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Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

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Author Topic: SparkGear IV - A New Hope [OVER]  (Read 89991 times)

kurisukun

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1065 on: August 30, 2009, 12:01:49 pm »

Quick question:  Is there water on this map?  somewhere?  An underground pool or something we haven't tapped yet?

I may or may not have a large number of injured dwarves that are kinda thirsty....  <.<   >.>

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1066 on: August 30, 2009, 12:13:54 pm »

Well, there is a tiny 1x1 murky pool but that's it,  ;D. It's one of the things that makes this fortress so FUN.
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kurisukun

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1067 on: August 30, 2009, 12:16:32 pm »

I.... see.

Well so much for doing that....

Erhm...  Crud... yea, that dashes that plan too....


Ummm... so this Magma Cannon... if I'm seeing the design right... once I fire it...  it drains into... the room next to our barracks?

So once I fire this thing, there's no going back?    I don't like that...  I wonder if I can fix it....

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1068 on: August 30, 2009, 12:45:42 pm »

Yeah, the magma cannon currently sucks, it'd be great if you'd fix it.
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kurisukun

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1069 on: August 30, 2009, 01:17:49 pm »

Gah!  No metal, no water, no wood, 50 fucking Children


A champion dwarf chained up to a wall for some reason, who then goes berserk and tries to slaughter half the fortress.

Successfully defeating a siege with no casualties leaves me worse off than if I'd just left them alone.

A magma cannon I wouldn't dare fire even if the fortresses life depended on it.



What have you people been DOING to this poor fortress!!?

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1070 on: August 30, 2009, 01:20:59 pm »

Mostly I've been ignoreing everything execpt my superdwarf, it's the only way to stay sane...
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vagel7

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1071 on: August 30, 2009, 02:24:42 pm »

wow,dudes wait,im playing the save currently
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1072 on: August 30, 2009, 02:38:19 pm »

...whoops, how long have you been playing? If only short while perhaps you would play from kurisukun's save?
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vagel7

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1073 on: August 30, 2009, 02:43:49 pm »

could somebody tell me how to go up and down Z levels?

im on the european keyboard,i normally go like this shift+. or shift+,

where can i change this?

aah got it,its < and shift+<

I cant play this,as it constantly flashes when im changing screens,if they woulnt flash i would happily play it.
« Last Edit: August 30, 2009, 02:49:32 pm by vagel7 »
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1074 on: August 30, 2009, 02:56:23 pm »

Try changing the print setting in init.
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vagel7

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1075 on: August 30, 2009, 03:24:24 pm »

that did it,could you give me some extra time?
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

kurisukun

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1076 on: August 30, 2009, 03:50:10 pm »

...whoops, how long have you been playing? If only short while perhaps you would play from kurisukun's save?

That's okay.  I was at a complete and total loss as to what to do with this monstrosity anyway.  Left up to me, I'd finish the Magmarine...  or try to anyway.   you know how those "accidents" happen.

Suggestion:  ignore the seiges.   Don't open the front door.


Ever.

Something out there is unforbidden, and many many dwarves will run out there to try and get it.

vagel7

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1077 on: August 30, 2009, 04:02:24 pm »

i am trying to finish the magmarine,but i dont have enough logs for windmills.im currently figuring out a way to solve the issue.

Also my dwarves wont dig anymore
« Last Edit: August 30, 2009, 04:26:43 pm by vagel7 »
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

kurisukun

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1078 on: August 30, 2009, 04:36:42 pm »

i am trying to finish the magmarine,but i dont have enough logs for windmills.im currently figuring out a way to solve the issue.

Also my dwarves wont dig anymore

The military has patrols set, so they won't go to stations unless you remove those too.   As for digging.. there was only 1 miner.   There's a pick forbidden in a tunnel somewhere too.

vagel7

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1079 on: August 30, 2009, 04:54:12 pm »

about 5 dudes come to mine for me,but they seem to have places where they wont mine lol
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!
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