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Author Topic: MSPA Homestuck  (Read 5192798 times)

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34470 on: January 29, 2012, 07:51:17 pm »

John did their ectobiology.
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zchris13

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34471 on: January 29, 2012, 07:53:05 pm »

I don't think so, man. Let me get a post together to explain why.
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Max White

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34472 on: January 29, 2012, 08:01:33 pm »

I like the idea that Nepeta drinks tea...

ShoesandHats

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34473 on: January 29, 2012, 08:09:39 pm »

We're also nearing the 2300th page.
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Trapezohedron

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34474 on: January 29, 2012, 08:14:14 pm »

What do you guys think a voidey thing in DF could be?
Legendary sneak?
For enemies, ambusher?

Err, I mean AMBUSH_PREDATOR?
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Max White

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34475 on: January 29, 2012, 08:22:14 pm »

For dwarfs, you could remove the intelligent tag, making them wander around uncontrollably.

Shinziril

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34476 on: January 29, 2012, 08:45:45 pm »

For the troll sessions, the one we see is the one in which the ectobiology occurred, and duplicates appear to have been split off into the previous session (reference).  The first session failed because both the trolls and their ancestors were actually created through ectobiology in the next session.  This glitch (not operating in the session in which you were created) is also apparently a hallmark of Lord English. 

This has odd implications for the human session, however, given that the first session we see (the Sburb Beta session) has the ectobiology that created the kids and their ancestors.  No paradox doom, no calling card for Lord English . . . but the same is not true for the Sburb Alpha session. 

I'm assuming that the first troll session was doomed because they needed to fail in order for them to initiate the Scratch that created the universe that contained their ectobiology session (we're working with stable time loops here), but the first human session contained both the Scratch and the ectobiology, so the second session is paradox-free but vulnerable to Lord English's influence (since its heroes were not created in that session).  Instead of paradox doom, the Sburb Beta session fails due to the chain of events leading up to Jack's ascension as Bec Noir. 

If the human-session cross-Scratch ectobiology worked the same way as the troll-session cross-Scratch ectobiology, then the heroes in the Alpha session would be differently-aged duplicates of the heroes in the Beta session.  If this is so, then Jane, Jake, Roxy, and Dirk would be unrelated to each other (being clones of themselves), and their currently dead ancestors would have been duplicates of John, Jade, Rose, and Dave. 
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Max White

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34477 on: January 29, 2012, 08:49:32 pm »

It just struck me, Homestuck has most likely caused an increase in the number of newborns given four letter names. 'Sara' will never have an H again!

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34478 on: January 29, 2012, 09:13:10 pm »

Words words words.

I have an alternate theory: The glitch has nothing to do with which session the players are created in.  Heck, maybe every session creates both its players and their progenitors?  The original troll session created themselves and their Ancestors, then had to scratch their game; then the seen troll session created themselves and their Ancestors, because it wiped the universe back to the beginning.  Or maybe each time, one group was sent to one session and another group to itself.

There's always room for more complication.
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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34479 on: January 29, 2012, 09:19:23 pm »

For dwarfs, you could remove the intelligent tag, making them wander around uncontrollably.

That's the mindy thing/

Max White

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34480 on: January 29, 2012, 09:20:55 pm »

For mind you are making them mindless?
I would have dwarfs with the mind element learn book keeping and other desk skills at a significantly faster rate.

Putnam

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34481 on: January 29, 2012, 09:23:45 pm »

For mind you are making them mindless?
I would have dwarfs with the mind element learn book keeping and other desk skills at a significantly faster rate.

Clearly you've never played my mod >_>

The god tiers are their own creature unto themselves. The - mind god tiers can make their opponents a mindless shell for ~50 seconds.

(I want these bastards to END you unless you are REALLY prepared. The - god tiers will be less common than +s, though.)

I love the idea of having mundane intelligent creatures get the tiger, though. The problem is that the next version's interaction sources don't quite allow for it.

zchris13

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34482 on: January 29, 2012, 10:04:38 pm »

Words words words.

I have an alternate theory: The glitch has nothing to do with which session the players are created in.  Heck, maybe every session creates both its players and their progenitors?  The original troll session created themselves and their Ancestors, then had to scratch their game; then the seen troll session created themselves and their Ancestors, because it wiped the universe back to the beginning.  Or maybe each time, one group was sent to one session and another group to itself.

There's always room for more complication.
I'm going to have to agree. Each session did it's OWN ectobiology. John may end up doing it AGAIN for the alpha-session, but man, he only created ONE batch of kids that went back in time. No cross-dimensional shenanigans were involved in the ectobiology.
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Max White

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34483 on: January 29, 2012, 10:17:59 pm »

No cross-dimensional shenanigans were involved in the ectobiology.
Making it a unique process in Homestuck.

Bauglir

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Re: MSPA Homestuck: Murderously Open Catacomb Knights
« Reply #34484 on: January 30, 2012, 01:00:54 am »

Words words words.

I have an alternate theory: The glitch has nothing to do with which session the players are created in.  Heck, maybe every session creates both its players and their progenitors?  The original troll session created themselves and their Ancestors, then had to scratch their game; then the seen troll session created themselves and their Ancestors, because it wiped the universe back to the beginning.  Or maybe each time, one group was sent to one session and another group to itself.

There's always room for more complication.
I'm going to have to agree. Each session did it's OWN ectobiology. John may end up doing it AGAIN for the alpha-session, but man, he only created ONE batch of kids that went back in time. No cross-dimensional shenanigans were involved in the ectobiology.
Main problem with that. There is no conceivable way for that book to have been created postScratch. Given that Scratches can clearly cause these sorts of cross-universal shenanigans (the preScratch trolls are explicitly from a universe not their own, and the only two possibilities for that are that Karkat created them or they were from another unrelated universe coincidentally filled with trolls; a possibility I find unlikely), it seems extremely likely that these are duplicates of the kids created in John's original ectobiology session. It's not certain, because I admit, this is Homestuck, but at present it seems really heavily implied.
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“What are you doing?”, asked Minsky. “I am training a randomly wired neural net to play Tic-Tac-Toe” Sussman replied. “Why is the net wired randomly?”, asked Minsky. “I do not want it to have any preconceptions of how to play”, Sussman said.
Minsky then shut his eyes. “Why do you close your eyes?”, Sussman asked his teacher.
“So that the room will be empty.”
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