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Author Topic: Adventure mode achievments!  (Read 44852 times)

GaxkangtheUnbound

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Re: Adventure mode achievments!
« Reply #315 on: April 01, 2011, 06:04:03 am »

Spoiler: To conserve space (click to show/hide)
Why not an achievement to run over 1,000 creatures?
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Rumrusher

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Re: Adventure mode achievments!
« Reply #316 on: April 01, 2011, 08:00:04 am »

Spoiler: To conserve space (click to show/hide)
Why not an achievement to run over 1,000 creatures?
well with the release of CarryEX code (and discovery of how to remove the invisible blocks when teleporting)I have. I could drive the wagon over creatures though I need a really powerful hood on the wagon to plow through creatures which means I need to create Creature parts and attach them to the wagon.
edit: dang looks like I can't see the achievements now so can any one else
« Last Edit: April 02, 2011, 02:04:33 am by Rumrusher »
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TolyK

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Re: Adventure mode achievments!
« Reply #317 on: April 02, 2011, 04:41:12 am »

yeah, where did the pictures go?
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Angel Of Death

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Re: Adventure mode achievments!
« Reply #318 on: April 02, 2011, 04:42:40 am »

yeah, where did the pictures go?
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Itnetlolor

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Re: Adventure mode achievments!
« Reply #319 on: April 02, 2011, 12:23:47 pm »

yeah, where did the pictures go?
Site has gone 404. Sorry to say this, but I think it's dead now. :(
« Last Edit: April 02, 2011, 12:26:05 pm by Itnetlolor »
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TolyK

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Re: Adventure mode achievments!
« Reply #320 on: April 03, 2011, 01:24:00 am »

eh, that sucks.  :-\

i guess this thread is now useless.
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Rumrusher

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Re: Adventure mode achievments!
« Reply #321 on: April 03, 2011, 05:41:45 am »

eh, that sucks.  :-\

i guess this thread is now useless.

"good night sweet prince : TF2 Achievements site 404'd" 
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Angel Of Death

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Re: Adventure mode achievments!
« Reply #322 on: April 03, 2011, 05:45:20 am »

There HAS to be another website!
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Shook

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Re: Adventure mode achievments!
« Reply #323 on: April 03, 2011, 08:28:24 am »

Or we could be totally dorfy and MAKE OUR OWN!



And an empty one, if you're tempted.



I never were a terrific designer. :P
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Eric Blank

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Re: Adventure mode achievments!
« Reply #324 on: April 03, 2011, 11:28:42 am »

pretty good design. Functional enough if we aren't all gonna be lazy. I guess just make anything you haven't gotten yet darker.

« Last Edit: April 03, 2011, 11:46:40 am by Eric Blank »
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Sarda

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Re: Adventure mode achievments!
« Reply #325 on: April 03, 2011, 11:33:41 am »

Well, looks like we're good to go. Sweet.
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Rumrusher

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Re: Adventure mode achievments!
« Reply #326 on: April 03, 2011, 12:42:38 pm »


Might want to make a Pimp achievement if you acquire 14 female companions before swapping to fort mode.
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Itnetlolor

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Re: Adventure mode achievments!
« Reply #327 on: April 05, 2011, 08:41:35 pm »

Anyone up to the task of converting all the posts?

Getting the data is simple, just quote the posts with past achievements. The tedious part is converting them all, and applying the proper image. The image links within the achievements should still be active, so just convert them accordingly.

Example: (edited for visibility) brackets are now parentheses in this example
(quote author=Iados link=topic=39669.msg1958641#msg1958641 date=1297181472)
(url=http://teamfortress2.fr/achievements.php)(img)http://tf-2.fr/ach.php?a=Ultimate%20sacrifice.&b=Sell%20your%20socks%20to%20a%20trader.&c=u&e=1004&f=2(/img)(/url)
(/quote)

You see nothing, however, if you change formatting visibility (Toggle View Button), you should be able to see the content (and what was written; BTW, if anyone is not familiar with how they're written, %20 = (space), not familiar with the rest however. Find/Replace is your friend with the conversion process.). I kinda forgot how most of these were coded, so you'll have to look at a few achievements to figure out what had progress bars, which were created, and which were not.

One simple method I can think of is using Adobe Photoshop or Illustrator (maybe an action script as well in either program to resize and position the images regardless of their size, GIMP might also be able to use said scripts as well) in the process of conversion. A template wouldn't hurt either (border and text can use color options; not sure exactly how to go about adding a progress bar). When exporting, Save For Web and as PNG or GIF please.


