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Author Topic: C&C 4, yes, its true  (Read 3845 times)

Nilocy

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Re: C&C 4, yes, its true
« Reply #30 on: July 27, 2009, 07:51:17 am »

Well, ashujiko, gotta remember this game is set 19 years after TW. Alot happens with tiberium in that time, you remember the massive change between TS and its expansion firestorm right? That was a couple of months and there was already weird tiberium creatures and shit appearing everywhere.

I think they're also saying that the story is going to be fleshed out somewhat and alot of questions answered in this.
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Yanlin

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Re: C&C 4, yes, its true
« Reply #31 on: July 27, 2009, 09:31:20 am »

19 years? They better explain in detail what the fuck happened. Because GDI managed to defeat Nod and Scrin within a month in the game.
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Neonivek

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Re: C&C 4, yes, its true
« Reply #32 on: July 27, 2009, 11:30:16 am »

Honestly... How the HECK do they have a population to support these wars? To my knowledge the wars in the C&C series are even worse then both world wars put together.
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Asehujiko

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Re: C&C 4, yes, its true
« Reply #33 on: July 27, 2009, 12:11:27 pm »

Honestly... How the HECK do they have a population to support these wars? To my knowledge the wars in the C&C series are even worse then both world wars put together.

First Tiberium War was pretty minor, just guerrilla/small scale interventions on both sides. The final GDI mission is to take out the temple of Nod before they can trigger enough uprisings to start the third world war.

Second Tiberium War most deaths are from the enviroment but no exact numbers.

Third Tiberium War ends with 25 million dead if the liquid bomb is used and a significant fraction of that lives if it isn't used.

The amount of tiberium between FS and TW is greatly decreased because of sonic technology and in he final set of missions in KW it's commented on by Kane that if he had waited any longer with awakening his army, there wouldn't be any tiberium left. KW ends with Kane stealing the tacitus, smashing about 2 bases and LEGION sending out the signal to start a full scale Scrin invasion. For some reason, they ignore it and instead tiberium goes apeshit and redzones the entire planet despite being on the verge of being eradicated.

If the cinematic was set after the FS ending(whole planet uninhabitable after 10 years max) instead of the KW ending(90% done with reclaiming the earth) it would make sense so effectively they need to retcon out TW/KW.

Also, why is it called CnC4 instead of Tiberian Twilight/Dusk as we've been promised since TW was announced?
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Taniec

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Re: C&C 4, yes, its true
« Reply #34 on: July 27, 2009, 12:38:06 pm »

To my knowldge there is a contest to what the name of the game is going to be. Tiberian Dusk would be the best one IMO.

By the way...is this the last game in the tibieran saga or the last C&C game ever? As much as EA sucks I would maybe like to see a different company take a swing at the game if EA chooses to not make any more C&C.
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Neonivek

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Re: C&C 4, yes, its true
« Reply #35 on: July 27, 2009, 12:54:38 pm »

Well there is a Last game and a "Last game"
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cerapa

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Re: C&C 4, yes, its true
« Reply #36 on: July 27, 2009, 01:10:07 pm »

To my knowldge there is a contest to what the name of the game is going to be. Tiberian Dusk would be the best one IMO.

By the way...is this the last game in the tibieran saga or the last C&C game ever? As much as EA sucks I would maybe like to see a different company take a swing at the game if EA chooses to not make any more C&C.
I actually found an interview about C&C4 from another forum. It was said that it was the end of the tiberium series, but not the saga. I dont remember the exact wording, but I think it was said like that.

I think we can expect some additional materials on the tiberium universe.
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qwertyuiopas

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Re: C&C 4, yes, its true
« Reply #37 on: July 27, 2009, 01:20:06 pm »

Who owns the rights to the C&C series(s)?

If it isn't EA, wouldn't it be better to give everyone except EA permission to use it?

Or maybe announce that any fan-game that meets certain standards becomes semi-official, not story canon, but otherwise an official continuation.

This all assuming that the only reason EA is involved is because the original creators couldn't afford to make more for some reason or another.

*heads off to wikipedia to find what happened*
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cerapa

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Re: C&C 4, yes, its true
« Reply #38 on: July 27, 2009, 01:24:04 pm »

EA bought westwood for a couple of mil(not sure about the amount) and got the rights for the C&C series.
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woose1

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Re: C&C 4, yes, its true
« Reply #39 on: July 27, 2009, 01:27:13 pm »

Why are you guys so angry about class-based combat? At least they're trying to mix it up. Who knows, maybe it'll even be good.

