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Author Topic: Oddom's Sorrowful Euthanasia  (Read 4703 times)

Hippoman

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Re: Oddom's Sorrowful Euthanasia
« Reply #15 on: August 01, 2009, 09:22:18 pm »

NOOOOOOOOOOOOOOOOOO!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
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Sarcose

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Re: Oddom's Sorrowful Euthanasia
« Reply #16 on: August 04, 2009, 05:13:14 pm »

I don't even remember how his spine was damaged, actually. He was my first legendary and one of the original seven, along with the one who eventually became mayor.

As for organization - I've actually developed an abbreviation system for every possible labor need (except military, as most of my military dwarves are full time elite wrestlers training in other weapons) and just titled them accordingly. The title is used to determine what labors I would need to use them for, with asterisks around the abbreviation if they're especially skilled in it. All the labors in the title are not turned on at once - usually just one or two. But if I need a job done specifically I scan through my list for Dorfs who are titled with the labor put them on the job.

As an example:
Imush Cinonathel, WcMiFaMsArcHaul-RFu
Imush is a Woodcutter, Miner, Farmer, Mason, Architect (all my masons are also Architects), and a hauler of Refuse and Furniture. Since my legendary woodcutter is currently my mayor, I use this one as backup.

I figured, it was either develop a system, or get frustrated and quit the game, because once my population reached over 100 I couldn't micromanage them anymore without getting it all mixed up. A lot of people have a lot of different potential jobs just because it's hard to have enough specialists to do everything needed and keep everyone busy.
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Rowanas

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Re: Oddom's Sorrowful Euthanasia
« Reply #17 on: August 04, 2009, 05:17:11 pm »

Wow. I give my guys jobs and then just change and add as time goes by. Sometimes I'll realise that Urist McDwarf would be better off with the hauling labours, so I set a few, or I realise that my emergency cook is no longer necessary, so I uncook him. I like my game ad hoc and flowing, giving them all strict names would irritate me when it came for job switch time.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Sarcose

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Re: Oddom's Sorrowful Euthanasia
« Reply #18 on: August 04, 2009, 06:32:36 pm »

The complexity is part of the intrigue for me actually. I might eventually download a third party to manage it all though.
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Qmarx

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Re: Oddom's Sorrowful Euthanasia
« Reply #19 on: August 04, 2009, 09:07:55 pm »

I use foreman for just such a reason.
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QuakeIV

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Re: Oddom's Sorrowful Euthanasia
« Reply #20 on: August 05, 2009, 03:22:53 pm »

Spare his pets D:
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MMad

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Re: Oddom's Sorrowful Euthanasia
« Reply #21 on: August 06, 2009, 10:35:48 am »

:D Nice write-up.
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Armok

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Re: Oddom's Sorrowful Euthanasia
« Reply #22 on: August 06, 2009, 11:40:31 am »

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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Skorpion

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Re: Oddom's Sorrowful Euthanasia
« Reply #23 on: August 06, 2009, 12:34:24 pm »

I cope with the complexity through micromanaging migrants as they arrive, and recruiting most of them.
Otherwise, there's a few legendaries that do all the skilled work, and the rest is picked up by 'haulers', who do everything like furnace operation, masonry, and hauling all the crap laying around.

I take care of my specialists, but the haulers and guards are just sorta meh. I recently lost two to a magma accident, and promoted the one dwarf who'd recovered from a sparring injury after being de-guard-ed and proceeded to build and operate pumps to stem the magma flow, assisted by the miners knocking holes in the obsidian.
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Leafsnail

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Re: Oddom's Sorrowful Euthanasia
« Reply #24 on: August 06, 2009, 08:28:00 pm »

For some weird reason this reminds me of the scene in Animal Farm where Buster (or the horse, can't remember his name) is taken away to be made into glue.

Dunno why.

EDIT: Dunno why it reminded me of that, not that I dunno why he was made into glue.
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