Another overall script to use is one that interacts with the layers, each at a time (pre-placed). Like the image one above for a start, then one that selects the title text (auto-resizes to fit), similar for the info about it, and maybe a pause to the script. Unpause the script to add a progress bar: 1- Reveal and edit layer "Progress Bar" (text) maximum, 2- (text) how much done, 3- (resize a pre-made progress bar from 100% position; comes with a background layer) you may need a calculator to apply the percent adjustment max divided by progress, of course. It'll all remain in layers so you can adjust from the pre-made color scheme if you want (as well as apply the Steam Achievement effect to 50% grey colors if completed (optional, has to be eyeballed)).

Anyway, with my scripting idea and template setup, I will not force it to flatten the image before export. What if you want to make that one adjustment, or overlooked something (spelling, wrong image)? Of course, however, you'll need to load up a new template (or revert if no saving (Save As, preferably) before reloading the script (besides image-related; you can go nuts with that script as much as you want).

One last method I can think up is someone recreating something similar to what we were using (or similar to the Motivational Poster Generator), generate, save image, then upload to external server and post it. It's a bit lengthy a method, but it should be more reliable.


Given some time, I can probably see if I can come up with something (template with a script file (PS and/or ILL), but I won't guarantee I'll get to it immediately. I'm a bit of a procrastinator. And I might make 2 flavors (design habits). One at regular size to keep work at a minimal (100%, shrink image only, not final product; CAUTION: Low quality FAST version), and a 400%-800% large scale version (Same scripts x4-x8 to the constants), this you will have to Save For Web from 100% to 25% (or 12.5%). Quality is guaranteed to be much cleaner and better (not required as much in Illustrator, however). Again, graphic designer habits/force of habit. I would advice to keep you image imports not to intensely large. It would be pointless upon reduction, and eat up processing power and make the process slower to do.

PHOTOSHOP ACHIEVEMENT GENERATOR TEMPLATE PROGRESS:
TEMPLATE(s):
TBD v0.0.0 (link)

SCRIPT(s):
TBD v0.0.0 (link)

I might get this done after tomorrow, and hopefully a prototype ready before the weekend. And yes, pre- or post-production of your achievement, customize it all you like. I'll try to get it as much like the Steam achievements (more recent style) and with a bit of Bay-12 flair. I think the classic Steam Achievement style was what pissed off Valve, and had the site shut down. That's my theory. Imitation is a complement, until the source gets annoyed by it. Well, as I create my template, feel free to collect the information whoever's up to the task (all the lost acihevements; let's not let them be lost forever). When I am confident that it works how I want it to, and is as user-friendly as possible, I'll share the files to make it work (template and script files). What will also be nice about my generator is that you can customize the colors and font schemes and toss in your own style as well for your achievements (transparency will also be an available option, 2 layers. Gloss (which turns into glass), and base (also a layer mask with a starting color or gradient; transparency/fill percentage for a semi-transparent glassy achievement). Personalize them all you like. These achievements won't be the only purpose. The generator be public domain when I release it. I will not disappoint; this is something I can put my mind to, and when that happens, they are bound to turn out awesome, and jump versions rapidly (like the 3 updates before 31.25).

I'll try to see to it to release a prototype (or 1.0 release) in the next 3 days. Don't be surprised if I can make it ahead of time (end of tomorrow possibly). For most user-friendliness, I will make these in Adobe CS3. I'm sure not everyone has access to CS5 or would be capable of it (computer limitations as well). BTW, most-all the features you would need anyway would be in CS3 anyway.

Done editing my post now. I should have most-all bases covered by now.

EDIT:
Burnt out today from work. Might get something made tomorrow instead.

EDIT EDIT:
Was pre-occupied today. No work done. TOMORROW I shall have it ready (also sticking to promise). I think anything else that can get in the way should be out of the way by then. I claim anti-jinx as well so I can actually get something done. I can get things done at ridiculous speeds. I just tend to have lots of roads with speed bumps setup to keep me at a walking pace (karma for being quick?).

EDIT EDIT EDIT:
Anti-jinx didn't work, and I got slammed with a buttload of other work. No time to work on it; even with other distractions.
« Last Edit: April 08, 2011, 10:40:41 pm by Itnetlolor »
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TolyK

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Re: Adventure mode achievments!
« Reply #328 on: April 06, 2011, 09:47:25 am »

 :o
I got the parsing and whatnot, but this...
 :o
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breadbocks

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Re: Adventure mode achievments!
« Reply #329 on: April 07, 2011, 08:19:13 pm »


Might want to make a Pimp achievement if you acquire 14 female companions before swapping to fort mode.
Wait. What is this I hear about swapping to fort mode? EXPLAIN!
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