Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

Pages: 1 ... 44 45 [46] 47 48 ... 73

Author Topic: SparkGear IV - A New Hope [OVER]  (Read 92029 times)

Neyvn

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #675 on: August 09, 2009, 06:34:16 am »

I don't know how to construct a working MC, but I am getting irritated by some bloody rocks that the Dwarfs won't shove out the way...

I am trying to Mirror the Tower that was built a while back, just to give some more defense on the outside, and there are a few lumps of Obsidian that is unable to be shifted...
Was anyone building something and have suspended it in the process???
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

skaltum

  • Bay Watcher
  • DRAW!
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #676 on: August 09, 2009, 06:43:50 am »

i don't know at the moment but a MC isn't "to" hard to make. you just have to look out for any "leaks" ;)
Logged
I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Neyvn

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #677 on: August 09, 2009, 06:52:13 am »

I will leave the MC for someone else who has made one...
I really want to know whats stopping me from dumping these stones...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

nahkh

  • Bay Watcher
  • Gentleman adventurer
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #678 on: August 09, 2009, 07:04:07 am »

Try undesignating and redesignating.
Do you have idlers with hauling labors on?
Do you have an active dump zone that the dwarves have access to?
Try removing and redesignating the zone too.
Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Neyvn

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #679 on: August 09, 2009, 07:11:25 am »

Nahkh, download the save and try and move the stone in the lower right corner of the Old Temple complex...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

nahkh

  • Bay Watcher
  • Gentleman adventurer
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #680 on: August 09, 2009, 07:49:54 am »

Huh. I did and it seems to be working fine? Which stone do you mean? The Grand Hall, lower right? Obsidian to be exact?

EDIT: You sure you don't have a large dump order somewhere else? That could hog up the haulers for a while.


Scratch that. I can reproduce that bug. Hmh.
Interesting.
« Last Edit: August 09, 2009, 08:02:57 am by nahkh »
Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Neyvn

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #681 on: August 09, 2009, 08:02:47 am »

No I un-dumped everything that was from the save, then targeted those sitting here...
Had some Soldiers stop over that area as if there was a Zone there, but there is not is there...

If you can move them, can you upload a save with them gone please...
I want to move forward...
« Last Edit: August 09, 2009, 08:05:27 am by Neyvn »
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

nahkh

  • Bay Watcher
  • Gentleman adventurer
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #682 on: August 09, 2009, 08:07:24 am »

Interesting. It seems like those stones are designated for a task but can't be undesignated. Was there a controlled collapse involved?

Anyway, sounds like a job for the ol' editor. I'll clean them out at some point, just hide them for now.
Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Neyvn

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #683 on: August 09, 2009, 08:09:30 am »

Heh. Like I said, I want to build things there...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

nahkh

  • Bay Watcher
  • Gentleman adventurer
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #684 on: August 09, 2009, 08:17:02 am »

Work around it, buddy. (Or, you know, post the current save and I'll fix it for you)
Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Neyvn

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #685 on: August 09, 2009, 08:22:43 am »

Its the last save posted...
My PC froze during the first go through...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Tarquinius

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #686 on: August 09, 2009, 08:34:54 am »

There's another three pieces of stone that I couldn't dump in the north-eastern corner of the cavern, slightly below the coffins. They're hidden right now.
Logged
Known Some Call Is Air Am
Or in other words: shy from the sky. No answer lies there. It cannot care, especially for what it no longer knows. Treat that place as a thing unto itself, independent of all else, and confront it on those terms. You alone must find the way. No one else can help you. Every way is different. And if you do lose yourself at least take solace in the absolute certainty that you will perish.

nahkh

  • Bay Watcher
  • Gentleman adventurer
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #687 on: August 09, 2009, 08:45:35 am »

I don't think I have the tools to actually dump them (tweak doesn't come with object editing tools), but I suggest keeping them hidden and using tweak to set their occupancy flag to none. That way you can't see them but can build over them etc.
Tweak can be found here: http://dffd.wimbli.com/file.php?id=666

My guess is that these objects were targeted for a hauling job during the excavation of the hall, but them someone channeled out the floor below them, causing the job to be canceled but leaving the targeted flag on.
Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

Neyvn

  • Bay Watcher
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #688 on: August 09, 2009, 09:33:59 am »

Well that works, but kinda sad that I have to do that to make the Map usable in these locations...
Well its Midnight now so gonna start again in 7hrs, how much more time (from this post) do I have to spend on this???
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

nil

  • Bay Watcher
  • whoa
    • View Profile
Re: SparkGear IV - A New Hope [LIVE | Signup active]
« Reply #689 on: August 09, 2009, 12:48:42 pm »

If you don't want to use tweak you could just channel them out and and build floors where the used to be.  If you REALLY want to solve the problem prepare atom smashers underneath...

Also there are some beds and some tetrahedrite that you might want to claim first, but my FPS went up by at least 5 after I dumped the stone from the magma shoot.

Finally you guys you have tempted the tantrum spiral gods--and the hammerer, even if he only uses his fists (a blasphemy in itself!)--by disabling dwarven justice.  I'm not just saying this because I built the jails.

... I'm having a grand vision now. A city, built within the huge hollow mountain. Slum housing lining the walls, with tall buildings with walkways and boulevards... The outside of the mountain being lined up with pillboxes, towers and murder-holes. Oh yes.
I have almost the same vision, except in mine half the towers continue past the cavern ceiling, through the bedrock and out into the open air.  Their lower levels are residences, their top levels are used for storage and industry with bridges connecting them.  In between, fortifications provide defense.
Pages: 1 ... 44 45 [46] 47 48 ... 73