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Author Topic: MSPA Homestuck  (Read 5118527 times)

Solifuge

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34320 on: January 25, 2012, 10:17:43 pm »

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armeggedonCounselor

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34321 on: January 26, 2012, 01:27:57 am »

Questionably innocent, because he did tell Rose the MEOW code which directly led to the rise of Bec Noir. Which lead to his own death, as well, since Bec Noir led to the Scratch, which led to Roxy appearifying Jaspers, which led to Jaspers being crushed by Sassacre, which led to Jaspers' body being sent back to Rose which led to Rose prototyping him which led partially to Bec Noir's rise to power which oh god I've gone blind.

And yes, I did remember all of that off the top of my head. Any incorrectness can obviously be blamed on gremlins.
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Quote from: Stargrasper
It's an incredibly useful technique that will crash the computer if you aren't careful with it.
That really describes any programming.

Putnam

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34322 on: January 26, 2012, 01:31:59 am »

No, Rose already knew the MEOW code. It was simply triggered by Jasper's mewing.

Also, I just made all this:

Code: [Select]
For the wind got tigers:

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
   [CDI:ADV_NAME:Do the windy thing]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:HEAD]
   [CDI:FLOW:UNDIRECTED_DUST]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:15]
   [CDI:MAX_TARGET_NUMBER:C:20]
   [CDI:WAIT_PERIOD:300]

For psychic trolls:

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
   [CDI:ADV_NAME:Use laser eyes]
   [CDI:USAGE_HINT:ATTACK]
   [CDI:BP_REQUIRED:BY_CATEGORY:EYE]
   [CDI:FLOW:FIREBALL]
   [CDI:TARGET:C:LINE_OF_SIGHT]
   [CDI:TARGET_RANGE:C:20]
   [CDI:MAX_TARGET_NUMBER:C:1]
   [CDI:WAIT_PERIOD:30]

For time got tigers

[INTERACTION:TIME_SLOWDOWN]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:slowed]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:8:START:0:END:1000]

Actual effect

[CAN_DO_INTERACTION:TIME_SLOWDOWN]
[CDI:ADV_NAME:stop 'em in their tracks]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:2]
[CDI:TARGET_VERB:feel as if everything is rushing past you at blinding speed:is going incredibly slowly]
[CDI:WAIT_PERIOD:1000]

Light got tigers (AAAAAAAALL the luck)

[INTERACTION:LUCKSTEAL]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:luckstolen]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:1:START:0:END:10000]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[IE_ARENA_NAME:lucky]
[SYNDROME]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:198:START:0]

effect:

[CAN_DO_INTERACTION:LUCKSTEAL]
[CDI:ADV_NAME:steal all the luck]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI_TARGET:B:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:TARGET_RANGE:B:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:MAX_TARGET_NUMBER:B:1]
[CDI:WAIT_PERIOD:500]

spacey thing

[INTERACTION:MINIFY_ENEMY]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:tiny]
[SYNDROME]
[CE_BODYSIZE_PERC_CHANGE:2:START:0:END:1000]

can do:

[CAN_DO_INTERACTION:MINIFY_ENEMY]
[CDI:ADV_NAME:shrink enemy]
[CDI_TARGET:A:LINE_OF_SIGHT]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:25]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:see everything growing around you:is suddenly extremely small]
[CDI:WAIT_PERIOD:500]

For first guardian types:

[INTERACTION:TELEPORT]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:teleporting]
[SYNDROME]
[CE_SPEED_CHANGE:SPEED_PERC:500000:START:0:END:100]

the actual method to do so:

[CAN_DO_INTERACTION:TELEPORT]
[CDI:ADV_NAME:begin teleportation]
[CDI_TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET_VERB:begin teleporting:suddenly disappears]
[CDI:WAIT_PERIOD:300]

armeggedonCounselor

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34323 on: January 26, 2012, 01:38:45 am »

Spoiler (click to show/hide)

PRAISE THE TOADY.
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Quote from: Stargrasper
It's an incredibly useful technique that will crash the computer if you aren't careful with it.
That really describes any programming.

Solifuge

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34324 on: January 26, 2012, 02:05:44 am »

Shucks, buster! I hadn't realized that modding had gotten that powerful.

Is this being integrated into a DF mod? I might have to poke around with that for a bit.
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TherosPherae

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34325 on: January 26, 2012, 02:27:20 am »

Update.

And now you just know that Jade and John are going to collide with a Mutie 300 times their size.
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Urist Imiknorris

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34326 on: January 26, 2012, 08:20:20 am »

So why is Roxy about to throw Mutie #413 at the hub instead of the fenestrated plane?
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Duke 2.0

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34327 on: January 26, 2012, 08:28:24 am »

 I was gonna post a thing but then i forgot I had another thing on my clipboard and fuck it you are getting this instead

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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Putnam

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34328 on: January 26, 2012, 10:00:13 am »

Shucks, buster! I hadn't realized that modding had gotten that powerful.

Is this being integrated into a DF mod? I might have to poke around with that for a bit.

see my sig

FuzzyZergling

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34329 on: January 26, 2012, 12:47:44 pm »

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zchris13

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34330 on: January 26, 2012, 04:04:04 pm »

I don't understand.
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Duke 2.0

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34331 on: January 26, 2012, 04:12:11 pm »

 It's a Totally Radical image of Totally Radical people
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

kaijyuu

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34332 on: January 26, 2012, 04:20:58 pm »

Who's the dude in the middle? The skyrim jarl with apparently the hammer of thor.

The rest I can identify.
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Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

zchris13

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34333 on: January 26, 2012, 04:24:28 pm »

Dude it's THOR.
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kaijyuu

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34334 on: January 26, 2012, 04:46:43 pm »

Makes sense!

The super hero version, I'm guessing.
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Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.
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