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Author Topic: Elfs and trees  (Read 4610 times)

AltF8

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Re: Elfs and trees
« Reply #30 on: August 03, 2009, 03:16:46 pm »

Like many here, I have a hatred of elves due entirely to social peer pressure.

On a side note, I hear often on here of people "stealing" the elves' trade goods, or "killing them" and then stealing...how would one go about ambushing and killing an elven caravan if the civs are not at war?
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Quietust

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Re: Elfs and trees
« Reply #31 on: August 03, 2009, 03:35:41 pm »

Like many here, I have a hatred of elves due entirely to social peer pressure.

On a side note, I hear often on here of people "stealing" the elves' trade goods, or "killing them" and then stealing...how would one go about ambushing and killing an elven caravan if the civs are not at war?

Several methods come to mind.

1. Build the trade depot in a drowning chamber. Lure them in, drown them, then drain and collect the loot.
2. Build the trade depot on a platform above a sufficiently deep pit (at least 10 Z-levels). Hold up said platform with supports (linked to a lever) and accessible via a bridge (don't know if it has to be raising or retracting). Let them unload, retract the bridge, pull the lever, then walk down to the bottom of the pit (via the access stairs) and collect the loot.
3. Build the trade depot in front of a ballista or three. Let the elves unload their stuff, then order them to Fire at Will. Once they're taken care of, order them to cease fire and collect the loot.

In all of the above scenarios, you can let them unload at your standard depot, then forbid it and unforbid your trapped depot and they'll just mosey their way over to the new depot. Like lambs to the slaughter, really.
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AltF8

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Re: Elfs and trees
« Reply #32 on: August 03, 2009, 03:45:10 pm »

Excellent, thank you. The ballistas didn't come to mind, figured they'd bounce off the Depot for some reason.
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RebelZhouYuWu

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Re: Elfs and trees
« Reply #33 on: August 03, 2009, 03:56:51 pm »

You can actually seize elf goods from them in the trade menu.  Since elf caravans don't have guards they won't try to resist and just give you the goods before leaving.
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AltF8

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Re: Elfs and trees
« Reply #34 on: August 03, 2009, 04:11:01 pm »

You can actually seize elf goods from them in the trade menu.  Since elf caravans don't have guards they won't try to resist and just give you the goods before leaving.

...that's a LOT easier. I can see some really pissed off elves in my future! :D
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Rowanas

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Re: Elfs and trees
« Reply #35 on: August 03, 2009, 04:14:03 pm »

Only on my current fortress am I comfortable enough with warfare to feel like flipping the Elves the bird. Unfortunately this is the first fortress going fullscale into metal working and I have no wood on this map. Plan before playing...
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

AltF8

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Re: Elfs and trees
« Reply #36 on: August 03, 2009, 04:34:44 pm »

Well, having only faced the bastards once - when a few gobbo ambushes came with a single elf helping them - they fit into cages quite nicely. They make excellent dining room fixtures.
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Phantom

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Re: Elfs and trees
« Reply #37 on: August 03, 2009, 04:36:29 pm »

I don't know about you people, but I don't care about elves and in fact, I keep them happy.
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Rowanas

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Re: Elfs and trees
« Reply #38 on: August 03, 2009, 04:37:36 pm »

You guys all suck. I came to DF with an elf hatred (damn you Tolkien), and forever it shall remain.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

buzz killington

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Re: Elfs and trees
« Reply #39 on: August 03, 2009, 07:17:36 pm »

The elves haven't brought me anything cool for decades.  Although they do bring logs, which I need.  I wonder if it has something to do with the elf liason getting eaten by a pack of wolves the first year and I can't request anything.
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Stormrage

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Re: Elfs and trees
« Reply #40 on: August 03, 2009, 08:22:48 pm »

I use captured elves as test subjects for "burning-lignite-block-filled-bins" and my new breed of modded war elephants
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Itnetlolor

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Re: Elfs and trees
« Reply #41 on: August 03, 2009, 08:54:07 pm »

In my case, elves tend to attract some unwanted attention of gobbos. Hopefully, they wont mind that big-ass bald spot in the scenery where a leviathan is floating above.

As for obtaining wood from trees... well, to put it this way... :clears throat:

The really, REALLY love those trees. 'nuff said. :-X

Phantom

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Re: Elfs and trees
« Reply #42 on: August 03, 2009, 08:54:51 pm »

Who started the elf hating craze in the first place?
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Vester

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Re: Elfs and trees
« Reply #43 on: August 03, 2009, 09:00:14 pm »

Who started the elf hating craze in the first place?

I'm pretty sure it dates from way back in the 2D days.

I remember Boatmurdered had a lot of elf-hatery.

Also elf-hatery isn't unique to DF.
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"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

Phantom

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Re: Elfs and trees
« Reply #44 on: August 03, 2009, 09:04:15 pm »

It is very strong here anyway
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