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Author Topic: MSPA Homestuck  (Read 5121659 times)

Dermonster

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31860 on: November 18, 2011, 07:51:03 pm »

*Hugs Toony*

There there, you stupid piece of crap. Your life ain't all bad. Shhh, only extremely counterproductive psychology now.

so sad :( ((((((((((

EVEN HIS AVATAR, ONCE A BEACON OF MANLYNESS HAS FALLEN TO THE TEARY BASTARDS!
« Last Edit: November 18, 2011, 07:52:43 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Duke 2.0

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31861 on: November 18, 2011, 08:14:52 pm »

 It was a race between this thread and the Pony thread: Who will get banned from the forums over crazy fan bullshit first?

 Looks like they have won folks. You should all be ashamed of yourselves.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

GlyphGryph

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31862 on: November 18, 2011, 08:15:50 pm »

Toony... why are you crying... mayonnaise?

And yeah, we've totally kept it clean in here comparatively. It's... kind of strange.
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Duke 2.0

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31863 on: November 18, 2011, 08:18:37 pm »

 It serves a sort of warning for us though, how we gotta be careful not to get too sucked in. We gotta keep it all calm and good.

 Gonna be difficult with the floods of smut and questionable ectogenepools, but hopefully we'll persevere.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Urist Imiknorris

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31864 on: November 18, 2011, 08:23:26 pm »

It's because Homestuck isn't nearly as much of a magnet for grimdark/terrible fanfiction. Rule 43 and all that.

On topic: so is Jake using the Strife modus or what?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

GlyphGryph

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31865 on: November 18, 2011, 08:25:34 pm »

Quote
It serves a sort of warning for us though, how we gotta be careful not to get too sucked in. We gotta keep it all calm and good.

These thread has never even approached what that thread became - not even close. :P

What do you mean by is he using the Strife modus?
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Urist Imiknorris

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31866 on: November 18, 2011, 08:30:44 pm »

Mouse over this.

But seriously, is he going to apply the holsterkind abstratus or is that just how he carries everything?
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

ECrownofFire

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31867 on: November 18, 2011, 08:38:10 pm »

Update. Jake in skin tight shorts, that's a mental image I didn't need.
Spoiler: You tempted fate... (click to show/hide)
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Jim Groovester

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31868 on: November 18, 2011, 08:41:40 pm »

That was something that was going to get made no matter whether Duke wanted the mental image or not.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Duke 2.0

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31869 on: November 18, 2011, 09:23:01 pm »

That was something that was going to get made no matter whether Duke wanted the mental image or not.
I was fully aware of what was going to happen. This beast of a fandom is predictable in how it approaches obvious bait.

 It indulges like a chump.
Spoiler (click to show/hide)
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Putnam

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31870 on: November 18, 2011, 09:29:21 pm »

So my LE is mostly complete

There's still one bug that holds my release of him back, personally (release meaning with the mod; I'm posting him here :P)

Overall, though, he's doing fine. I just need to give his eyes the physical properties of pool balls.

Note that him attacking a fortress is basically "you'd better have a god damned cave-in trap"

Code: [Select]
[CREATURE:LORD_ENGLISH] BEHOLD.
[DESCRIPTION:A huge indestructible time-traveling demon, with green skin and gigantic muscles. He is nigh unkillable through any normal means. His eyes are cycling pool balls.] "Normal means" not including cave-ins, obviously.
[NAME:indestructible demon:indestructible demons:demon]
[CASTE_NAME:indestructible demon:indestructible demons:demon]
[CREATURE_TILE:'L'][COLOR:2:0:1] [BODY:HUMANOID_WITH_NO_DEATH:2LUNGS:HEART:ORGANS:HUMANOID_JOINTS:5FINGERS:5TOES:TEETH_SPECIAL:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMAOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:1]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:1]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:SOLID]
[SELECT_MATERIAL:PUS]
[STATE_NAME:ALL_SOLID:fuzz]
[BODY_SIZE:0:0:700000]
[PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]
[PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:MUSICALITY:5000:5000:5000:5000:5000:5000:5000] http://jitmakesstuff.tumblr.com/post/11993603170/lord-english-plays-some-organ-music-for-the
[NATURAL_SKILL:SITUATIONAL_AWARENESS:20]
[NATURAL_SKILL:JUDGING_INTENT:20]
[NATURAL_SKILL:MELEE_COMBAT:20]
[NOBREATHE][NOPAIN][NO_THOUGHT_CENTER_FOR_MOVEMENT][NOEXERT][NOFEAR][NONAUSEA][NOSMELLYROT][NO_DIZZINESS][NO_DRINK]
[INTELLIGENT][CANOPENDOORS][BUILDINGDESTROYER:2][PREFSTRING:HONK][TRAPAVOID]
[MEGABEAST]
[ATTACK_TRIGGER:180:1000000:1000000]
[LAIR:LABYRINTH:100]
[LAIR_HUNTER]
[LAIR_HUNTER_SPEECH:english.txt]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[HOMEOTHERM:10067]
[CASTE:ONLY_ONE_THERE_IS]
[NO_GENDER]
[SELECT_TISSUE_LAYER:ALL]
[TL_HEALING_RATE:1]

And the body file:

