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Author Topic: Body parts all broken on modded creature  (Read 753 times)

Sutremaine

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Body parts all broken on modded creature
« on: August 02, 2009, 04:02:41 pm »

I modded in Rysith's wraith demons (but haven't had a chance to test them out as invaders) and disabled [NO_EAT] to stop them from hanging around forever when they showed up in a pit. I embarked on a cave and right now they're all lying around the place with every body part broken.

Creature raw:
Spoiler (click to show/hide)

Nothing untoward in body_default, and I haven't altered the entity file, not that it should be making a difference...
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

LOSNR

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Re: Body parts all broken on modded creature
« Reply #1 on: August 02, 2009, 04:58:03 pm »

It sounds like something weird happened during Worldgen. Have you checked the Legends?
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Untelligent

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Re: Body parts all broken on modded creature
« Reply #2 on: August 02, 2009, 05:14:12 pm »

Hmm...

Try removing [STANDARD_FLESH] and see if that helps.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Kilumanjaro

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Re: Body parts all broken on modded creature
« Reply #3 on: August 02, 2009, 09:12:20 pm »

Looks to me like their own fixed temperature is damaging their bodies.  Try changing [FIXED_TEMP:10005] to [HOMEOTHERM:10005]

Alternatively, add [COLDDAM_POINT:10000], so everyone who does get near it does take cold damage.
« Last Edit: August 02, 2009, 09:14:24 pm by Kilumanjaro »
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blah28722

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Re: Body parts all broken on modded creature
« Reply #4 on: August 02, 2009, 09:22:22 pm »

[STANDARD_FLESH][FIXED_TEMP:10005]

STANDARD_FLESH seems to make them take temperature damage despite having a fixed temperature. Remove it.
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zarmazarma

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Re: Body parts all broken on modded creature
« Reply #5 on: August 02, 2009, 10:44:00 pm »

Huh... They're intelligent... But don't think...
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forsaken1111

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Re: Body parts all broken on modded creature
« Reply #6 on: August 02, 2009, 11:05:44 pm »

Huh... They're intelligent... But don't think...

Reminds me of a few people I know.
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Sutremaine

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Re: Body parts all broken on modded creature
« Reply #7 on: August 03, 2009, 08:06:59 pm »

STANDARD_FLESH seems to make them take temperature damage despite having a fixed temperature. Remove it.
That's it. Thanks.

Huh... They're intelligent... But don't think...
That seems to be there to stop brain wounds from having any effect. I'm not too clear on the relationship between [NO ----] tags and the body parts, but I think it goes something like this:

[NO ----] + body part = part can be injured but injury has no effect.
[NO ----] + no body part = part cannot be injured as it doesn't exist.
no tag + body part = part can be injured and injury has appropriate effects.
no tag + no body part = creature ignores common sense. It acts normally but lacks the weaknesses associated with the missing organ -- a creature with no heart can still bleed to death, but can't be made to do so by attacks to the heart.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.