Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

chocolate

pudding
pops

Pages: 1 ... 3160 3161 [3162] 3163 3164 ... 3524

Author Topic: MSPA Homestuck  (Read 5193492 times)

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: MSPA Homestuck
« Reply #47415 on: June 19, 2013, 08:01:02 am »

Spoiler: Potato (click to show/hide)
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: MSPA Homestuck
« Reply #47416 on: June 19, 2013, 12:04:06 pm »

Dave is the best.
The best.
Logged

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: MSPA Homestuck
« Reply #47417 on: June 19, 2013, 02:13:12 pm »

On Dave's comments on females ripping out plumbing fixtures...

Is true.

Every single incident of toilets and the like being ripped out has been by a female character.

Rose: Ripped out John's toilet and bathtub.

Jade: Ripped out Dave's Toilet.

Terezi: Ripped out Karkat's Toilet

Kanaya: Ripped out Vriska's Toilet to threaten her to stop harassing Tavros.
« Last Edit: June 19, 2013, 02:15:55 pm by Mageziya »
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: MSPA Homestuck
« Reply #47418 on: June 19, 2013, 02:15:48 pm »

Aradia: Ripped out Equius' bathtub and threw it through his wall.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: MSPA Homestuck
« Reply #47419 on: June 19, 2013, 02:21:35 pm »

I'm not sure if this is intended, or was just something coincidental that Hussie noticed.

Probably the later, seeing as to how much he has done it before.
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: MSPA Homestuck
« Reply #47420 on: June 19, 2013, 02:36:28 pm »

Definitely intentional.

penguinofhonor

  • Bay Watcher
  • Minister of Love
    • View Profile
Re: MSPA Homestuck
« Reply #47421 on: June 19, 2013, 02:40:27 pm »

If you're talking about the original "getting a bathroom appliance thrown through a wall", then duh. That was a really obvious callback.

If you're talking about it being a girl specifically every time, I doubt he was like "I'm always going to have a girl do this callback!" It was probably just one of the ways that he found best paralleled the original John/Rose situation.
Logged

Blade Master Model 42

  • Bay Watcher
  • Edelgard did nothing wrong.
    • View Profile
Re: MSPA Homestuck
« Reply #47422 on: June 19, 2013, 03:49:54 pm »

Oh man, I dunno if potato or update, but
Spoiler (click to show/hide)

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: MSPA Homestuck
« Reply #47423 on: June 19, 2013, 04:04:20 pm »

And on the note of the update,

  I've realized, (I admit I didn't come up with this 100%), if John is still under The Weapon's effects, then that means he could potentially reach Calliborn again, right? The cartridge is currently filled full of dust, right? How were old, dusty video game cartridges fixed? By blowing in them? And what happen to be John's powers? Wind you say?

I think that explains what I'm thinking right now.
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: MSPA Homestuck
« Reply #47424 on: June 19, 2013, 11:08:07 pm »

What if Can Mayor is the actual villian of the series?

Think about it, he started out as a normal carapace, but with a few modifications to make other beings like him more. He slowly orchestrates everything and, right up until he double crosses everyone. His final goal would probably be the abolition of SBURB as a game, so that there would no longer be any conflict associated with the game. All of the actions taken by the bigger players are just small moves in this game.

I mainly think this because it would be the shittiest twist ever

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: MSPA Homestuck
« Reply #47425 on: June 19, 2013, 11:11:46 pm »

Unfortunately, it was explicitly stated that Lord English is the main villain.

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: MSPA Homestuck
« Reply #47426 on: June 19, 2013, 11:19:29 pm »

Anything goes at this rate.

ANY-THING.

What bothers me is how everyone sees Lord English as the ultimate villain, even though he is not the final turtle. He, if none of the crack-pot Caliborn hypothesizes (Hypothesis, not Theory, people need to learn this.) are true, is but another player in the game. Who are the orchestrators behind this grand/horrifying creation known as SBURB/SGRUB/HIVEBENT? What is their real reason for creating it? We will most likely never know.
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: MSPA Homestuck
« Reply #47427 on: June 19, 2013, 11:21:36 pm »

Paradox space itself created Sburb as a method of self-propagation.

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: MSPA Homestuck
« Reply #47428 on: June 19, 2013, 11:23:39 pm »

But who where when why how?

Humanity still has yet to find an accurate explanation for beginning of everything, before creation.
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Remuthra

  • Bay Watcher
  • I live once more...
    • View Profile
Re: MSPA Homestuck
« Reply #47429 on: June 19, 2013, 11:24:56 pm »

But who where when why how?
Yes.
Things exist in the first place because they existed in the first place. All parallel universes where this didn't happen were exterminated by action heroes from other parallel universes who then destroyed their own existences.
« Last Edit: June 19, 2013, 11:27:13 pm by Remuthra »
Logged
Pages: 1 ... 3160 3161 [3162] 3163 3164 ... 3524