On a side-note though, from the screenshots shared in this thread, it looks like everyone but me has been building their forts outdoors rather than digging them into mountainsides/hillsides. Why is this? Or is my impression somehow mistaken? (Some awesomely fun architecture out there though!)
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The following is a dwarf's-eye view of the entrance hall (covered in marble).
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I am working on something similar actually. The whole fortress will be a one huge multi-z-level hall with columns, and all rooms and workshops will be located around it on various levels.
Preview:
http://i32.tinypic.com/2uy6mg6.png This is the most bottom level, here will be located all the workshops, stockpiles, trade depot and a dining hall. The central area is 8-10 z-levels high, while the rest is 4-6 z-levels high (the roof is not flat). Most of digging is done but there is still a lot of work to do (including clearing all that stone
) The square area at the bottom of the image is going to become epic dining hall, with engravings on all z-levels. There will be entrance tunnel for caravans with lots of fun stuff in it to kill incoming invaders in the most fun and dwarven way.
I hope this wasn't much of a derail either even if it didn't contain actual screenshots from Visual Fortress.
Unfortunately I can't get it to work. I am getting "Unable to load terrain material" error I mentioned earlier in this thread. Any chance of fixing it before the next release? Any way I could help with debugging it?
I would love to see my fort in 3D when I finish.
Tbh I have already made a model of it in Wings3D before I started any digging but it is not the same as my model is just a bunch of gray cubes.