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Author Topic: Bring back attacks  (Read 623 times)

Durnheist

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Bring back attacks
« on: November 13, 2007, 10:40:00 pm »

Right now chasms, rivers, and underground lakes start with some creatures in them and that's it.  They sit around on ledges or in the water, or fly around the chasm, but mostly don't do anything but generate lag and pose little to no threat.  They fall into the chasm here and there, and somehow even frogmen seem to kill themselves in lakes.  I'd really like to see the old system return where these creatures show up and attack you if you over use their area.  That way there's less lag to begin with, they are a persistent feature of the map rather than one you can just wipe away, and they are something to take a lot more seriously.
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Capntastic

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Re: Bring back attacks
« Reply #1 on: November 13, 2007, 11:18:00 pm »

Chasms and stuff aren't bottomless pits.   Enemies can't just spontaneously appear, currently.    Eventually things will be sorted so that they reproduce or whatever, but this is one of those minor things you can't be impatient about.
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Pacho

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Re: Bring back attacks
« Reply #2 on: November 13, 2007, 11:53:00 pm »

quote:
Originally posted by Capntastic:
<STRONG>Chasms and stuff aren't bottomless pits.   Enemies can't just spontaneously appear, currently.    Eventually things will be sorted so that they reproduce or whatever, but this is one of those minor things you can't be impatient about.</STRONG>

Actually, if you look at a chasm and go down to the bottom you'll notice that it is indeed a bottomless pit.

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Capntastic

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Re: Bring back attacks
« Reply #3 on: November 14, 2007, 12:24:00 am »

I recall seeing one, but it slipped my mind.

Anyways, the rest of the stuff applies.

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Durnheist

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Re: Bring back attacks
« Reply #4 on: November 14, 2007, 03:11:00 pm »

At least in the case of the chasm creatures, there's no conceivable reason they couldn't simply spontaneously climb out of the bottom of the pit and mount an attack, and it even makes perfect sense that the guys that I tick off by dumping stuff in the chasm are the guys who live further down in it.

I'd say that makes a whole lot more sense than critters on ledges they can't get off of or have reached to begin with milling about, causing lag and doing nothing.

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mickel

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Re: Bring back attacks
« Reply #5 on: November 14, 2007, 05:27:00 pm »

Yea. Edge tiles spontaneously spawn water, it shouldn't be too hard to have critters spawn on walkable tiles that are adjacent to chasm tiles...
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Captain Failmore

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Re: Bring back attacks
« Reply #6 on: November 14, 2007, 08:18:00 pm »

I agree. Chasm attacks should be put back in the game. After interacting with the chasm enough, packs of whatever-men (or some unholy abomination, such as a gremlin) will leap from the chasm to attack your fortress. The groups of enemies just hanging around the chasm don't cut it for challenge, and once they're gone, they're gone.

As for the cave river, attacks there would be nice too, but I think it could be handled differently. A group of aquatic enemies could travel through the river every once in a while - at least twice in a year, more if you interact with the cave river frequently - with enemies breaking off from the pack as they find things that interest them. They'd start at either end of the river and move toward the opposite end.

Magma attacks are tough to deal with, and settling on a volcano isn't easy with fire imps and the two varieties of fire elementals hanging around in some limited number from day-one, but once you kill them off they don't come back. Suddenly that elaborate anti-magma-creature defense you had to erect because of the Fire Men that were threatening to burn your fortress down is totally worthless, because the magma creatures don't return. I'd like to see something similar in principle to the river creature packs done here. It'd be neat to have groups of magma enemies appear at the bottom level of the map and proceed upward through the magma vent before finding a place they can exit at to attack your fortress. Not only would this maintain the challenge of settling in an area with a magma vent, you'd also be ensured a steady supply of fire imp bones, provided that you survive the attacks.

You know what else would be nice? Something that got mentioned here, ocean attack groups. Maybe packs of flying hellions of some kind too, or pterodactyls or something. That'd be awesome.

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Bingbing

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Re: Bring back attacks
« Reply #7 on: November 14, 2007, 08:23:00 pm »

Agreed. Just don't make it so that demon pit attacks don't occur more than once.
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Captain Failmore

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Re: Bring back attacks
« Reply #8 on: November 14, 2007, 09:31:00 pm »

quote:
Originally posted by Bingbing:
<STRONG>Agreed. Just don't make it so that demon pit attacks don't occur more than once.</STRONG>

Look, it's your own fault you didn't wall off that 'peculiar chamber' you found. Every self-respecting miner knows there's a risk involved when you mine that most glorious of metals, and that the fortune it brings all too often carries a horrible price...

Speaking of which, is there a raw-flag in the game that allows non-dwarves to dig? I've got a horrible idea.

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