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Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

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Author Topic: SparkGear IV - A New Hope [OVER]  (Read 92075 times)

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #420 on: August 05, 2009, 11:31:47 am »

You make sense, this has my seal of approval!

...I really need to get a seal of approval picture.

gaint

demonic approved
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #421 on: August 05, 2009, 11:32:32 am »

Thanks ToonyMan, but I think I'll make something myself maybe?
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #422 on: August 05, 2009, 11:33:32 am »

Thanks toonyman, but I think I'll make something myself maybe?

THE OFFICIAL SEAL OF THE SG SPACE PROGRAM? with several flying dwarves to add to the pic
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #423 on: August 05, 2009, 11:36:51 am »

iv'e placed two mason shops in the new soil store with MAGMA-SAFE alunite. use it for your magma realated misshaps
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #424 on: August 05, 2009, 11:47:17 am »

A known fact of sparkgear is that magma cannons never go right. time to start building an necropolis and prepare for tantrum spirals.
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #425 on: August 05, 2009, 11:49:18 am »

oh dear. barak and an armorsmith have married O_O

i'm now going to use part of the courtyard at the temple for a large meeting zone as well as it contains 4 butchers and a cage with all those fukin dogs killin the fps. i set up a magma dump and had to floor part of it up thanks to a piece of graphite  >:(. the mechanics are on breaks. all 4 of them so i'm waitin for them to get bak 2 work so i can test the weapon of doom but i'm going to have to rebuild the obsidian bridge enterance with alunite so it dun't melt
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #426 on: August 05, 2009, 12:07:28 pm »

dupe dee duu smoothing the tubes and linkin the last gates in place
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #427 on: August 05, 2009, 12:12:17 pm »

 :'( :'( :'( :'( :'(

the economy has arrived

 :'( :'( :'( :'( :'(
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #428 on: August 05, 2009, 12:13:35 pm »

You arent minting coins...right?
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #429 on: August 05, 2009, 12:15:23 pm »

You arent minting coins...right?

none as far as i kno. BUUUT the 2D version required coins to activate it but 40D economy starts witg 80 dwarves and 25 jobs in 5 selected areas. it's on the wiki
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #430 on: August 05, 2009, 12:18:43 pm »

You arent minting coins...right?

none as far as i kno. BUUUT the 2D version required coins to activate it but 40D economy starts witg 80 dwarves and 25 jobs in 5 selected areas. it's on the wiki

I know, but alot of people seem to think that running the dwarven economy requires coins, this isnt true; if anything it makes it harder for dwarves to do anything and just causes a massive decrease in fps.
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #431 on: August 05, 2009, 12:18:54 pm »

now expanding the soil layer to become shop floor as well  :'(

i hate economy sumtimes

and i was just about to test the cannon
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #432 on: August 05, 2009, 12:19:20 pm »

You arent minting coins...right?

none as far as i kno. BUUUT the 2D version required coins to activate it but 40D economy starts witg 80 dwarves and 25 jobs in 5 selected areas. it's on the wiki

I know, but alot of people seem to think that running the dwarven economy requires coins, this isnt true; if anything it makes it harder for dwarves to do anything and just causes a massive decrease in fps.

you can use coins if u want but there not required
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #433 on: August 05, 2009, 12:20:11 pm »

Quote
you can use coins if u want but there not required

Nah, coins should never be used. until they have a purpose and arent a massive drain on resources.
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #434 on: August 05, 2009, 12:21:13 pm »

Quote
you can use coins if u want but there not required

Nah, coins should never be used. until they have a purpose and arent a massive drain on resources.

for adventurers in a catacomb before the economy? i did it once and instantly killed myself :P
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Pages: 1 ... 27 28 [29] 30 31 ... 73