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Author Topic: Dwarf: The Hammering, a play by post card game based on DF  (Read 20667 times)

RAM

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #210 on: August 15, 2009, 09:13:18 pm »

Rooster, I have a preference for running games for people with few points, if you win it might make it difficult for you to get into the next game.

Archers really seem to be tearing apart resource producers, the structures would help but so would some tough resource types. I have the following ideas:

      / [Dwarf Hunter(Axe)]xx (xx-xx)
         (f) x4 (m) x1
         {Dwarf}
         (X) : Produce (f) x1
         2/4
      \
      / [Pet Tree]xx (xx-xx)
         (w) x2
         {Elf}
         (X) : Produce (w) x1
         0/3
      \
      / [Human Shepherd]xx (xx-xx)
         (f) x2
         {Human}
         (X) : Produce (f) x1
         1/2
      \
      / [Goblin Butcher]xx (xx-xx)
         (f) x4
         {Goblin}
         (X) (m) x1 : Send target creature with the {butcher} tag to its owner's crypt and add the indicated amount of (f) to your resource pile.
         (X) : Discard a card with the {butcher} tag and add the indicated amount of (f) to your resource pile.
         1/4
      \
      / [Automatic Farm]xx (xx-xx)
         (s) x1
         {Construction} {Contraption}
         (X) : Reveal 2 identical cards with the {Butcher} tag from your hand and add the indicated amount of (f) to your resource pile.
         3
      \
      / [Underground Plantation]xx (xx-xx)
         (f) x2 (Underground) (Water)
         {Construction}
         (X) : Produce (w) x1
         3
      \
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Errol

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #211 on: August 16, 2009, 03:06:54 am »

I like the wood plantation, but it should also cost stone.

The dwarf hunter should have one toughness fewer, and cost one less food. Same with the gobbo butcher. The pet tree could use the opposite - one more wood cost and one more toughness. Trees aren't exactly weaker than butchers.

The automatic farm requires 1 m as cost (cages etc.), it could be easily abused. Lower toughness to one or so.


What we perhaps would need would be anit-archer cards?

[Human Skirmisher]+
(f) x1 (w) x3
{Human} {Soldier}
(X) : Deal 2 Damage to target archer.
1/3

Some more, unrelated, card ideas:

[Dwarf Guard]+
(f) x3 (m) x2
{Dwarf} {Soldier}
(X) Choose a non-{Soldier} creature you own. [Dwarf Guard] will take all damage intended for this creature. You may maximally choose one creature at one time.
2/5

[Palisade]+
(w) x4
{Construction}
(w) x1, (X) : Put a (+0/+1) marker on this construction.
4

[Dwarven Atom Smasher]*
(s) x5 (m) x1
{Construction} {Contraption}
[Dwarven Atom Smasher] does not -(X) normally.
(X) : Choose and destroy a creature on the field. The destroyed creature is taken out of the game. If chosen creature has the {Megabeast} tag, destroy [Dwarven Atom Smasher].
(w) x2 : -(X) [Dwarven Atom Smasher]. You lose 1 FS.
3
« Last Edit: August 16, 2009, 03:20:30 am by Errol »
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Rooster

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #212 on: August 16, 2009, 04:27:30 am »

RAM: It's OK. I could wait for you and Frelock to end your games, to start one under Taritus GMing

I really tought that {ranged} are SO overpowered. The only answer we have now are tapping creatures. But you HAVE to go first or you're fucked.

There should really be anti-archer cards but within reason. we don't want those to become completely useless.

My thought on cards:

Dwarf hunter: Gee. a metal using food producer... Taritus promised more metal makers in next expansion, but until then it's an average card, but considering how many creatures have low T it would be a must have.

Pet tree: we already have good treesingers, so I turns out Elves will be the best wood producers in the game :)

Human Shepherd: Another food producer. Most aggresive cards have at least 2 power, so he won't kill many. But it completes the flavor of the game.

Goblin Butcher & Automatic Farm: Besides their high T these cards are pretty bad. I'd rather put another dwarven farmer. But again high T

Underground Plantation: It doesn't need (m) yippe! Needing a brook and the pit, OR well thought synergistic underground river, makes a good balancing for the high T and (w) producing for (mainly) dwarves and humans.

Human Skirmisher: I think you ment ranged instead of archer. A very good card.

Dwarf Guard: I think it should be a hidden effect with no (x). (you PM it to the GM). That way he'll block ranged and destroy them. You could also make the guard unable to block the same turn he used his ability (only known to GM and player). I think it should also be moved to rare.

Palisade: a good card.

Dwarven atom smasher: wtf? I miss the flavor on this one (i think it should be exploding booze stockpile or something that 2.0 dwarves could have. Atomic bombs probably will never happen in DF)
A good card. Not overpowered. the s x5 cost means you won't be able to blow up opponent's army before he does anything.

