I haven't played 3.5 in eons, and
holy fuck are there a lot of extra feats and skills and crap. God bless 4thED.
Anyway, here's my insanely huge character sheet, from that nifty website.
Male Human Cleric 1
Lawful Neutral
Representing Aqizzar
Strength 8 (-1)
Dexterity 13 (+1)
Constitution 13 (+1)
Intelligence 15 (+2)
Wisdom 13 (+1)
Charisma 16 (+3)
Size: Medium
Height: 6' 4"
Weight: 150 lb
Skin: Pale
Eyes: Green
Hair: Gray; Straight; Light Beard
Domains: Death Knowledge
Energy: Negative [Harmful / Rebukes Undead]
Total Hit Points: 9
Speed: 30 feet
Armor Class: 14 = 10 +3 [studded] +1 [dexterity]
Touch AC: 11
Flat-footed: 13
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +3 = 2 [base] +1 [wisdom]
Attack (handheld): -1 = 0 [base] -1 [strength]
Attack (unarmed): -1 = 0 [base] -1 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: -1 = 0 [base] -1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
26 lb. or less
27-53 lb.
54-80 lb.
80 lb.
160 lb.
400 lb.
Languages: Common Dwarven Elven
Scythe [2d4, crit x4, 10 lb., two-handed, piercing or slashing]
Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Combat Casting
Martial Weapon Proficiency Weapon:
Traits:
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Appraise Int 2 =
+2
Balance Dex* 1 =
+1
Bluff Cha 3 =
+3
Climb Str* -1 =
-1
Concentration Con 5 =
+1
+4
Craft_1 Int 2 =
+2
Craft_2 Int 2 =
+2
Craft_3 Int 2 =
+2
Diplomacy Cha 7 =
+3
+4
Disguise Cha 3 =
+3
Escape Artist Dex* 1 =
+1
Forgery Int 2 =
+2
Gather Information Cha 3 =
+3
Heal Wis 3 =
+1
+2
Hide Dex* 1 =
+1
Intimidate Cha 3 =
+3
Jump Str* -1 =
-1
Knowledge (arcana) Int 6 =
+2
+4
Knowledge (planes) Int 4 =
+2
+2
Listen Wis 1 =
+1
Move Silently Dex* 1 =
+1
Perform_1 Cha 3 =
+3
Perform_2 Cha 3 =
+3
Perform_3 Cha 3 =
+3
Perform_4 Cha 3 =
+3
Perform_5 Cha 3 =
+3
Ride Dex 1 =
+1
Search Int 2 =
+2
Sense Motive Wis 1 =
+1
Spellcraft Int 6 =
+2
+4
Spot Wis 1 =
+1
Survival Wis 1 =
+1
Swim Str** -1 =
-1
Use Rope Dex 1 =
+1
* = check penalty for wearing armor
Zero-level Cleric spells: 3 per day
First-level Cleric spells: 2 (1+1) per day +1 from a domain:
Human:
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Cleric:
* Alignment Aura
* Spontaneous Casting (harm)
* Rebuke Undead (6x/day)
* High wisdom gains bonus spells daily
* Domain choices give additional abilities
Class HP rolled
Level 1: Cleric 8
I am Human Cleric of Lomoth Puketombs. I'm interpreting the order as something like a zen undertaker's guild - lawful neutral, diplomatic, and rather uninterested in healing people. Yep, I'm lumbering the party with a cleric who (probably?) can't heal. At least I can turn undeaders. We're quite good friends.