The game is about achieving a balanced economy with a formidable army.
I started designing this game last weekend and this is what I have come up with. I should start that this project was designed under considerations that it could be programmed in less than 48 hours with my poor oh so very poor programming abilities.
Economy:
Farmers make food. They can support one extra person. Traders require one food. They create one extra gold. Soldiers require one food and one gold. They're required to protect your village -> kingdom.
You want a balanced economy, so that means, preferably, you don't want more farmers than soldiers and traders total, because that would put you with food loss. And, you wouldn't want more traders than soldiers, because then you're at a gold loss.
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Now, the tricky part!
Before, you were asked a question on whether you want a farmer. Or it might ask whether you want a trader, or a soldier, and basically you're just trying to answer as quickly as possible,
correctly, both to balance your economy and create a strong army to defend your lands. Now, I've completely revamped that question system since. It is now a puzzle type question.
I'll start simple.
One Farmer -> ?
Your task is to find out what this can offer, or in another way, how to balance this so that it turns out neutralized to zero.
One Farmer makes one food. Thus, to even it out, the answer would be one Trader; one Trader takes one food.
So One Farmer + One Farmer -> ?
Answer is two traders.
So if you say, "yes, I agree this to!", you gain two traders. You can also say no. Basically, you are the leader who can only communicate Yes or No.
Gaining two traders would end up pretty badly though in the beginning, as you would have no farmers to support them. Thus, you lose.
So One Trader -> ?
Well, a trader makes one gold and takes one food. So you end up with this -1f (negative one food) and 1g (plus one gold). To even it out, you would need one farmer to cover up the cost of the trader. Thus, you would gain one extra farmer if you answered yes. But there is that 1g increase, and to balance that, one soldier will be required to balance that to neutral. But since a soldier requires one food also, you would also need one more farmer added onto that first farmer.
Say yes, you gain two farmers and one soldier. Say no, you gain nothing. As you could see from the example where you gain traders, saying no has its advantages. You want to balance your economy, not just hire anyone.
I've explained some very simple possibilities. It could be 2 Farmers + 1 Trader - 1 Soldier - 2 Traders, or 2 Farmers / 1 Trader (2f/(-1f + 1g)) No wait, that doesn't work? Yeah... oh, headache. I just gave my poor math unskilled brain a headache. If anyone is good at math and can give me different ways for equations, or whether 2 Farmers / 1 Trader is even possible, even if my brain tells me no no no, I'd love to hear it. I gotta take a long break to cool my fragile grey matter.
This is the economy arc, the combat arc is very much underdeveloped due to both my perceived time restrictions and... nothing creative coming up in that old noggin'
That 48 hours programming time limit hasn't started yet, so I'm just simply designing till that time comes (I did program up this economy simulator + puzzle question system though in a simple console application... cheating! Just don't tell!).
Thank you for reading, and I create this topic for any and all suggestions!
(Especially math related suggestions!)
- Andy