... Actually, that's a very smart way of hiding the fact that the external game is a game, since you'd be interacting with a computer inside of the computer... and so then the game mechanics are no longer exposed and cannot attack one's suspension of disbelief.
Japanese-produced videogames have been doing that for a generation. Every time Solid Snake or Fox McCloud asks for clarification about a game mechanic, it's at once a little grating and kind of a refreshing joke.
The other interesting thing is that it puts an emphasis on mediation, friendship, and rivalry as somehow equal to romance, so that then the readers have an expanded world-view as to what is "important." That's... also extremely interesting.
The more I think about Hussie's "romantic creations", the more they actually make sense in a human perspective - he's basically putting names on atypical relationships that we never really acknowledge but understand immediately. Some of his ideas about friendship work by turning normal friendship structures on their ear, but they're still tangible. And that's the real brilliance of it, they're alien ideas without being so alien that they're nonsensical or hackneyed.
But yes, creativity of any kind. I'm using to scratch my writing itch, but jumping in with the fanfic crowd. Eventually. Finally.
I suppose one could address alchemization by limiting what one can use, but that feels too restrictive for this particular setting...
If anything, Hussie actually addressed that a long long time ago with the Ghost Dad Poster business, that I'm too lazy to link right now. Basically, some combinations lead to total nonsense objects or pairings, because 2^64 or whatever is still a finite number for a system that's supposed to accommodate literally
every conceivable object in the universe. If you were actually trying to make a playable game, as opposed to the unbounded possibility of narrative, you'd have free license to make the alchemization as limited as you wanted, provided it was still fun.
Making enough objects and combinations for it to be
fun would still be a ludicrous amount of work though.
There have been countless fan adventures using the system, and at least one fighting game in development that will likely never go anywhere.
They made a rockin' trailer though.
April 7, 2010