Brink:
Brink’s main shtick is its innovative, fluid combination of co-op, single and multiplayer gameplay. In single-player mode, you have the entirety of the Ark to explore, with missions of all kinds available, dynamically generated by your investigation. Whether you have a co-op pal in tow or are playing online will affect your game, so it’s clear that replayability is where the devs have aimed their reticule.
Luckily, the generic avatars are nothing to worry about either, as customisation is central to Brink. Your chief concern in every mission is likely to be more about how much EXP it will earn you than anything else, because then you can take those brownie points and use them to hone, train and design your own avatar, armour and weaponry until… well, presumably until you’re the last man standing in the Ark. Which could prove to be a bit of a poor goal, really
http://www.gamesradar.com/ps3/brink/preview/brink/a-2009071513244175029/g-20090529113949640063I believe it's also coming out for the PC.
A game being developed by Splash Damage (Enemy Territories, etc) and Bethesda (Elder Scroll Series, Fallout 3). It sounds like an attempt at making an FPS with RPG attachments (which many think Bethesda has already been doing) without fully falling into the use of RPG stats. I personally think it might be fun, however reading the preview that PC Gamer has, makes it blatantly apparent it will copy
many mechanics of the Enemy Territory series. Such as on the fly "objectives". Which although are fun, they kind of ruin the DIY squad tactics that Battlefield 2, 2142, 1942 give off.
Sorry for the disjointedness, I drank too much coffee.