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Author Topic: Visual Fortress: another 3D visualisation app  (Read 328673 times)

Nexii Malthus

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Re: Visual Fortress: another 3D visualisation app
« Reply #210 on: August 11, 2009, 09:27:14 pm »

Is the sourcecode available? I'd like to take a look at implementing first-person walking, you don't have to actually code real physical movement, thats more for ultimate convienence. You could move on a pseudo tile-by-tile node basis. With rough-versus-smooth offset using the previous heightmap you used could be used to offset from the height of the tile.

Sizik

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Re: Visual Fortress: another 3D visualisation app
« Reply #211 on: August 11, 2009, 09:34:58 pm »

You could have "snap camera to floor" and "aligh camera to grid" options, which would make a psudo-1st person experience.

Also, water should be solid, translucent blocks.
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tehmeh

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Re: Visual Fortress: another 3D visualisation app
« Reply #212 on: August 12, 2009, 10:59:31 am »

It works fine on linux using WINE for me, looking amazing.
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Andir

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Re: Visual Fortress: another 3D visualisation app
« Reply #213 on: August 12, 2009, 11:10:15 am »

It works fine on linux using WINE for me, looking amazing.
I haven't tried Wine recently... but are you running the new Linux client with Visual Fortress under Wine or are you running both DF and VF under Wine?  (I haven't tried memory reading across Wine so I don't even know if it's possible...)
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tehmeh

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Re: Visual Fortress: another 3D visualisation app
« Reply #214 on: August 12, 2009, 11:33:09 am »

I haven't tried Wine recently... but are you running the new Linux client with Visual Fortress under Wine or are you running both DF and VF under Wine?  (I haven't tried memory reading across Wine so I don't even know if it's possible...)
This is using the SDL windows version emulated through WINE, it doesn't pick up that the SDL linux version is open.  The only thing I needed to do to get it running was install arial for WINE.

I'm assuming this is what it looks like running on Windows (using stranded! community fort save)
Spoiler (click to show/hide)
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kein

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Re: Visual Fortress: another 3D visualisation app
« Reply #215 on: August 12, 2009, 09:32:04 pm »

This app is fantastic, has been running for me the past few days without issue no matter what fort I throw at it.

Stuff I'd like to see is about the same as others. Outline/Grid feature, level transparency, item model support, perhaps a 1st person mode.

Great work, keep it up! I've mainly been using it to get a better perspective of the Z levels when picking sites, as well as cheating to locate all the hidden goodies.
« Last Edit: August 12, 2009, 09:33:36 pm by kein »
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Mephansteras

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Re: Visual Fortress: another 3D visualisation app
« Reply #216 on: August 12, 2009, 09:39:44 pm »

Any chance of getting it to work with 11d?  My laptop dislikes 13d.
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Sir Pseudonymous

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Re: Visual Fortress: another 3D visualisation app
« Reply #217 on: August 12, 2009, 09:57:21 pm »

Any chance of getting it to work with 11d?  My laptop dislikes 13d.
40d, 40d11, and 40d13 all work, I've tried it with all three, on account of having different maps in each folder.
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smjjames

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Re: Visual Fortress: another 3D visualisation app
« Reply #218 on: August 12, 2009, 10:02:59 pm »

It acts strange with Maydays mod though and says that it can't detect the version and then after a bit it works.
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Mephansteras

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Re: Visual Fortress: another 3D visualisation app
« Reply #219 on: August 12, 2009, 10:14:55 pm »

Any chance of getting it to work with 11d?  My laptop dislikes 13d.
40d, 40d11, and 40d13 all work, I've tried it with all three, on account of having different maps in each folder.

Hmm...I've yet to get it to work with 40d11. It always fails saying that it can't detect a supported version of Dwarf Fortress. Maybe I'll try downloading a new new copy. Maybe I just have an older version.
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smjjames

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Re: Visual Fortress: another 3D visualisation app
« Reply #220 on: August 12, 2009, 10:23:51 pm »

Any chance of getting it to work with 11d?  My laptop dislikes 13d.
40d, 40d11, and 40d13 all work, I've tried it with all three, on account of having different maps in each folder.

Hmm...I've yet to get it to work with 40d11. It always fails saying that it can't detect a supported version of Dwarf Fortress. Maybe I'll try downloading a new new copy. Maybe I just have an older version.

It may be similar to the problem I'm having. It happens sometimes and there is no obvious connection as to why it's doing this. At least after I move around ingame or something it works again.
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Sir Pseudonymous

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Re: Visual Fortress: another 3D visualisation app
« Reply #221 on: August 12, 2009, 10:30:31 pm »

Any chance of getting it to work with 11d?  My laptop dislikes 13d.
40d, 40d11, and 40d13 all work, I've tried it with all three, on account of having different maps in each folder.

Hmm...I've yet to get it to work with 40d11. It always fails saying that it can't detect a supported version of Dwarf Fortress. Maybe I'll try downloading a new new copy. Maybe I just have an older version.
Well, it at least can, I just got a screen of my latest megaproject from d11 with it. But, some people seem to have random success with it. I'm running vista on a dual core, and haven't had any trouble, nor have I done anything special to make it work. :/
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Mephansteras

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Re: Visual Fortress: another 3D visualisation app
« Reply #222 on: August 12, 2009, 10:59:06 pm »

Ok, looks like I had v.7 and needed v.701. That worked ok, although my colors are all messed up.

For the person who said that it worked with CivForge, did you do anything special or did it work outright?

I'm getting Red as blue and Green as Yellow.
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Outcast Orange

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Re: Visual Fortress: another 3D visualisation app
« Reply #223 on: August 13, 2009, 02:03:37 am »

When I use this app, the soil is all missing. Does anybody else have this problem? Besides that, I enjoyed walking the halls of my fortress.
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Lord Shonus

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Re: Visual Fortress: another 3D visualisation app
« Reply #224 on: August 13, 2009, 11:25:31 am »

All the colors looked perfectly fine without any tweaking.
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