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What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

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Author Topic: SparkGear IV - A New Hope [OVER]  (Read 91898 times)

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #240 on: August 03, 2009, 08:08:31 am »

Yes, I was under the impression that there was a underground water source because nahkh stated that he was searching for a site with one, I have to agree that it would be nice, but as long as no dwarves get injured water isn't really neccesary.

until ELITE bow/crossbowmen show up  :'(  i hate those guys so much but by that time i think a magma defense might be up by that time. unless theres no elitebow/crossbowmen on orcs civ screen
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #241 on: August 03, 2009, 08:11:51 am »

If the next rulers are watchful with the drawbridges the only thing any orcs will be able to hurt will be traders. The access drawbridges between the fortress and and the Trade Depot should be raised at all times, the only reason I have them lowered is because I was busy smoothing everything.

And speaking of next rulers, where art thou ToonyMan?
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nahkh

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #242 on: August 03, 2009, 08:13:53 am »

Yeah I was but genning a terrifying map with magma and extra requirements is nontrivial. Especially if you're trying to keep it down to 3x3.

I'm glad you guys seem to want to keep this one.
I'll edit some water on the map if that's acceptable to you.
I guess I'll pregen some more maps anyway, just in case.

Leaving work now.
Love, Nahkh.
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Daisy, Daisy, give me your answer do.
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #243 on: August 03, 2009, 08:14:39 am »

Don't edit in water, cheating is not the Sparkgear way!
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abculatter_2

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #244 on: August 03, 2009, 08:16:22 am »

How often does it rain on that map? If it rains a lot then one square of pond may be all you need if you make a reservoir connected to it.

Just don't channel out the pool tile.

Also, make sure the reservoir is underground.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #245 on: August 03, 2009, 08:18:55 am »

How often does it rain on that map? If it rains a lot then one square of pond may be all you need if you make a reservoir connected to it.

Just don't channel out the pool tile.

Also, make sure the reservoir is underground.

just need to build a wall around it then so we can avoid it turning to obsidian if anyone pulls a boatmurdered
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

abculatter_2

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #246 on: August 03, 2009, 08:21:40 am »

How often does it rain on that map? If it rains a lot then one square of pond may be all you need if you make a reservoir connected to it.

Just don't channel out the pool tile.

Also, make sure the reservoir is underground.

just need to build a wall around it then so we can avoid it turning to obsidian if anyone pulls a boatmurdered

And make the wall go all the way to the top of the map.

Just in case.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #247 on: August 03, 2009, 08:34:18 am »

IMPORTANT i'm using DD right now and gabbro is MAGMASAFE so make lots of mechs and replace the bridges with it if they aren't already made of gabbro

ignore it
« Last Edit: August 03, 2009, 08:45:57 am by skaltum »
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

abculatter_2

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #248 on: August 03, 2009, 08:42:18 am »

Copy-pasted from the readme of the mod DD uses for magma-safe rocks.

"M" means that melting point data has been added.
"B" means that boiling point data has been added.
"H" means that specific heat has been added.
"!" means that this rock is now magma-safe.
A rock without any indicator has not been updated, but has been determined to not be magma-safe.
SANDSTONE M
SHALE
ROCK_SALT MB
LIMESTONE M
DOLOMITE M!
FLINT M!
CHERT M!
CHALK M
GRANITE M
DIORITE M
GABBRO M
RHYOLITE M
BASALT M
ANDESITE M
QUARTZITE MB!
SLATE
PHYLLITE
SCHIST
GNEISS
MARBLE M
HEMATITE M!
GOLD MB
SILVER MBH
COPPER MBH
MALACHITE M
GALENA MB
TETRAHEDRITE M
HORN_SILVER M
GYPSUM M
TALC M!
BRIMSTONE MB
REALGAR MB
ORPIMENT MB
STIBNITE M
SYLVITE MB
CRYOLITE M
PERICLASE M!
ILMENITE M
RUTILE M!
MAGNETITE M!
CHROMITE M!
PYROLUSITE M
PITCHBLENDE MB
ALUMINUM MBH
BORAX MB
OLIVINE M!
KAOLINITE M!
SERPENTINE M
ORTHOCLASE M
MICA M
CALCITE M!
SALTPETER MB
ALABASTER MB
SELENITE M
SATINSPAR M
ANHYDRITE M!
ALUNITE MB!

If you use DD, I recommend putting this in a text document and saving it in your DD folder. It's a very nice reference.

For those too lazy to skim through that list and find the magma-safe rocks;

DOLOMITE M!
FLINT M!
CHERT M!
QUARTZITE MB!
HEMATITE M!
PERICLASE M!
TALC M!
RUTILE M!
MAGNETITE M!
CHROMITE M!
OLIVINE M!
KAOLINITE M!
CALCITE M!
ANHYDRITE M!
ALUNITE MB!
« Last Edit: August 03, 2009, 08:47:24 am by abculatter_2 »
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #249 on: August 03, 2009, 08:45:38 am »

IMPORTANT i'm using DD right now and gabbro is MAGMASAFE so make lots of mechs and replace the bridges with it if they aren't already made of gabbro

my bad then. sorry guys
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

abculatter_2

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #250 on: August 03, 2009, 08:46:36 am »

IMPORTANT i'm using DD right now and gabbro is MAGMASAFE so make lots of mechs and replace the bridges with it if they aren't already made of gabbro

my bad then. sorry guys

I didn't even realize gabbro wasn't magma-safe until after you said that...
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

nahkh

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #251 on: August 03, 2009, 08:51:32 am »

Hmm. I thought orthoclase was supposed to be magmasafe.
At least that's what I used with SG3 :D


Ok ok, no water then. Someone should design a water-collector then.
I seem to recall the map to be temperate, so maybe it gets the occasional rain.
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

abculatter_2

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #252 on: August 03, 2009, 08:55:00 am »

Hmm. I thought orthoclase was supposed to be magmasafe.
At least that's what I used with SG3 :D


Ok ok, no water then. Someone should design a water-collector then.
I seem to recall the map to be temperate, so maybe it gets the occasional rain.

I don't think underground water ever evaporates, so even occasional rain should be good enough.

And I know exactly how to go about making a rain collector, but it's not my turn.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #253 on: August 03, 2009, 09:03:47 am »

hey nahkh this is kinda of topic but in the dark grim future of SG5 how about an area with high rainfall? going to be hard to find i suppose due to aquifers but it's possible
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #254 on: August 03, 2009, 09:10:41 am »

If ToonyMan doesnt show up soon could I start my turn early?

Where Art Thou Toonyman...
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