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Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

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Author Topic: SparkGear IV - A New Hope [OVER]  (Read 90211 times)

abculatter_2

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #390 on: August 04, 2009, 10:51:41 pm »

THE MAGMA DEFENSE SYSTEM.
FINISH IT.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

nahkh

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #391 on: August 05, 2009, 02:43:46 am »

(I'll update the front page once I get home from work)

I figured I'd live up to my disclaimer of hating micromanagement. You guys seem to doing fine without me holding your hands.
Although I've learned a few things from this SG. Before I leave the fort to you ravenous horde, I've gotta spend a lot of time picking the site. No more picking it at the last minute -crap. Also, I've got to establish a proper setting. Some global objective that people ought to work towards. The reason why we're here. For instance, in SG3 we were fighting orcs (or rather, struggling to survive).

Maybe I'll focus on drawing mspaint fanart of this fort, to make up for the map.
« Last Edit: August 05, 2009, 02:59:04 am by nahkh »
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Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #392 on: August 05, 2009, 05:44:14 am »

THE MAGMA DEFENSE SYSTEM.
FINISH IT.


i haven't been able to get anywood as i'm sorting out the defenses and hallways before i decide to end the siege
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #393 on: August 05, 2009, 07:59:18 am »

For traps it's very simple, there can never be more than 80 units in a siege force, so make 200 cage traps.
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #394 on: August 05, 2009, 08:00:39 am »

For traps it's very simple, there can never be more than 80 units in a siege force, so make 200 cage traps.

thats a LOT of metal...................
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #395 on: August 05, 2009, 08:04:25 am »

Metal? Cages can also be made form wood or glass.
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #396 on: August 05, 2009, 08:06:30 am »

Metal? Cages can also be made form wood or glass.

i duno if thers sand on this map but wood is needed for much more inportant things right now
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #397 on: August 05, 2009, 08:16:33 am »

But...cages!
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #398 on: August 05, 2009, 08:18:02 am »

But...cages!

are currently a major after thought for now
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #399 on: August 05, 2009, 08:19:54 am »

I would suggest not using cages, they decrease fps and require much more effort. weapon traps on the other hand dont; only 20% chance that they jam and dont leave fps reducing caged animals (plus they can be insta-kill on orcs leaving bones, wonderful tasty bones)
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #400 on: August 05, 2009, 08:21:36 am »

But you can't throw them off a ridicously high tower or have arena matches with them!

EDIT: Btw, I'm not suggesting the traps to deal with the orcs, only the other hostiles, since orcs have trapavoid...
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Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #401 on: August 05, 2009, 08:22:24 am »

But you can't throw them off a ridicously high tower or have arena matches with them!

But arena matches get boring within minutes :( they arent worth the time nor effort.
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #402 on: August 05, 2009, 08:23:10 am »

Lies.
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Kamrusepas

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #403 on: August 05, 2009, 08:25:44 am »

Lies.
Ok then, assuming you dont hate anime; download/watch higurashi no naku koro ni while playing DF?
« Last Edit: August 05, 2009, 08:43:51 am by Kamrusepas »
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | Next signup on August 8th]
« Reply #404 on: August 05, 2009, 08:27:03 am »

Say what?
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