^
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Optimistic
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Neonivek

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Re: C&C 4, yes, its true
« Reply #40 on: July 27, 2009, 02:02:02 pm »

Ohh I see

So what this means is by the end of this game there should be no more Tiberium so thus how could it be Tiberium Sun?

Also DANG is dying from Tiberium poisoning horrible. Well Dying is technically the wrong term, you don't die from it. You just transform into a blob.
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Taniec

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Re: C&C 4, yes, its true
« Reply #41 on: July 27, 2009, 02:08:03 pm »

I know all about that but it is still EA at the end of the day. I have more enjoyment out of older games from companies that don't exist anymore than I do with games out today. Command and Conquer 4 would be a great game if they simplified everything. Every unit doesn't need a special ability ffs. It just creates balance problems before the game is even made.

Take Df for example. A two man project with only donations to support the project and I have had more fun with DF than Spore, Mirrorls Edge, Mass Effect, Rock Band, etc.
« Last Edit: July 27, 2009, 02:23:54 pm by Taniec »
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Yanlin

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Re: C&C 4, yes, its true
« Reply #42 on: July 27, 2009, 02:41:04 pm »

Why are you guys so angry about class-based combat? At least they're trying to mix it up. Who knows, maybe it'll even be good.

^
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Optimistic

There's a difference between optimistic and downright silly and impossible.



Command and Conquer 4 would be a great game if they simplified everything. Every unit doesn't need a special ability ffs. It just creates balance problems before the game is even made.


Only if those special abilities make some sense... Most of the time the unit should know whether to use the ability or not. One of the under-the-hood special abilities of infantry in C&C is to hit the deck (Go prone.) and take less damage (Since less bullets are hitting them apparently.) but move slower. It happens AUTOMATICALLY if the unit is taking too much damage in a certain span of time. Then if they don't take any damage in a certain span of time, they stop it and go back to normal. Or you force them to do it by using the force move command.

Special abilities need to be more common and under-the-hood. For example, each infantry squad should be more varied. Have YOU ever seen a squad with no grenadier or sniper? Each infantry squad has at least ONE kind of special unit. In real life at least.

Well normally each squad has MORE than one. Usually it's 1 or 2 sniper/s, 1 grenadier, 2 medics, 4 Heavy Weapons specialists (Light machine gun.) and about 5 riflemen. They ALL carry a standard assault rifle (Except snipers obviously. Grenadiers carry an attached grenade launcher to their assault rifle usually.)

This kind of squad structure is FAR BETTER than 20 or so riflemen. The squad is designed to work as ONE operational unit.

I think I got my terms mixed up. As in it's not called a squad but a regiment or whatever. Frankly, I don't know and I can't be arsed right now to look it up. So you know what I meant. Correct me please.

I want more special abilities like "Deploy smoke", "Concentrate fire", "Move carefully (Use cover and covering fire when moving)", "Tactical retreat", "Skirmish", "Call in artillery" and "Help unit under attack"

They should do all of these and more, automatically with 0 player input. They should deploy smoke if they need to move unseen due to sniper cover or to cover a retreat/advancement.

They should concentrate fire on particularly tough targets when the other targets are not much of a threat.

They should more carefully (Basically watch where you move before moving.) if there's any reason to suspect enemy presence.

They should use a tactical retreat if they are being defeated and units around them are retreating as well. This is NOT a normal retreat. This is basically "Covering fire" while running from cover to cover back to the closest base.

Etc.

Of course, I want to remove the whole http://tvtropes.org/pmwiki/pmwiki.php/Main/MadeOfIron syndrome.

Edit: Sorry, I meant http://tvtropes.org/pmwiki/pmwiki.php/Main/CriticalExistenceFailure
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Nilocy

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Re: C&C 4, yes, its true
« Reply #43 on: July 27, 2009, 05:30:02 pm »

I have to agree with Yanlin here, but coming from playing Men of war its fairly horrific micromanaging thats involved with these thing. A single unit of soliders is alot easier, and probably better in the long term, to use.
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Richochet

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Re: C&C 4, yes, its true
« Reply #44 on: July 27, 2009, 06:13:36 pm »

I do like micromanaging, but I see what you mean. I wish that I could issue 'General orders' like 'attack' and 'take cover' to a bunch of people. Unfortunately, I have yet to see an AI that does something like that well while mixing in micromanaging from the player.

Dungeon Keeper 2 came close, but it required too much effort on behalf of the player.
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