Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: making the Thermonuclear catsplosion even more deadly  (Read 745 times)

jaked122

  • Bay Watcher
  • [PREFSTRING:Lurker tendancies]
    • View Profile
making the Thermonuclear catsplosion even more deadly
« on: August 04, 2009, 09:08:55 am »

If i added more body parts to the cats, would more chunks go flying?

blah28722

  • Bay Watcher
    • View Profile
Re: making the Thermonuclear catsplosion even more deadly
« Reply #1 on: August 04, 2009, 09:41:30 am »

Yeah, they would.

You should make a lot of non-important body parts that won't matter if they break, that would allow a lot more flying parts.
Logged

Funk

  • Bay Watcher
    • View Profile
Re: making the Thermonuclear catsplosion even more deadly
« Reply #2 on: August 04, 2009, 03:31:55 pm »

make the bones Thermonuclear as well.
Logged
Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Lamp

  • Bay Watcher
    • View Profile
    • isock.deviantart.com
Re: making the Thermonuclear catsplosion even more deadly
« Reply #3 on: August 04, 2009, 08:58:03 pm »

You're tampering with dark, dark forces here.
Logged
I would like to point out that this is not DF 3.0, but DF 0.3.

Jay

  • Bay Watcher
  • ☼Not Dead Yet☼
    • View Profile
Re: making the Thermonuclear catsplosion even more deadly
« Reply #4 on: August 04, 2009, 09:00:57 pm »

For more fun, remove any [SMALL] tags from body parts used in the catgloss (see what I did there?)
Logged
Mishimanriz: Histories of Pegasi and Dictionaries

warlordzephyr

  • Bay Watcher
  • Keeping dwarves in booze since 2008 (40d)
    • View Profile
Re: making the Thermonuclear catsplosion even more deadly
« Reply #5 on: August 05, 2009, 01:52:34 pm »

add [SIZE:10] and [FAT:7]
Logged
I just made all my dorfs proficient Biters, liars, and went from there.
"Did you eat Urist?"
"Pshht, of course not!"shifty eyes

Martin

  • Bay Watcher
    • View Profile
Re: making the Thermonuclear catsplosion even more deadly
« Reply #6 on: August 05, 2009, 05:03:51 pm »

I wonder if the new version will allow bolts as body parts?

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: making the Thermonuclear catsplosion even more deadly
« Reply #7 on: August 05, 2009, 05:35:15 pm »

add
[BONE_FIXED_TEMP:50000]
[BONE_HEATDAM_POINT:10000]
for pretty red clouds of death.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!