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Author Topic: MSPA Homestuck  (Read 5188272 times)

Armok

  • Bay Watcher
  • God of Blood
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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15465 on: December 20, 2010, 02:23:49 pm »

Crosposting from MSPA forums:
VV HUG3 TH1NG UND3R SPO1L3R VV

Spoiler (click to show/hide)
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

ToonyMan

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  • Danger Magnet
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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15466 on: December 20, 2010, 02:28:06 pm »

This is interesting because I'm probably going to start Liar Game soon.
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Tylui

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  • O_o
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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15467 on: December 20, 2010, 02:38:28 pm »

well the choiice i2 pretty obviiou2 two me

the braiin iin the vat 2hould choo2e two go two the riight, thu2 kiilliing riightiie

thii2 man ii2 obviiou2ly the more eviil of the two
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Jim Groovester

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15468 on: December 20, 2010, 02:57:45 pm »

I have no idea what you guys are talking about with plot holes.
I have found no plot holes.
None.

...Maybe I'm not looking hard enough?

Stuff works inconsistently.

So there are plot holes.

Hussie mocks people who point them out on his formspring all the time.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Duke 2.0

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  • [CONQUISTADOR:BIRD]
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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15469 on: December 20, 2010, 03:00:06 pm »

 All part of the plan. Although if he does go through with my idea I can imagine a lot of people calling it an asspull to justify the plot holes he couldn't legitimately remove.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

ToonyMan

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15470 on: December 20, 2010, 03:01:02 pm »

I just imagine Hussie will get a shoelace, pull it through all the plot holes, and then tug the lace hard to tighten everything back together.
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FuzzyZergling

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  • Zergin' erry day.
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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15471 on: December 20, 2010, 03:10:53 pm »

I'm going to leave this here, because it is amazing.
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ToonyMan

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15472 on: December 20, 2010, 03:18:40 pm »

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Duke 2.0

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15473 on: December 20, 2010, 03:21:20 pm »

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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Outcast Orange

  • Bay Watcher
  • [SOMETIMES_SQUID]
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    • The Outcast Orange
Re: MSPA: [S] JOHN. RISE UP.
« Reply #15474 on: December 20, 2010, 03:25:45 pm »

X D

Aizen Vriska is clever.
« Last Edit: December 20, 2010, 04:46:16 pm by Outcast Orange »
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

Duke 2.0

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15475 on: December 20, 2010, 03:26:33 pm »

X D

Aizen Terezi is clever.
Saving this for all time.
Vriska would not appreciate it.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

ToonyMan

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15476 on: December 20, 2010, 03:26:54 pm »

Lovely.
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Soadreqm

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15477 on: December 20, 2010, 03:35:58 pm »

I don't think I've seen any actual plot holes yet. Really, carefully thought out and consistent time travel mechanics are more or less indistinguishable from asspullery. What seems to be taking place here is that Hussie is just winging it, writing mechanics as he needs them, but keeping things ambiguous enough that nothing is explicitly contradictory.

Regarding the infinite Dave cheat: Yeah, saying that creating offshoot timelines only works SOMETIMES pretty much conclusively fixes everything. :P I figured that it couldn't be the regular old multiple-worlds thing with no twists whatsoever, since there is canonically only one timeline that isn't doomed; but making it only branch out at certain points explains all the observed phenomena, and is perfectly consistent with the mindfuckery that is Sburb design. No reason in just dropping a command capsule in a meteor, if you can drop a command capsule in like a hundred meteor shards that end up sprinkled all over the world with a special mechanism that's housed on a different meteor (that landed hundreds of millions of years ago on the same spot the exploded meteor was headed) that can pull them all together again if you use a special key on it, a special key that apparently only the Queen of Prospit has.

Re: Armok's question:
What the hell are those railmen doing on the rails, anyway? I don't see how it would be my fault if they get squished if they make a business of standing on railroad tracks.
:P
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Outcast Orange

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15478 on: December 20, 2010, 04:45:59 pm »

X D

Aizen Terezi is clever.
Saving this for all time.
Vriska would not appreciate it.

Spoiler: Nuuuuuu (click to show/hide)
« Last Edit: December 20, 2010, 05:05:03 pm by Outcast Orange »
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[7:53:55 PM] Armok, why did you demand that I don't eat you?
[7:54:34 PM] [Armok]: woooooo

Burried Houses - Platform Explorer Demo H - Cloud Scream

blackmagechill

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Re: MSPA: [S] JOHN. RISE UP.
« Reply #15479 on: December 20, 2010, 06:10:19 pm »

She can't even see the coin anyway, she's blind, remember? SO she might not have even flipped it! She could've just said, "oh, flipped a coin, it landed on X" and gone right along with it!
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