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Author Topic: MSPA Homestuck  (Read 5116865 times)

Liber celi

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Re: MSPA Homestuck
« Reply #47790 on: August 06, 2013, 05:08:02 am »

I like Kanaya whenever she is in an emotional stage that is not mainly consisting out of obfuscation and bewilderment.

Which happened like twice. Thrice?

Don't get me wrong, she's a very sympathetic if fictional person, but as a character she doesn't always cut it.
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Blade Master Model 42

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Re: MSPA Homestuck
« Reply #47791 on: August 06, 2013, 06:53:46 am »

John needs to take care of this stardust crap, asap.

Liber celi

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Re: MSPA Homestuck
« Reply #47792 on: August 06, 2013, 07:02:25 am »

John needs to take care of this stardust crap, asap.
Given his... predicament, he could just randomly teleportitis onto the selection screen, wander off into the grey bars, use his windy powers a bit, high five the dancing Hussie that is probably hiding somewhere in the flash data and take one of the little preview windows with him as a souvenir before searching the log for the next page he has to appear in.

And all of that retroactively.
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Slayerhero90

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Re: MSPA Homestuck
« Reply #47793 on: August 06, 2013, 08:16:30 am »

KARKAT IS WHISPERING
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My tumblr.
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Remuthra

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Re: MSPA Homestuck
« Reply #47794 on: August 06, 2013, 10:38:51 pm »

Code: [Select]
[S]update!
« Last Edit: August 07, 2013, 11:18:25 am by Remuthra »
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Mageziya

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Re: MSPA Homestuck
« Reply #47795 on: August 06, 2013, 10:55:27 pm »

Spoiler (click to show/hide)
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Remuthra

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Re: MSPA Homestuck
« Reply #47796 on: August 06, 2013, 10:57:18 pm »

Spoiler (click to show/hide)
Best track in the comic.

Rolan7

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Re: MSPA Homestuck
« Reply #47797 on: August 06, 2013, 11:02:26 pm »

It really is.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

FuzzyZergling

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Re: MSPA Homestuck
« Reply #47798 on: August 07, 2013, 03:13:40 am »

I wonder if troll blood tastes different based on the color?
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Liber celi

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Re: MSPA Homestuck
« Reply #47799 on: August 07, 2013, 05:59:18 am »

Probably, but it's all just another five minutes without cold gobblebeast to a real hemo fiend.
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Slayerhero90

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Re: MSPA Homestuck
« Reply #47800 on: August 07, 2013, 11:27:59 am »

I wonder if troll blood tastes different based on the color?
It actually stated with Feferi's blood that it was all the same.
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Mageziya

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Re: MSPA Homestuck
« Reply #47801 on: August 07, 2013, 12:14:24 pm »

I just realized, this is the first time we've seen Jane's Sprite.

And along with Grimbark, they both have Aradia eyes.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Rolan7

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Re: MSPA Homestuck
« Reply #47802 on: August 07, 2013, 01:05:03 pm »

Silly Kanaya, you don't need to buy these.  You're traveling with a knight of blood.
(but addiction is a powerful thing)
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Mageziya

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Re: MSPA Homestuck
« Reply #47803 on: August 07, 2013, 02:36:35 pm »

  I was thinking, and now I'm wondering, how exactly does a life player's one time per person resurrection rule work? Can someone be resurrected with life powers in general only once, or can someone be resurrected only once per life player? I was thinking about this because of Meenah, seeing as to how she was a life player, reached god tier, and can be brought back with the Ring of Life.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Liber celi

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Re: MSPA Homestuck
« Reply #47804 on: August 07, 2013, 03:03:00 pm »

I guress we don't even know yet if Meenah can heal or resurrect people. Condy could/can make one person immortal for example, while never showing any healer tendencies.

That being said, I suppose this power is plot-wise more of a single extra life than an easy loophole. And I also suspect the ring won't exactly work the way it was exposition'd, mainly because there is a twist to everythig in HS.
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