I would be more than glad to see those cards in the next expansion.
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RAM

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #213 on: August 16, 2009, 05:02:12 am »

'Dwarven atom smasher' refers to bridges that are used to destroy stuff, such as when there is a bridge used as a dump to destroy unwanted items or as a trap to destroy enemies as they cross it.
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Errol

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #214 on: August 16, 2009, 06:55:57 am »

Human Skirmisher should probably cost 1 wood less, three wood is a little harsh.

Also: The player who loses the coin-toss pre-game to determine who begins should get an extra 2 FS. As it stands he is vastly disadvantaged.

Furthermore, I'd like to introduce an {Ambusher} tag. That creature is not (X)-ed when played, and may act instantly (similar to MtG's haste). For example:

[Kobold Bowman]+
(f) x3 (w) x1
{Kobold} {Soldier} {Ambusher} {Ranged}
1/1

That could be slightly OP but the card is expensive too.

[Goblin Ambush]
(f) x3
This turn, you may play any card that has {Goblin} and {Soldier} as if it had {Ambusher}, if you pay an extra (f) x1 for each card you play.

{Ambusher} should then also be added to some cards we already have...

Some pro-ranged fodder...!

[Dwarf Bowyer]*
(f) x3 (m) x1
{Dwarf}
(X), (w) x2: Place an (+1/+0) marker on a {Ranged} creature you own.
1/1

That one is nearly nerfed into oblivion tho.
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RAM

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #215 on: August 16, 2009, 07:12:20 am »

I would gladly give up a metal in a mostly elf deck to play that
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Errol

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #216 on: August 16, 2009, 09:41:36 am »

Yeah, it is simply nigh impossible to balance, so we better leave it out ;)

One MAJOR card:

[Fey Mood]*
(f) x1 (w) x1 (s) x1 (m) x1
Can only be played after at least two full turns have passed. (X) a {Dwarf} on your side of the field. Pay n ressources. Activate one of the following effects based on what the predominant ressource paid was:
(f): Draw (n/3)*2 (rounded up) cards.
(w): Send n/2 (rounded up) cards from your opponents field or hand to the crypt.
(s): Gain n FS.
(m): Place a (+n/+1) or a (+1/+n) marker on a {Soldier} you own.

Some more stuff from my nigh-inexhaustible creativity:

[Stone-fall trap]
(s) x2
{Construction} {Contraption}
Stone-fall trap does not -(X) at the end of your turn.
(X) : Cause (1) damage to target creature.
(s): -(X) Stone-fall trap.
1
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Rooster

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #217 on: August 16, 2009, 01:17:03 pm »

I just won my game.

I wonder how much time left before the expansion that will balance things now. I would love to see some of those cards.

Also in extreme case where RAM and Taritus are already busy GM'ing and somebody wants to play I offer mah services as a GM. If Taritus allows this
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Neyvn

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #218 on: August 16, 2009, 06:53:37 pm »

Really should change Ranged into a First Strike Kinda way, else its too much like Yugioh in they way most of the game is played...
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RAM

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #219 on: August 17, 2009, 06:03:58 am »

My 1st match ends, Rooster defeats Errol.

I will award points when I get confirmation from Taritus.
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Rooster

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #220 on: August 17, 2009, 06:10:27 am »

I play yu-gi-oh! on a gba.

And believe me this game is very balanced, although it really depends on the cards you have.
Having a big monster deasn't mean you're already winning. This game is balanced by trap cards that often change the tide of the game.

Pokemon are the closest card game to what you might thought of. But this game allows you to defend yourself while you try to counter attack.

Believe me. There are NO bad card games. There are only bad cards

Actually Ranged ability is very original. Although overpowered. With more removal like severed wound (although expensive right now it kills or weakens almost every creature) this wouldn't be such a big problem. The biggest problem is that you can play your entire hand on turn 1. Making it a poker rather than a ccg. I believe you should be allowed to play 1 card a turn or any other resource changes, because right now the one who goes first has the biggest chance of winning.
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Errol

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #221 on: August 17, 2009, 06:32:07 am »

Increased cost for each subsequent creature you play.
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Taritus

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #222 on: August 17, 2009, 01:57:25 pm »

I'm here, kind of.  Still busy with my life and all as of right now.  I'm not at the computer that has all my data files for this right now, but next time I am, I'll award points.  Also, thanks for all the card suggestions, the times I have been working on the expansion I've been pretty much unable to come up with good ideas that fit with DF.  Rooster, if RAM gets you the data files you can start GM'ing any time.
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RAM

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #223 on: August 17, 2009, 11:00:23 pm »

I think I passed on the datafiles, get back to me if there are problems.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Rooster

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Re: Dwarf: The Hammering, a play by post card game based on DF
« Reply #224 on: August 18, 2009, 06:24:21 am »

Cool. I have them. I'm ready

But so far there are no trades going on, and only 1 game.
Between RAM and Frelock. Which is kinda stale, so I'll see how it turns out. Chances are I might GM RAM and Frelock game.

Just let me know if Taritus doesn't PM's you your cards, so I will. I just need to know if Taritus agrees to hand over the game. (No turns since what? 3 pages?)

Only thing to do left is give me points. And where did all the players go? It's empty in here...
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