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Poll

What should our next direction be? (This vote is in no way binding, the current player can make a million cloaks if he wants)

Fortify the mountain!
Build a bigger-volume magma cannon!
Build a massive jail for stopping the inevitable tantrum spiral.
Construct the city in the cavern!
Start a new megaproject.
Hail Discordia!(fnord)

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Author Topic: SparkGear IV - A New Hope [OVER]  (Read 89998 times)

kurisukun

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1020 on: August 28, 2009, 04:07:14 pm »

So.... erhm...

What's going on with this?  If I sign up, what dates would be availble?   I'm reading SGIII right now, and lovin' it, and would love to participate.

The sign up sheet in the first post confused me.

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1021 on: August 28, 2009, 04:08:45 pm »

All spots are taken, sorry, you'll have to wait for next month, unless someone withdraws, I'll let you know if that happens.
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kurisukun

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1022 on: August 28, 2009, 04:17:58 pm »

ah, well then.

once I finish GS3 and catch up on what's gone down here, I'll probably be in the thread pretty regularly.  *loves nothing more than a good Sucession Fort Thread*

Tykk

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1023 on: August 28, 2009, 04:21:02 pm »

Samus still has just under an hour if
I convert correctly and he just got home a
Bit ago from school

That's what I understood from
His post yesterday anyway
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1024 on: August 28, 2009, 04:23:15 pm »

Kk, if he does post something in the next few hours it's canon.
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Samus1111111

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1025 on: August 28, 2009, 04:34:04 pm »

sry, just got home from school. If possible would still like to take my turn, just tell me how long I have left
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skaltum

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1026 on: August 28, 2009, 04:35:17 pm »

well acording to BST GMT your late by 35 mins ???
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I just realized, after adding the new body parts to the other races, that I have an entire squad of dwarves with a shield in each hand and swinging their axes with their penises. There's nightmare fuel for those goblins, in more ways than one.

vagel7

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1027 on: August 28, 2009, 04:56:11 pm »

i wonder how many dwarves are going to die while i rule them.

also i will go to another town tomorrow,so i wont be availebel and might be there till sunday.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Canageek

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1028 on: August 28, 2009, 04:57:56 pm »

Well, you guys got me to post: I don't play DF but I _LOVE_ reading the wacky stories it produces. I think part of the problem with DFIV vs earlier DFs was the lack of in character fiction prevented people from getting attactched to people. We had less insane megaprogects this time, and less nutty rulers doing wacky things after the first bit, but everyone seemed less involved. It could be that everyone is innured to the general death & madness but this is just how I see it after reading all 4 stories in one day.
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"That is, I repeat, conjecture. But I cannot see a more probable way in which that plant, intended to be kept secret, could come, quite suddenly, to be found in almost every part of the world."
    -William Masen, The Day of the Triffids

Samus1111111

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1029 on: August 28, 2009, 05:21:26 pm »

ok, since it seems that my turn has passed, it's ajar's turn
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Tykk

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1030 on: August 28, 2009, 06:07:26 pm »

I dunno samus maybe you could play
A little and have an extra save for
To choose from since he might not get
Home until later tonight

Edit: that and orcs are starting
To seige might be fun anyways
« Last Edit: August 28, 2009, 06:10:13 pm by Tykk »
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Samus1111111

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1031 on: August 28, 2009, 06:59:26 pm »

ok, I'll just play a bit and post the save and the next player can choose which

cancel that, just skip me, no idea what's happening :P

F.Y.I. - I couldn't make the soldiers go to their station... it was as if something was preventing them from reaching their station. I checked doors and such and they were all open and I activated them, so I don't know what the problem is, may just be my comp, but the next player will want to make sure that it works for them.
« Last Edit: August 28, 2009, 07:27:34 pm by Samus1111111 »
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Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1032 on: August 29, 2009, 12:18:41 am »

Were they on duty?
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nil

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1033 on: August 29, 2009, 12:32:53 am »

patrol routes, maybe

Demonic Spoon

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Re: SparkGear IV - A New Hope [LIVE | FINAL SIGNUP | 6 SLOTS OPEN]
« Reply #1034 on: August 29, 2009, 12:42:02 am »

Anyway, are you sure you don't wanna play some more? Ajar has yet to answer my pm. And it would seem he was last active on the 26th. You can claim his day if you like, or you know, someone else can claim it.
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