I've uploaded a new verison with bug fixes (v0.801).
http://dffd.wimbli.com/file.php?id=1272- Fortifications are fixed
- Missing floor under up/down stair fixed
- Some building orientation/placement issues fixed
- Ceiling thickness can be now be changed (not tested)
- Fixed wood color, improved color determination (copper may be fixed too). This is also fairly untested, I only had a couple of hours to work on this update.
- Size of table/stool increased so that tables are contiguous. You can also set this yourself in Data/Buildings.csv. The last column is a scale percentage (ie. 500 is 500%, which for tables scales them to fit exactly in a 5.0 wide cell).
- Green glass walls/floor should now be opaque
- Properly fixed the Ctrl-R issue. My apologies to
smjjames as his woes were entirely my fault for undoing an earlier fix.
Other issues:
- Setting USE_SHADERS=NO makes everything transparent. Tricky one this, and I've only been able to partially fix it so far. It's caused by the multisample anti-aliasing so disabling that will fix the problem. I'd be interested to know if this happens on Nvidia cards that use coverage-sampled anti-aliasing (it will say which is used in the .log file).
- I haven't been able to fix the wonky bridge/noise issue. I've put in code that I'm confident should fix it and it makes no different
. Setting XY Noise min/max both to 0.0 will mainly fix the issue until I do it properly