Code: [Select]
[BODY:HUMANOID_WITH_NO_DEATH]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CON:UB][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BP:HD:head:STP][CON:UB][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:RUA:right upper arm:STP][CON:UB][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CON:UB][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CON:LB][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CON:LB][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:REYE:right eye:STP][CON:HD][SIGHT][EMBEDDED][SMALL][RIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:5]
[BP:LEYE:left eye:STP][CON:HD][SIGHT][EMBEDDED][SMALL][LEFT][CATEGORY:EYE]
[DEFAULT_RELSIZE:5]
[BP:NOSE:nose:STP][CON:HD][SMELL][SMALL][CATEGORY:NOSE]
[DEFAULT_RELSIZE:10]
[BP:THROAT:throat:STP][CON:HD][THROAT][EMBEDDED][SMALL][CATEGORY:THROAT]
[DEFAULT_RELSIZE:40]
[BP:NECK:upper spine:STP][CON:HD][NERVOUS][INTERNAL][SMALL][SKELETON][CONNECTOR][CATEGORY:SPINE]
[DEFAULT_RELSIZE:100]
[BP:SKULL:skull:STP][CON:HD][INTERNAL][SMALL][CATEGORY:SKULL]
[DEFAULT_RELSIZE:20][TOTEMABLE]
[BP:MOUTH:mouth:STP][CON:HD][MOUTH][SMALL][EMBEDDED][APERTURE][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:20]
[BP:GUTS:guts:guts][CON:LB][GUTS][INTERNAL][SMALL][CATEGORY:GUTS]
[DEFAULT_RELSIZE:600]
[UNDER_PRESSURE]

[BODY:TEETH_SPECIAL]
[BP:U_F_TOOTH:upper front tooth:upper front teeth][CON:HD][CATEGORY:TOOTH][NUMBER:6][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
Adding individual names tells the game what to call each individual part in a NUMBERed bodypart.  This command replaces "first upper front tooth" for example.
[INDIVIDUAL_NAME:first upper right incisor:STP]
[INDIVIDUAL_NAME:first upper left incisor:STP]
[INDIVIDUAL_NAME:second upper right incisor:STP]
[INDIVIDUAL_NAME:second upper left incisor:STP]
[INDIVIDUAL_NAME:right eye tooth:right eye teeth]
[INDIVIDUAL_NAME:left eye tooth:left eye teeth]
[BP:L_F_TOOTH:lower front tooth:lower front teeth][CON:HD][CATEGORY:TOOTH][NUMBER:6][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first lower right incisor:STP]
[INDIVIDUAL_NAME:first lower left incisor:STP]
[INDIVIDUAL_NAME:second lower right incisor:STP]
[INDIVIDUAL_NAME:second lower left incisor:STP]
[INDIVIDUAL_NAME:lower right canine:STP]
[INDIVIDUAL_NAME:lower left canine:STP]
[BP:U_R_B_TOOTH:upper right back tooth:upper right back teeth][CON:HD][CATEGORY:TOOTH][NUMBER:4][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first upper right premolar:STP]
[INDIVIDUAL_NAME:second upper right premolar:STP]
[INDIVIDUAL_NAME:first upper right molar:STP]
[INDIVIDUAL_NAME:second upper right molar:STP]
[BP:L_R_B_TOOTH:lower right back tooth:lower right back teeth][CON:HD][CATEGORY:TOOTH][NUMBER:4][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first lower right premolar:STP]
[INDIVIDUAL_NAME:second lower right premolar:STP]
[INDIVIDUAL_NAME:first lower right molar:STP]
[INDIVIDUAL_NAME:second lower right molar:STP]
[BP:U_L_B_TOOTH:upper left back tooth:upper left back teeth][CON:HD][CATEGORY:TOOTH][NUMBER:4][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first upper left premolar:STP]
[INDIVIDUAL_NAME:second upper left premolar:STP]
[INDIVIDUAL_NAME:first upper left molar:STP]
[INDIVIDUAL_NAME:second upper left molar:STP]
[BP:L_L_B_TOOTH:lower left back tooth:lower left back teeth][CON:HD][CATEGORY:TOOTH][NUMBER:4][SOCKET][SMALL]
[DEFAULT_RELSIZE:1]
[INDIVIDUAL_NAME:first lower left premolar:STP]
[INDIVIDUAL_NAME:second lower left premolar:STP]
[INDIVIDUAL_NAME:first lower left molar:STP]
[INDIVIDUAL_NAME:second lower left molar:STP]

As for "english.txt", just put a file called that into the speech folder under data. Put what you want in there, I'm open to suggestions. This is mine:

Code: [Select]
HOW DO YOU EXPECT TO RUN?
I AM ALREADY HERE.
YOU THERE.

GlyphGryph

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31871 on: November 19, 2011, 12:41:25 am »

So no one talking about the new updates? Have they ceased to become interesting at this point? :P

Or am I already late to the party?

(or maybe there's just not much to talk about.)
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Urist Imiknorris

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31872 on: November 19, 2011, 12:43:41 am »

Oh hey, update.

Quote
But seriously, you have got to stop kissing this stupid poster.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Derekristow

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31873 on: November 19, 2011, 01:40:35 am »

Hussie also made this today, proving that in producing EoA5 he actually ascended to become some sort of internet funnyman god-king, capable of neither rest nor speaking with any less than 4 pounds of sarcasm delicately and deliberately baked into every syllable.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Urist Imiknorris

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Re: MSPA Homestuck: [S] ACT 6
« Reply #31874 on: November 19, 2011, 01:56:05 am »

Oh hey, he posted something while I was reading that. I don't really have much to say on it because I don't give a shit about Gaia Online.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!
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