Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

Pages: 1 ... 12 13 [14] 15 16 ... 73

Author Topic: SparkGear IV - A New Hope [OVER]  (Read 91879 times)

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #195 on: August 01, 2009, 11:58:18 pm »

Ugh? How dare you!?
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #196 on: August 02, 2009, 12:44:36 am »

Downloading

EDIT: Hate you so much Barbarossa...
« Last Edit: August 02, 2009, 01:02:51 am by Demonic Spoon »
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #197 on: August 02, 2009, 01:04:03 am »

What'd I do?

You know, other than defeat every enemy on the map, triple the population, and get us a secure fortress, as well as magma access and a whole bunch of free steel equipment from the reclaimers.

PS: Can I be put back on the list?
« Last Edit: August 02, 2009, 01:12:09 am by Barbarossa the Seal God »
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #198 on: August 02, 2009, 01:16:41 am »

I hate how you organize stuff...
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #199 on: August 02, 2009, 01:24:04 am »

As in Awfully???
How do people Organise things these days anyway???
I like to have everything next to where they go and build their workshops nearby or above/below when space is needed...
Found that Tanners sit nicely next to Leatherworkers...
They are just mirror images of each other in built states...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #200 on: August 02, 2009, 01:52:21 am »

Do we even have a Trade Depot?!
« Last Edit: August 02, 2009, 03:43:22 am by Demonic Spoon »
Logged

Kamrusepas

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #201 on: August 02, 2009, 02:20:26 am »

DO we even have a Trade Depot?!

Who needs a Trade Depot? we can just kill them and steal the stuff!
Logged

crash2455

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #202 on: August 02, 2009, 03:19:12 am »

not really lol but then again i have a serios nack for keeping dwarves ALIVE and i have very few deaths even during long forts. so i'm quite horrified tbh and i was gobsmacked at SG3 deathlist

You forget that this is dig deeper, scientifically designed to be, as nahkh put it, "hard as aidschallenging."  Everything is out to get you (as evidenced by the 30 orc siege when we only had 6 dwarves).
Logged
Think you can brave the cold? How about endless waves of zombies, goblins, and orcs? Check out Talltower the Tall Tower of Ice.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #203 on: August 02, 2009, 03:46:03 am »

Half the dwarves are tantrumming, the other half are miserable and a quarter of them are wounded, hate you so much barbarossa.

EDIT: Everyone went insane and died, reclaim! Oh yeah, and we were sieged. Fun. Shouldn't you have to trade before you can be sieged?

Also, what's up with the screen constantly lagging and being irritating with flashing everything?

EDIT 2: Nvm, got it fixed after playing around withe the print options.
« Last Edit: August 02, 2009, 04:47:06 am by Demonic Spoon »
Logged

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #204 on: August 02, 2009, 06:52:54 am »

not really lol but then again i have a serios nack for keeping dwarves ALIVE and i have very few deaths even during long forts. so i'm quite horrified tbh and i was gobsmacked at SG3 deathlist

You forget that this is dig deeper, scientifically designed to be, as nahkh put it, "hard as aidschallenging."  Everything is out to get you (as evidenced by the 30 orc siege when we only had 6 dwarves).

even with digdeeper i hardly have any deaths then again i remove the trap avoid and building destroyer tag but instead replace them with all the other tags e.g no bleed no breathe no stuck ins and i make them size 10 with 10 damblock and 10 genpower(which i assume is basic strength) and if i'm feeling hardcore i give them fireimmune and fire breathe so they are pretty hardcore but i still don't lose many dwarfs. unless skeletal whales appear when i havn't enclosed my fort O_O
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #205 on: August 02, 2009, 07:03:59 am »

Onto my second reclaim now.
Logged

nahkh

  • Bay Watcher
  • Gentleman adventurer
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #206 on: August 02, 2009, 07:29:54 am »

Bleh, reclaim less, people. That's too easy. It is not the SparkGear way. Savescumming gives a better sense oh continuity. Also, you all suck.
Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #207 on: August 02, 2009, 07:37:24 am »

Lol. Two GCS spawn each time I reclaim. And my second reclaim was because I underestimated the food consumption of 42 dwarves.

Fuck it all, another tantrum spiral.

This site is cursed I say. CURSED

EDIT: Reverting to Barbarossa's save.
« Last Edit: August 02, 2009, 07:53:07 am by Demonic Spoon »
Logged

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #208 on: August 02, 2009, 09:50:49 am »

RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM RECLAIM.

I won't reclaim once!  AHAH.
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #209 on: August 02, 2009, 10:53:35 am »

I didn't have much time to organize when I had to RUN SCREAMING into the mountain.

Also, It's hard to build a trade depot during a siege.
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
Pages: 1 ... 12 13 [14] 15 16 ... 73