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Author Topic: MSPA Homestuck  (Read 5193836 times)

MadocComadrin

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Re: MSPA Homestuck
« Reply #46485 on: April 01, 2013, 01:58:22 am »

Has this story always moved as slow as a molasses lathered snail?
I think the pace feels slow partially due to the fact that we're jumping around every 3-4 panels or so with a bunch of small cliffhangers, well, hanging.

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Remuthra

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Re: MSPA Homestuck
« Reply #46486 on: April 01, 2013, 12:05:03 pm »

Finally got caught up to the latest update.

freeformschooler

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Re: MSPA Homestuck
« Reply #46487 on: April 01, 2013, 12:33:12 pm »

Man, everything Kurloz does bothers me deeply.

It bothers me because Hussie clearly wants to finish the story without actually writing it, and it's getting a little tedious.

I know this is from a good few posts ago, but I think this is one of the problems with Homestuck at large. At the start of the comic, every action was rendered in minute detail. A good many screwing-arounds later and we had four characters to individually command, so of course there was a little automation there: they were doing their own thing while the players were "being" someone else. Then it got more abstracted with the trolls and the Flashes and so on until we now only see segments of what each character is doing - only enough to where the fans can theorycraft about how each segments fits into the bullshit snakeporn overarching story.

This is what made it hard to care about Homestuck's story as it went on. I mean sure I still read it and sorta enjoy it, but it's really grating to have fives thousand instances of "let's be X up until something important is about to happen then switch to Y." I actually think Hussie is parodying his own tendency to do this with the intermissions and sub-intermissions and so on.

Honestly, that kind of storytelling is a leisure he gets by having Homestuck be a webcomic. Most "Homestuck-likes" are forum games where practically by definition the story is dependent on reader commands. If the readers are only commanding each character for a single awesome panel and then they switch to another character over and over and over, it's hard to care enough to write decent commands.

This is why I had high hopes for the Homestuck adventure game. I've seen people say it would be boring to control John exploring and grinding through all of LOWAS, but that is precisely what I have wanted to do all along. I want to see these characters and their powers slowly built, not taken by their shoulders and slammed against a wall inscribed "plot" over and over while screaming "I'M A DEVELOPED CHARACTER! I'M A DEVELOPED CHARACTER! OH GOD DON'T KILL ME!"

Even the alchemy became a joke after a while - the characters no longer needed item upgrades because they were going to go on their cool adventures and find a shitty legendary sword and become god tier whether they used that grist for a Cosbytop Superphone or a Sassafrazzle Dreamcrusher. But of course, this was all a parody of RPG tropes all along, why would we want to be swamped in RPG stuff if it's all just for the sake of jokes? The answer is because this is less interesting. This method of storytelling is less interesting than making meaningful decisions or at least imagining the readers' and the characters' decisions are meaningful.
« Last Edit: April 01, 2013, 12:39:14 pm by freeformschooler »
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Liber celi

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Re: MSPA Homestuck
« Reply #46488 on: April 01, 2013, 02:07:36 pm »

Yeah, that is certainly a problem: Homestucks's scope is expanding quicker than the characters can keep up with. And there are just too many of them And It Don't Stop.

And then you have concepts like the Alpha Timeline and Dreambubbles and a trolling Author which invalidate and relativate and blurr actions and choices of the characters even further. I wrote a lengthy rant about it elsewhere, but why did John become so expendable? If he died and vanished now or even back in Act5.2 all the group would loose would be a reliable secondary tank and a distant, weak voice of reason.


In unrelated news, I somehow completely overlooked this. It is a thing of intense beauty.
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Remuthra

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Re: MSPA Homestuck
« Reply #46489 on: April 01, 2013, 02:39:33 pm »

I find a real problem with Homestuck is that it seems to be sacrificing character somewhat. It took ages for me to become invested in the Alternian troll characters, due quite a bit to the way their adventures were presented. I understand the plot needs to be advanced, but the onslaught of massive text walls and the lack of detail serve to impede the "getting to know" a character. It was only considerably after the plot centered back on our first four, once the byplay between them and the trolls had been really happening, that I honestly cared about what was happeneing over there. A similar thing happens with the Alpha four, though less so because there are only four of them. The real problem currently is the ancestor trolls. It's unfortunate, but by skipping the long progression of the game, a lot of familiarization is skipped. The first four characters I really cared about a lot more than the other characters, because we got to see what happened in detail instead of being told what happened. In addition, go back and look at the pesterlogs in the beginning of the comic. They're so much shorter. This isn't to say the current system isn't neccesary or workable, but it's unfortunate that we couldn't have spent the time with our characters to really care about them all.

I agree though, part of it is that we have 32 protagonists.

GlyphGryph

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Re: MSPA Homestuck
« Reply #46490 on: April 01, 2013, 05:56:14 pm »

I, meanwhile, have actually been okay with how things are going.

It feels like things are finally coming to a head.

I would absolutely love a series of spinoffs with more personal narratives though. Maybe turn some of their individual adventures into full stories in their own right, and see, you know, pieces of homestuck as part of that. I think that would be pretty cool.

And then I realized that Hussie could basically do homestuck for the rest of his life, hah.


Meanwhile... is someone going to have to make THE CHOICE? Will it be Vriska?
« Last Edit: April 01, 2013, 05:57:52 pm by GlyphGryph »
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Devling

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Re: MSPA Homestuck
« Reply #46491 on: April 01, 2013, 07:32:12 pm »

Finished Homestuck again. Third times the charm, maybe this time I'll understand everything!

Actually fuck that, I'm going to read Problem Sleuth for the first time. I couldn't get far in it because its save and the Homestuck save would override each other.
« Last Edit: April 01, 2013, 08:55:39 pm by Devling »
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Putnam

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Re: MSPA Homestuck
« Reply #46492 on: April 01, 2013, 07:50:30 pm »

I feel lucky, never having not understood anything... after a few seconds of thought, at least.

MadocComadrin

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Re: MSPA Homestuck
« Reply #46493 on: April 01, 2013, 09:14:42 pm »

Updort!
Spoiler (click to show/hide)
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Remuthra

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Re: MSPA Homestuck
« Reply #46494 on: April 01, 2013, 09:18:48 pm »

Updort!
Spoiler (click to show/hide)
Her fork just wants a hug!

Devling

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Re: MSPA Homestuck
« Reply #46495 on: April 01, 2013, 10:11:56 pm »

udpate

Spoiler (click to show/hide)
« Last Edit: April 01, 2013, 10:15:12 pm by Devling »
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Dermonster

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Re: MSPA Homestuck
« Reply #46496 on: April 01, 2013, 10:20:06 pm »

Ten bucks she already has the ring on.
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Blade Master Model 42

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Re: MSPA Homestuck
« Reply #46497 on: April 01, 2013, 10:32:42 pm »

Aww, Meenah is now my favorite pre scratch troll. Sorry Damara, even your sex-crazed fetish fueling cannot compete with that level of adorableness.

Urist Imiknorris

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Re: MSPA Homestuck
« Reply #46498 on: April 01, 2013, 10:35:03 pm »

Aradia is the creepiest.
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Jim Groovester

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Re: MSPA Homestuck
« Reply #46499 on: April 01, 2013, 10:42:41 pm »

Everyone in this comic is getting sappy.

What happened to all the troll hardasses we used to know? You can't tell me they can still be hardasses while revealing their sappy emotional side to a dweeb like John.

Hey, what the hell, this same thing happened with Vriska too.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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