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Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

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Author Topic: SparkGear IV - A New Hope [OVER]  (Read 90115 times)

Vieto

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #840 on: August 20, 2009, 10:11:44 am »

How about we just enable Wizards as a Civilisation? We already have them in the raws under creature_standard. And they throw fireballs! Combined with an Orc Seige and you have both fireballs and Trap_Avoid.

The problem with a flying siege, however, is that they won't leave the edge of the map.
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #841 on: August 20, 2009, 10:14:32 am »

Really? Didn't know that, about the flying siege that is. And SoF are also under standard and throw fieballs, and aren't fliers, so why should that be a problem?

EDIT : Hints to Blast, some of the traps at the entrance do not have magma safe mechanisms, be aware of this if you activate the magma cannon.

Do not go outside EVER. No really I mean it, NEVER EVER, not even to save your grandmother.

If you get me killed you will live to regret it and not very long after that.

Concentrate on getting enough food to keep everyone alive and there should be some masterwork obsidian statues lying around, place them in the statue gardens.

Make me stop pumping my golden pump in my room so I can console poeple.

Make sure the right bottom quarters on the noble level is owned by the current mayor.

Try to fufill mandates so as to prevent beatings and hammerings which would cuase a tantrum spiral. Deactivate the justice system if you can, damn nil chaining me up, he'll pay for that.

Try to trade with the merchants, allow them inside using the airlock system, keeping you safe from the dreaded outside.
« Last Edit: August 20, 2009, 10:30:08 am by Demonic Spoon »
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Blast

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #842 on: August 20, 2009, 10:26:39 am »

A little update on the bloody turn, another berserk makes a farmer kill a child, then a stonecrafter comes and kills the farmer.

I will post pics later, can't make the game video recorder work... don't know how to start it :\
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #843 on: August 20, 2009, 10:31:09 am »

Goddamnit, I hope you're proud Barbarosssa and nil. And check my previous post for some hints blast. And remember, there is no water. Oh yeah, and read the [N]otes kay?
« Last Edit: August 20, 2009, 10:35:43 am by Demonic Spoon »
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Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #844 on: August 20, 2009, 10:42:30 am »

I had the spiral under control. Nil was the one who killed the mayor.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Blast

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #845 on: August 20, 2009, 10:57:19 am »

And can someone tell me where the mason workshop and the carpenters workshop is? All I can find is stills, kitchens and farmers workshops. And they'r everywere...
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Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #846 on: August 20, 2009, 10:58:32 am »

not sure about the carps, but the masons are underneath the farms.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #847 on: August 20, 2009, 11:01:10 am »

There is also a carpenter's workshop beneath the farm level, won't help you much though, since we lack wood.

P.S. Anyone have any idea what happened to nahkh? The last post he made was that one on the 17th but it says he's been active today.  ???
« Last Edit: August 20, 2009, 11:03:07 am by Demonic Spoon »
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Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #848 on: August 20, 2009, 11:18:43 am »

Maybe he's taunting us.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #849 on: August 20, 2009, 11:21:37 am »

You having a blast blast?
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Vieto

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #850 on: August 20, 2009, 11:31:39 am »

actually, I just checked: the wizards have trap_avoid.

And I, too, have noticed the lack of update.

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Blast

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #851 on: August 20, 2009, 11:33:31 am »

Well, so far only 3 dead dwarfs on my turn, and 7 ready to be dumped on the magma.

And Brak now officially lives in a miasma cloud...



The rest of the fortress is going fine I guess, made some more processed food, no need for more drinks at the moment.

Hope I get a seige soon xD
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #852 on: August 20, 2009, 11:34:27 am »

Does our legendary mason, stonecrafter and at least one of our legendary planters live? If so then we can rebuild.
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nil

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #853 on: August 20, 2009, 11:35:57 am »

Woah, woah, woah, let's not go blaming this whole tantrum spiral on me.  I may be responsible for the miner dying.  I definitely killed a brewer or two and a mason. But justice wasn't all bad--jail definitely saved Demonic Spoon's life.  And I started with a dozen injured dwarves--there was no stopping it.  This tantrum spiral was destiny.

Also the baby spam is from jailed dwarves so it'll go away after they're released.  Is that a known bug, btw?  I don't see how dig deeper would cause it and its pretty annoying.  Make sure Brak doesn't run out of food he's an innocent man dwarf!

Spoon:  This is Sparkgear, we can always rebuild.

Heron TSG

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #854 on: August 20, 2009, 11:37:10 am »

I do believe that the legendary mason was ambushed by some goblins hanging out by the pipe.

Don't worry though, they must have just been inside before I built that wall.

@nil: Calm down, I was just passing the blame.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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