Lovely pictures! I particularly like the way you've abused that river
I'm having a bit of a wierd problem with this. It sometimes gives me the unsuppourted error and it aborts and sometimes it works just fine. I'm not sure if it has something to do with the Mayday tileset.
Edit: It may also have something to do with ramps bieng stuck in the sky when I was collapsing a mountain from the ground up rather than from the top down.
Ramps being stuck in the air is certainly going to be interesting, I don't think I accounted for that possibility. Another person was having what sounds like the same problem and fixed it:
EDIT: Great success! Not in Ubuntu; it crashed. Turns out, I'm an idiot. Just needed to set the affinity of both programs to the same core.
It's unfortunate that all constructed floors appear to be gray.
I was hoping to see my latest megaproject in all its technicolor glory, but alas...
Floors should be the correct colour, I've just tested it myself. You can also see it in the Abberverse shot above. If you send me the map I'll have a look at it.
It could be because of where I've got my DF install(s) and Visual Fort (c:\games\Dwarf Fortress OpenGL\ and c:\games\Dwarf Vis\VisualFort\, respectively), but running MatGlossDump from the commandline doesn't do anything. It seems like it's working, but it doesn't fix anything.
Sorry, I'd made a change to the program and not tested it properly. Here's a link to the fixed version, and I'll update the main package tonight (GMT). Remember that if you have spaces in the path you must surround it with double quotes (").
http://www.2shared.com/file/6927710/947417c8/MatGlossDump.html (link is at the bottom of the page, and small).
I was hoping to avoid reading the matgloss table from DF memory, but seeing the problems I think I'll have to.
That's not the file that's the problem, the one that's giving me trouble is "MatGlossBlend.frag".
I downloaded again, and it's still not working.
They're merged together before compilation. Does the log give a different log error? This is difficult because I can't test it. If my driver behaved the same way I could fix it straight away.
I am getting "Failed to load terrain material" error too, replacing that file didn't help.
Here is the log:
* D:\Pulpit\DF\Visual Fortress v0.701\VisualFortress.exe 30.07.2009 20:27:49, user: Rafał
Anti-aliasing not available with 16 samples. Choosing best.
Anti-aliasing: 4x MSAA
Vertical sync disabled
Anisotropic filtering level 16
Loading vertex shader 'Default.vert'
Loading fragment shader 'MatGlossBlend.frag'
Failed to load shader Default.vert:MatGlossBlend.frag
Mine is slightly different:
Anti-aliasing not available with 16 samples. Choosing best.
No anti-aliasing available
Vertical sync disabled
Anisotropic filtering level 2
Loading vertex shader 'Default.vert'
Shader compilation failed for Default.vert: ERROR: 2:1: '' : syntax error preprocessor command must not be preceded by any other statement in that line
Failed to load shader Default.vert:MatGlossBlend.frag
This one baffles me, since I can't see anything wrong with line in question. As I can't do trial and error on this I've only got 2 suggestions left:
1- Update your graphics drivers if you haven't already
2- I'll fiddle with the shaders before the next release, removing some of the debugging cruft that may be causing the problem. Try again then. However, given that your card doesn't seem to support multisampling or antisotropic filtering more than 2x it may just be incapable of running the shaders.
Would be possible to color non-constructed ceilings the same colour as walls and constructed with the same colour as building material? So in this case ceiling of microcline tunnel would be blue?
I could colour the ceilings the same colour as the floor very easily. I'd rather not have to have wall checking logic involved. With constructions it actually makes more sense to use the colour from the floor above (since really you're seeing the undetside of the floor above), but I'm happy to make the change unless anybody else objects. We can just say the dwarves painted the ceiling or something