I don't know exactly how high it is, but last time I checked it was something like 912 bonus from the roletech. I'm pretty much able to easily solo groups of weaker basilisks and ogres. I can pretty much kill diamond ogres, the toughest version of ogres I can fight in my land in one hit.
Damn, that's just.. broken.
It tapers off to sensible levels later in the game.
So many combinations. So few that make sense. I think by the end of this I may end up just brute-forcing things with the wrench until they work.
That's pretty much Overseer in a nutshell. Due to the fact that the alchemization results are suggested by the users, and that the moderators have pretty darn low standards for everything except balance, there's a lot of crap that has needs retooling. I've tried to make the items I've suggested be fairly sensible in terms of ingredients - the Angry Cake, for example, is (supposed to be) a Birthday Cake plus the Rage aspect item - and my items make a pretty significant portion of the database. But a lot of users don't bother with that, and just try to make the most kickass sword they can out of a box of toothpaste and a chaingun. The Randomizer makes it even worse, because now instead of just trying to mix a battery with your medium-level sword for what you know is an electric-themed upgrade, you have to figure out if you're supposed to use the result of some other sword plus the battery, or battery-powered handcuffs, or an electric "massager", or some combination of THOSE, or.... you get the idea.
I didn't mean like running out of inventory, I meant the cards you have to use to alchemize. Is there any way to get them beside that?
I'm pretty sure that if you're playing default-mode, you just automatically make spare cards to alchemize with. If you want more inventory, put things in storage - it's not canon for there to be an inventory cap, but it's kind of necessary to keep databases from filling up with 3 billion copies of the Hitchhiker's Guide to the Galaxy.