So, I have two big projects on in my fortress. The first, is the hollowing out of a large, square chasm, from layer below the surface, to the lowest level of the map, around a kind of internal 'central tower'. Normally I'd cave the whole thing in, however, unfortunately there are some important gubbinz on level -11 that cross the chasm, so I'll have to carve around them until -12. Besides, my entry tunnel overhangs before bridging into the tower, and I want to carve out some nice support strut-y things under it.
Anyhow, the other project is a four layer deep cistern inside the middle of the tower ( the aforementioned gubbinz is its aqueduct ). At the moment, its busy filling ( just beginning to fill level 2 ).
As you can imagine, my game is presently lagging rather heavily. Population of nine dwarves, and four animals roaming free, and at present my FPS averages at 35. .. And I've just noticed something weird.
On completion of the last layer of digging, my FPS sky-rocketed to 98~100 despite the water still flowing into the cistern, only to plummet once more once I'd designated and set my four legendary miners to work on the next 35x35 or so wide layer of the chasm ( -9 ).
So.. designating/mining out a large-ish area causes significantly more lag than filling a chamber with water via a 3 layer drop, from an underground river across the map? o.o;