quibble the second eh?
lets hope he survives better then his original copy
and ive rejiggered the point system, to make it a bit more balanced, but still, its not finalised
yet...
Points work as follows, 1 for each kill made, no more mission points srry
you can use anything as long as its value is EQUAL TO OR BELOW your current kills
if you have 8 kills you can use everything up to the alien grenade, you cannot however
use the autocannon with he or INC ammo due to its +2 modifier, autocannon with ap ammo is fine tho
all basic ammo is free, and havign multiple of an item is free too, so as long as you have one kill
you can have as many grenades as you want
pistol 0
flare 0
grenade 1
smoke grenade 2
Rifle 2
stun rod 3
Heavy Cannon 4
HE and INC +1 each
Rocket launcher 6
large rocket +1
inc. rocket +2
Autocannon 7
HE ammo +2
INC ammo +2
alien grenade 8
Laser pistol 6
laser rifle 12
heavy laser 14
plasma pistol 18
plasma rifle 26
heavy plasma 40
blaster launcher 60
personal armour 12
power suit 26
flying suit 40
ill update the crew roster and post stats of each soldier in a minute, remember there is a limit to the amount a soldier can carry, based on its strength, so dont go taking 2 rocket launchers and a plasma rifle on missions, it just doesnt work
and for the record i have NO IDEA why luckk got promoted, he just did, despite having done nothing