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Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

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Author Topic: SparkGear IV - A New Hope [OVER]  (Read 92008 times)

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #735 on: August 12, 2009, 11:12:56 pm »

I placed the levers in the statue garden with the mystery statue, above the bedrooms, don't kow if that helps any now.

EDIT: And I have placed [N]otes on all my levers.
« Last Edit: August 13, 2009, 07:31:39 am by Demonic Spoon »
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Samus1111111

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #736 on: August 13, 2009, 07:09:58 am »

YES.
BEAT THEM ALL.
BEAT THEM GOOD.
Bad idea, one of the dwarves had 50 hammerstrikes, a beating, and at least 50 days in prison at the end of my turn :P
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nil

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #737 on: August 13, 2009, 11:10:52 am »

Altho with no water it barely matters how much they get hurt--a broken arm is a death sentence.

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #738 on: August 13, 2009, 11:59:51 am »

Truly this is a wonderful fortress, the merest scratch dooms you to a slow and painful death, muhahaha!!!
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #739 on: August 13, 2009, 01:37:37 pm »

ummm i havn't died have i? I'm the dungeon master and my heretic in law is just named demonic spoon 4. i expect her to be dead tbh
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

nil

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #740 on: August 13, 2009, 01:42:41 pm »

You're still around, you'll be a legendary furnace operator pretty quick.

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #741 on: August 13, 2009, 02:17:07 pm »

And me? I'm a legendary stonecrafter last I heard.
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Skid

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #742 on: August 13, 2009, 02:23:44 pm »

*Plays a harp while watching SparkGear burn.*  ::)

Here's the save, main change since last save is that we're down to about 100 dwarves at 10th Limestone, 210, and... well, that's about it. I honestly wouldn't blame you for reverting back a couple saves, the lack of water makes it really hard to stop people from dying all over the place once a spiral is started.  If migrants show up it might be worth just locking them alone somewhere and have them populate the fortress from scratch.

http://dffd.wimbli.com/file.php?id=1335
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Playing a cheesemaker in an average Fortress 'round here would be. Freaking. Terrifying.

zarmazarma

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #743 on: August 13, 2009, 03:27:04 pm »

Truly this is a wonderful fortress, the merest scratch dooms you to a slow and painful death, muhahaha!!!

When I tried it I chose to close the door and to never, ever, ever, ever, ever, ever, ever open it again. How did I get water? Fuck if I know. They drank, fished, and probably crapped in this one 1x1 water tile.
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #744 on: August 13, 2009, 04:02:05 pm »

And me? I'm a legendary stonecrafter last I heard.

how about a legendary stonecrafter and a legendary deceased :P
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #745 on: August 13, 2009, 10:11:42 pm »

You people should start work on the cave city so that I can finish it during my turn on monday.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #746 on: August 13, 2009, 11:19:26 pm »

Right, so I'm annexing crash's turn, since he said he can't play.
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #747 on: August 14, 2009, 08:26:56 am »

Kay, I'm gonna try reverting to Samus's save.

Scratch that, I'm gonna try wilson's save.
« Last Edit: August 14, 2009, 08:52:57 am by Demonic Spoon »
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Bluerobin

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #748 on: August 14, 2009, 12:25:17 pm »

Haha this is awesome.  Three thumbs up!  Good luck DS...
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Neyvn

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Re: SparkGear IV - A New Hope [LIVE | next signup opens on 15th]
« Reply #749 on: August 14, 2009, 07:25:06 pm »

Hey DS mate,
Can I grab the next 'I can't Play' slot???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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