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Author Topic: Visual Fortress: another 3D visualisation app  (Read 328562 times)

smjjames

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Re: Visual Fortress: another 3D visualisation app
« Reply #105 on: July 31, 2009, 07:28:46 am »

I meant that ramps were stuck in the air ingame, they didn't show in Visual Fortress. Although it showed them as bieng missing from the mountain I was collapsing.
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Jay

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Re: Visual Fortress: another 3D visualisation app
« Reply #106 on: July 31, 2009, 10:19:52 am »

Floors should be the correct colour, I've just tested it myself. You can also see it in the Abberverse shot above.
This 3x3 section is gypsum.

Gypsum is, of course, a yellow color.
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Mishimanriz: Histories of Pegasi and Dictionaries

ZombieRoboNinja

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Re: Visual Fortress: another 3D visualisation app
« Reply #107 on: July 31, 2009, 11:17:18 am »

Apparently I don't have opengl... This looked absolutely amazing, too. I so wanted to try it out. Oh well.

Well anyway, great job on this. I can't wait to see some more screenshots!
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Shima

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Re: Visual Fortress: another 3D visualisation app
« Reply #108 on: July 31, 2009, 02:05:41 pm »

Well, that last MatGlossDump at least set it back to how the colors were, but they're still no more fixed than before.  You might need to look at other ways to integrate this.
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Mel_Vixen

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Re: Visual Fortress: another 3D visualisation app
« Reply #109 on: July 31, 2009, 02:28:14 pm »

on the picture with the microline. Would it be possible (for you) to blend the textures of the stones somehow so that there is a smoth transition between the stones? Same would go for for not constructed Floor-materials i guess.
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Tilla

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Re: Visual Fortress: another 3D visualisation app
« Reply #110 on: July 31, 2009, 03:03:22 pm »

on the picture with the microline. Would it be possible (for you) to blend the textures of the stones somehow so that there is a smoth transition between the stones? Same would go for for not constructed Floor-materials i guess.
And the grass. Seconding this request, if it's possible at all
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Shima

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Re: Visual Fortress: another 3D visualisation app
« Reply #111 on: July 31, 2009, 06:44:01 pm »

After more extensive testing of MatGlossDump, including attempts to use it with other mods and with flat out 100% vanilla DF, I've determined that it does not seem to work properly under any condition.  The .csv files are showing the right stuff (Except for lacking definitions for custom minerals and the like), but ingame, no go.  Microcline is red, red sand is black, clay is cyan, so forth.  There doesn't seem to be any logical reasoning behind it.
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soundandfury

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Re: Visual Fortress: another 3D visualisation app
« Reply #112 on: July 31, 2009, 07:06:54 pm »

Oh.  My.  Armok.

This is incredible.  Plus, it works in Linux if you run both it and the windows-DF under wine.

Baboonanza, you are awesome!
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Bloogonis

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Re: Visual Fortress: another 3D visualisation app
« Reply #113 on: July 31, 2009, 08:18:58 pm »

it needs Tower caps! its so strange seeing green leafy trees in my towercap farms  :P

realy great stuff
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mattyb3

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Re: Visual Fortress: another 3D visualisation app
« Reply #114 on: July 31, 2009, 08:31:38 pm »

This sounds (and looks) great, however my graphics card does not support pixel shader 2, and using swiftshader as a workaround dosen't work  :'(

Do you think, in the future it would be possible to make this so it could run on lower end machines? (or at least in my case, a high end machine with a poor graphics card!)
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Danarca

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Re: Visual Fortress: another 3D visualisation app
« Reply #115 on: July 31, 2009, 10:36:13 pm »

Staring down my execution-pit in prgress  ;D ;D ;D ;D
Spoiler (click to show/hide)
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Heron TSG

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Re: Visual Fortress: another 3D visualisation app
« Reply #116 on: July 31, 2009, 10:45:14 pm »

trippy.
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Bloogonis

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Re: Visual Fortress: another 3D visualisation app
« Reply #117 on: July 31, 2009, 11:15:32 pm »

Spoiler (click to show/hide)
I took a shot of the Infinity-Universe.com Community game Steamyworks.

amazing
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Buddybud

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Re: Visual Fortress: another 3D visualisation app
« Reply #118 on: August 01, 2009, 12:17:43 am »

This sounds (and looks) great, however my graphics card does not support pixel shader 2, and using swiftshader as a workaround dosen't work  :'(

Do you think, in the future it would be possible to make this so it could run on lower end machines? (or at least in my case, a high end machine with a poor graphics card!)

Having an old nvidia geforce 3 card form 2002 i tried using a great utility called "riva tuner". After fiddling for a couple hours i was able to get the visual fortress to memory dump and load all the shaders via the wrapper without any errors in the log. However once the rendering of the map started my old drivers crashed. I have not yet updated the "stupidly old" drivers but if i have success i will report back with some more detailed info. I would  not suggest this to those who are not techie types (might cause hw damage) but someone with more knowledge might be able to get this hack to work. 

awsome work here....looking great.

Bud
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Qmarx

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Re: Visual Fortress: another 3D visualisation app
« Reply #119 on: August 01, 2009, 12:36:30 am »

I'm consistently getting the whole "failed to load terrain material" thing as well.  My drivers are completely up to date...

Spoiler (click to show/hide)


Downloaded the MatGlossDump.zip, extracted it and overwrote the old matglossdump.exe -  didn't help.
« Last Edit: August 01, 2009, 12:43:11 am by Qmarx »
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