RAM: It's OK. I could wait for you and Frelock to end your games, to start one under Taritus GMing
I really tought that {ranged} are SO overpowered. The only answer we have now are tapping creatures. But you HAVE to go first or you're fucked.
There should really be anti-archer cards but within reason. we don't want those to become completely useless.
My thought on cards:
Dwarf hunter: Gee. a metal using food producer... Taritus promised more metal makers in next expansion, but until then it's an average card, but considering how many creatures have low T it would be a must have.
Pet tree: we already have good treesingers, so I turns out Elves will be the best wood producers in the game
Human Shepherd: Another food producer. Most aggresive cards have at least 2 power, so he won't kill many. But it completes the flavor of the game.
Goblin Butcher & Automatic Farm: Besides their high T these cards are pretty bad. I'd rather put another dwarven farmer. But again high T
Underground Plantation: It doesn't need (m) yippe! Needing a brook and the pit, OR well thought synergistic underground river, makes a good balancing for the high T and (w) producing for (mainly) dwarves and humans.
Human Skirmisher: I think you ment ranged instead of archer. A very good card.
Dwarf Guard: I think it should be a hidden effect with no (x). (you PM it to the GM). That way he'll block ranged and destroy them. You could also make the guard unable to block the same turn he used his ability (only known to GM and player). I think it should also be moved to rare.
Palisade: a good card.
Dwarven atom smasher: wtf? I miss the flavor on this one (i think it should be exploding booze stockpile or something that 2.0 dwarves could have. Atomic bombs probably will never happen in DF)
A good card. Not overpowered. the s x5 cost means you won't be able to blow up opponent's army before he does anything.
I would be more than glad to see those cards in the next expansion.