Acita, a.k.a. Ace Ocimamocuri (Icekindled)
Male Halfling Ranger 1
Chaotic Good
Representing CJ1145
Strength 10 (+0)
Dexterity 19 (+4)
Constitution 10 (+0)
Intelligence 12 (+1)
Wisdom 11 (+0)
Charisma 15 (+2)
Size: Small
Height: 3' 4"
Weight: 38 lb
Skin: Light
Eyes: Hazel
Hair: Dark Brown; Curly; Beardless
Total Hit Points: 8
Speed: 20 feet
Armor Class: 18 = 10 +3 [studded] +4 [dexterity] +1 [small]
Touch AC: 15
Flat-footed: 14
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +3 = 2 [base] +1 [halfling]
Reflex save: +7 = 2 [base] +4 [dexterity] +1 [halfling]
Will save: +1 = 0 [base] +1 [halfling]
Attack (handheld): +2 = 1 [base] +1 [small]
Attack (unarmed): +2 = 1 [base] +1 [small]
Attack (missile): +6 = 1 [base] +4 [dexterity] +1 [small]
Grapple check: -3 = 1 [base] -4 [small]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
25 lb. or less
26-50 lb.
50-75 lb.
75 lb.
150 lb.
375 lb.
Languages: Common Dwarven Elven Goblin Halfling
Short Sword [1d4, crit 19-20/x2, 1/2 lb, light, piercing]
Scimitar [1d4, crit 18-20/x2, 2 lb, one-handed, slashing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 10 lb.]
Feats:
Track [free to rangers]
Two-Weapon Fighting
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 1 =
+1
Balance Dex* 4 =
+4
Bluff Cha 2 =
+2
Climb Str* 4 =
+0
+2 +2 [halfling]
Concentration Con 0 =
+0
Craft_1 Int 1 =
+1
Craft_2 Int 1 =
+1
Craft_3 Int 1 =
+1
Diplomacy Cha 2 =
+2
Disguise Cha 2 =
+2
Escape Artist Dex* 4 =
+4
Forgery Int 1 =
+1
Gather Information Cha 2 =
+2
Handle Animal Cha 5 =
+2
+3
Heal Wis 0 =
+0
Hide Dex* 12 =
+4
+4 +4 [small]
Intimidate Cha 2 =
+2
Jump Str* -4 =
+0
+2 [halfling] -6 [speed 20]
Knowledge (geography) Int 2 =
+1
+1
Knowledge (history) Int 1.5 =
+1
+0.5
Knowledge (local) Int 1.5 =
+1
+0.5
Knowledge (nature) Int 3 =
+1
+2
Knowledge (nobility) Int 1.5 =
+1
+0.5
Knowledge (religion) Int 1.5 =
+1
+0.5
Listen Wis 4 =
+0
+2 +2 [halfling]
Move Silently Dex* 9 =
+4
+3 +2 [halfling]
Perform_1 Cha 2 =
+2
Perform_2 Cha 2 =
+2
Perform_3 Cha 2 =
+2
Perform_4 Cha 2 =
+2
Perform_5 Cha 2 =
+2
Ride Dex 6 =
+4
+2
Search Int 1 =
+1
Sense Motive Wis 0 =
+0
Spot Wis 0 =
+0
Survival Wis 0 =
+0
Swim Str** 1 =
+0
+1
Use Rope Dex 4 =
+4
* = check penalty for wearing armor
This character also has 2 ranks in Speak Languages.
Halfling:
* +2 dexterity / -2 strength (already included)
* Small (combat bonuses, +4 to hide already included)
* +2 racial bonus on climb, jump, move silently
* +1 racial bonus on all saving throws (already included)
* +2 morale bonus on saves vs. fear (stacks with racial bonus)
* +1 to hit with thrown weapons and slings
* +2 racial bonus on listen checks (already included)
Ranger:
* Favored enemies
* Track as bonus feat (already included)
* Combat Style
* Endurance
* Wild empathy (roll level + charisma bonus)
* Endurance (level 3)
* Animal Companion (level 4)
* Woodland Stride (level 7)
* Swift Tracker (level
* Evasion (level 9)
* Camouflage (level 13)
* Hide in Plain Sight (level 17)
Favored Enemies:
* Humanoids (goblinoid) +2
This ranger chose the two-weapon combat track.
Class HP rolled
Level 1: Ranger 8
Rindle's Equipment:
13 lb
_____
13 lb Weapons / Armor / Shield (from above)
Total