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Author Topic: MSPA Homestuck  (Read 5131053 times)

Urist Imiknorris

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Re: MSPA: Jade is falling again
« Reply #13710 on: December 01, 2010, 06:01:43 pm »

Wouldn't the Sburb house sideways be "::>"?

I did notice that the number of "-" in each session's advance key is equal to the number of players in that session.
« Last Edit: December 01, 2010, 06:05:33 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Luke_Prowler

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Re: MSPA: Jade is falling again
« Reply #13711 on: December 01, 2010, 06:04:36 pm »

A land of cocaine?

She might run into Doomrider.
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And that's why Communism doesn't work. There's always Chance Time

smjjames

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Re: MSPA: Jade is falling again
« Reply #13712 on: December 01, 2010, 06:09:03 pm »

We will be seeing just what her world is pretty soon, its inevitable.

I have finished reading Homestuck.

Holy shit Becquerel broke the game.
Simply breaking the game would be an understatement, Bec just fed the games code through a seive, reassembled it and twisted it into a mobius sphere or something.
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lordnincompoop

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Re: MSPA: Jade is falling again
« Reply #13713 on: December 01, 2010, 06:26:20 pm »

Wouldn't the Sburb house sideways be "::>"?

I did notice that the number of "-" in each session's advance key is equal to the number of players in that session.

Huh.

Since the Advance key has four "-"s, does that mean the game was designed with four person sessions in mind?

Jack Noir complained about that during Hivebent IIRC.
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Urist Imiknorris

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Re: MSPA: Jade is falling again
« Reply #13714 on: December 01, 2010, 06:32:37 pm »

Maybe it defaults to four?
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

lordnincompoop

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Re: MSPA: Jade is falling again
« Reply #13715 on: December 01, 2010, 06:35:00 pm »

Maybe it defaults to four?

That's what I mean. The game was designed with that number in mind.

I don't see the significance of this, but it's probably significant somehow.
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Urist Imiknorris

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Re: MSPA: Jade is falling again
« Reply #13716 on: December 01, 2010, 06:47:59 pm »

The extra characters were pointed out. It must be important.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

MetalSlimeHunt

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Re: MSPA: Jade is falling again
« Reply #13717 on: December 01, 2010, 06:48:15 pm »

You wanna see somthing else you never noticed before? In the lower right corner of this page, there's a quick jump bar. Look at the characters before "General Discussion". DUN DUN DUN!!!!!!!!!!!!!
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Dragooble

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Re: MSPA: Jade is falling again
« Reply #13718 on: December 01, 2010, 06:50:02 pm »

There are only three .'s
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Jim Groovester

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Re: MSPA: Jade is falling again
« Reply #13719 on: December 01, 2010, 07:10:25 pm »

Update.

John should probably be trying to do something about that fire.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

MetalSlimeHunt

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Re: MSPA: Jade is falling again
« Reply #13720 on: December 01, 2010, 07:14:28 pm »

John should probably be trying to do something about that fire.
You worry too much. Besides, Boss Vriska is calling, and we all know that her petty desires are far more important than the main cast's lives!
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

FuzzyZergling

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Re: MSPA: Jade is falling again
« Reply #13721 on: December 01, 2010, 07:16:41 pm »

Couldn't have said it better myself.
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Darkwind3

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Re: MSPA: Jade is falling again
« Reply #13722 on: December 01, 2010, 07:17:32 pm »

This update somehow managed to smash two neurons together, and I just had a hilarious/terrifying thought.

What if this is some sort of massive Red Herring and not actually the 'real' universe, and Dave (or all of the kids) is (are) forced to go back in time, AGAIN, to fix the timeline and un-prototype Bec, or keep John from dying in a fire? Of course, this theory is weakened by the fact that the trolls are still trollin' away, but still.

Okay so maybe this wasn't well thought out but anyways. In the meantime Vriska's eye is terrifying.
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Tylui

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Re: MSPA: Jade is falling again
« Reply #13723 on: December 01, 2010, 07:18:30 pm »

Wouldn't the Sburb house sideways be "::>"?

I did notice that the number of "-" in each session's advance key is equal to the number of players in that session.

Huh.

Since the Advance key has four "-"s, does that mean the game was designed with four person sessions in mind?

Jack Noir complained about that during Hivebent IIRC.

I don't think the game was designed for four people, I think it's just that THIS session has four. And that totally explains why Act 5 had six equal signs. When I first started thinking about it, I was trying to figure out why it was six and not eight, thinking it was a call back to Vriska.
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RedWarrior0

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Re: MSPA: Jade is falling again
« Reply #13724 on: December 01, 2010, 07:26:51 pm »

Wouldn't the Sburb house sideways be "::>"?

I did notice that the number of "-" in each session's advance key is equal to the number of players in that session.

Huh.

Since the Advance key has four "-"s, does that mean the game was designed with four person sessions in mind?

Jack Noir complained about that during Hivebent IIRC.

I don't think the game was designed for four people, I think it's just that THIS session has four. And that totally explains why Act 5 had six equal signs. When I first started thinking about it, I was trying to figure out why it was six and not eight, thinking it was a call back to Vriska.
No, because when we get the Jack actions in Hivebent, he complains that the key is "==>" when the action is "======>"
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