quote:
Originally posted by Aquillion:
I would disagree with the idea that micromanagment is merely a "playstyle". At the moment, it's pretty difficult to manage a fortress without micromanaging jobs occasionally.
That's true, but I'm not really sure if occasionally having to switch jobs around is really in the spirit of what is meant by 'micromanagement'. It is technically an act of micromanagement, but when one complains about there being 'too much micromanagement', one is I think referring not to single instances of tweakery, but the presence of entirely too much of it.
The original post says: 'Seriously, it's driving me nuts, I love DF but having to constantly set my unemployed dwarves to mining, then smoothing, then farming, then whatever other task is getting tiresome.'
Which indicates, to me, an addiction to micromanagement which is not justified by the benefits of micromanagement.
quote:
I think what we need instead is a better interface for it. I would like to be able to have a management screen where I can specify, say, that I want to maintain around X primary craftdwarves, Y primary growers, Z primary brewers, and so on. The game would then automatically adjust work priorities to try and keep that many dwarves available, picking the most skilled dwarves for each task.
I do agree with this. I am fully in favor of improving the way micromanagement takes place, just not with causing dwarves to act on their own (mind you, this could actually be interesting as an optional playmode, but I would want it to be more in depth than this).
quote:
Rating every individual job sounds like horrible micromanagement, and I'm opposed to it. However, it would be nice to be able to set a dwarf's primary job.
I don't know, I don't think it would be very much micromanagement at all, and it would be quite flexible. Perhaps you are picturing it differently, my notion of it would be as follows:
Basically you would just tack on the interface from trade prioritization to your jobs. By default, dwarves would start with their primary skill/skills at top priority, and hauling tasks at bottom+1 priority.
Dwarves would do any job with a priority over zero, but would prefer to accept jobs with higher ratings.
I don't think this is actually any more micromanagement than your primary skill idea, it just adds additional flexibility.
quote:
A dwarf with a primary job will wait briefly before accepting anything else, will cancel other jobs midway through if their primary job becomes available, and won't accept any other job if one of their primary jobs is available at the moment. (Dwarves with no primary job behave the way they do now.)
I would also add that I find this particular part of it to be problematic. Do you have any idea how angry I get when a dwarf tromps across the map in order to pick something up only to, at the last moment, decide that he might have to like a bit of lunch instead?
This would multiply the occasions this would happen manyfold. Intuitively it would only happen if you reassigned priorities, but this is unfortunately not the extent of it. It would also happen whenever:
1. There are fewer particular tasks than dwarves able to do them.
2. The dwarf doing one of those tasks decides he might have a bit of lunch
So you could conceivably have hauler t mchauler walk across the map for stone, and then at the very last minute decide to have a bit of lunch. Another dwarf whose primary trade is stone haulery has his ears perk up: it's time for him to go get that stone! But what's this? As he ambles over to the stone, he feels pangs of hunger, and decides to go have a bit of lunch.
I just don't think it would work out very well.