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Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

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Author Topic: SparkGear IV - A New Hope [OVER]  (Read 90133 times)

Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #135 on: August 01, 2009, 10:58:02 am »

Hah! Just wait until one of them die. They're all friends...

Indeed, my fortress of 200 dwarves, that had been partying for last 5 years (everybody is everybodys friend!) just had a massive spiral that left only 2 people alive, a child and its mother.
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crash2455

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #136 on: August 01, 2009, 11:10:01 am »

Hmm, I thought crushing and stabbing weapons were ineffective against orcs

Also, hermit challenge ftw.
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Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #137 on: August 01, 2009, 11:19:37 am »

The fortress attracted no migrants, unfortunately, but now I have Sigun planting the fields he and meng dug together. every last orc has been brutally slaughtered, and the last threat is a single rhesus macaque stealing clothing off of Rith's corpse. Trolls and troglodytes are beating the shit out of everything that moves, and Sigun will be the next "most interesting dwarf in the world" at this rate.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Samus1111111

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #138 on: August 01, 2009, 11:24:13 am »

Sigun's log, 21st Hematite -

Meng has become depressed, due to the loss of everyone he knows except me. The orcs are in the first hall. we cannot get out. our food stocks are guarded by the orcs. we cannot get out. Rith died yesterday, tantruming and flying into the chasm, taking a troglodyte with him. we cannot get out. hope is lost. The most we can do is finish preparing the farm layers and the cave of Ryan's Third Coming. More dwarves will come, foul orcs! MORE DWARVES WILL COME!

for some reason this reminds me of the Book of Mazarbul that was found in Moria in Lotr :P
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #139 on: August 01, 2009, 11:25:27 am »

probably because there both to do with dead dwarfs perhaps
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #140 on: August 01, 2009, 11:32:28 am »

Well, I took pictures of Sigun's charge, i'll upload the best one later.

I'm taking more pictures, including one of the incredibly bloody Turf/turf war between the Trolls and the troglodytes.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #141 on: August 01, 2009, 11:33:38 am »

west side chasm crew VS east side chasm crew  :P

with dwarfs mixed in. sounds FUN
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #142 on: August 01, 2009, 11:35:04 am »

south side chasm crew VS north side chasm crew  :P

with dwarfs dwarf mixed in. sounds FUN

fixed.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #143 on: August 01, 2009, 11:36:35 am »

south side chasm crew VS north side chasm crew  :P

with dwarfs dwarf mixed in. sounds FUN

fixed.

i ment it like that  :P
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #144 on: August 01, 2009, 11:37:13 am »

BY ODIN'S BEARD! MORE ORCS! RAAAAAAAAAAAAAAGE!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #145 on: August 01, 2009, 11:38:04 am »

BY ODIN'S BEARD! MORE ORCS! RAAAAAAAAAAAAAAGE!

hadoken perhaps?
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #146 on: August 01, 2009, 11:41:46 am »

I dunno, I doubt I'd be able to hit ALL FOUR SQUADS. RAAAAAAAAAAAAAEG!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #147 on: August 01, 2009, 11:51:14 am »

Lol, this is hilarious.
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Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #148 on: August 01, 2009, 11:55:18 am »

The first load of plump helmets has been barreled, but we're having major problems. I have to make sure only DRINK goes into barrels because I can't get more wood during a siege, and I can't forge blackmetal barrels yet due to the fact that I still need to secure the magma. (I'm prepared to, I just need the thirty hammerorcs nearby to it to leave.)
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #149 on: August 01, 2009, 11:56:10 am »

The first load of plump helmets has been barreled, but we're having major problems. I have to make sure only DRINK goes into barrels because I can't get more wood during a siege, and I can't forge blackmetal barrels yet due to the fact that I still need to secure the magma. (I'm prepared to, I just need the thirty hammerorcs nearby to it to leave.)

realese the hounds
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

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