Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: I have too many Forum Game ideas...  (Read 8507 times)

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
I have too many Forum Game ideas...
« on: July 26, 2009, 06:59:06 am »

I've been strangled by ideas lately.  I constantly come up with game ideas, but in lieu of being able to program or anything like that, they're just game theories.  Since I hang out this forum all the time, most are ideas for forum games I'd like to inflict on people.  So far, so good.

However, I'm also stuck with an unfortunate combination of laziness and perfectionism.  As a result, I've got a bunch of half-baked gameplans that I'd love to manage, but none of them are anywhere close to playable.  I've learned my lesson about trying to wing it and the need for preparation, but they're all competing for my attention.  The best plan I can come up with is to just yak about them here and see if any of them sound interesting to anyone but me.  Basically, I need to commit to one project.  (One being a relative term, compared to the three or four other things I have on my mind at any one time.)

Not counting the ideas I scrapped for lack of viability, the list includes-

Spoiler: Krakatoa 2035 (click to show/hide)

Spoiler: After The End (click to show/hide)

Spoiler: Call of Cthulhu (click to show/hide)

Spoiler: Into The Nightland (click to show/hide)


Spoiler: O.H.R.R.P.G.C.E. (click to show/hide)

And then of course there's The Bay Sims 12 2, but I started that figuring I could just come back to it every few days with another easy update.  I've been proven right, and the thread's taken on a life of it's own anyway.

So yeah, this whole post is basically a giant ego stroke, but this being the Creative area, I guess there's no harm in throwing out some aimless creativity for perusal.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #1 on: July 26, 2009, 07:12:45 am »

Spoiler: O.H.R.R.P.G.C.E. (click to show/hide)
Hey, i got that! Though i'm lazy and somewhat crappy on pixel graphics, so i haven't got far making a single game. I have ideas though...
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

Enzo

  • Bay Watcher
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #2 on: July 26, 2009, 12:20:29 pm »

I'm not sure if I chimed in last time you brought it up, but if you do that Call of Cthulhu forum game, I want in. I do so enjoy RPGs where the GM has hopelessly doomed the players from the start, and I'm bored of RTDs where there's no benefit to thinking out your move because everything has the same chance to succeed anyway.

There are lots of Forum Games going on already now though. I have a bunch I'd like to do too but I've been waiting for it to slow down a little for...quite a while now. That's never going to happen, is it? Err...not to get on a tangent. Those are good ideas. Ego stroke. Ego stroke.
Logged

Zai

  • Bay Watcher
  • Elmo? Is that a SIMPLE UTENSIL?
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #3 on: July 26, 2009, 06:44:34 pm »

Yes, please.

These sound great, particularly the 1st, 3rd, and 4th ones. If you ever get around to doing these, I want to play.
Logged
DEATH has been waiting for you. He has poured you some TEA.

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #4 on: July 26, 2009, 07:29:54 pm »

Same here.

The last one sounds alright and I'm a decent pixel artist if you need one.
"Call of Cthulu" and "Into the Nightland" I think would be fun.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #5 on: July 26, 2009, 07:33:36 pm »

I really shouldn't have put the Call of Cthulhu one on the list.  I'm still enamored with the first brainfart that gave me the idea, but the more I think about it, the worse it sounds too me.  Not because I don't like it, far from.  Just that it's scope is way out of my willingness to do, in a genre I have no experience with and probably little skill (although that's kind of the point).  At any rate, I'm certainly thinking about it, but it's at the bottom of my personal list of possibilities.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Little

  • Bay Watcher
  • IN SOVIET RUSSIA, LITTLE IS YOU!
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #6 on: July 27, 2009, 01:34:52 am »

I really really really hope you do the first one, and if you do, I want a spot.
Logged
Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

Davion

  • Bay Watcher
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #7 on: July 27, 2009, 08:48:39 am »

Never read Lovecraft and trying to develop a game based around his mythos? What the...

Logged

Servant Corps

  • Bay Watcher
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #8 on: July 27, 2009, 07:23:47 pm »

Never read Lovecraft and trying to develop a game based around his mythos? What the...

Well...the point of Lovecraft is that there is something mysterious and malicious out there out to get you, and you know nothing about it, and that you wish to know nothing about it because of fear that you'll drive yourself insane with the knowledge that you are in a hosejob.

Developing a game based around the mythos without having any knowledge of Lovecraft at all allows for Lovecraftian fans to go and play the game, make basic OOC assumptions about the setting, and get proven horribly wrong.
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #9 on: July 27, 2009, 07:35:22 pm »

What I meant was that I've never read Lovecraft's books, but Call of Cthulhu is a tabletop RPG, which gave me an idea for a setting and such.

But Servant gets it exactly right.  Not knowing or caring about "established canon" means nobody has any clue what's going on, which is just the way it should be.  Though obviously it places a big on onus on me as GM to write crap, which is why I'm not committed to the idea.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Techhead

  • Bay Watcher
  • Former Minister of Technological Heads
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #10 on: July 27, 2009, 07:40:08 pm »

I would love to play Dungeons and Discourse. If you don't know what I'm talking about, see Dresden Codak.
Logged
Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #11 on: July 27, 2009, 07:52:54 pm »

And if you really just can't figure out how to implement your idea, Stephen LaBossiere has written dozens of awesome Call of Cthulhu adventures that are all free to download.
Logged
Shoes...

bjlong

  • Bay Watcher
  • [INVISIBLE]
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #12 on: July 28, 2009, 05:25:57 pm »

My vote goes for A4, at least til it's got a basically playable structure.
Logged
I hesitate to click the last spoiler tag because I expect there to be Elder Gods in it or something.

Servant Corps

  • Bay Watcher
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #13 on: July 28, 2009, 05:35:08 pm »

Krakatoa 2035 seems like something interesting. I'll sign up for that, if only to see your hypothesies on warfare.
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: I have too many Forum Game ideas...
« Reply #14 on: July 31, 2009, 08:06:38 am »

Bumpin' mah thread, with a plan.

Sign of just how scatterbrained I am - not only have I not gotten around to the Sims 2 update I've been promising for a week, but I've spent the morning pondering running a by-forum game of Steve Jackson's Car Wars.  Damn.

Anyway, DA PLAN.  First, I'm going to get the Annihilation Ængine into a playable state, which according to my design docs, is hopefully just a matter of designing a damage and special rule creation system, shooting rules, and some placeholder terrain.  Then as long as it survives a couple stress-test runthroughs, and I can basically leave it to stink up the joint so other people can poke it with sticks.  Figuring out a point value system is going to be a bitch, which is exactly why I'm throwing it out in the aether for anyone interested to whack away at.  Stay tuned, I'll revive the thread and post an outline later today (maybe).

After that, it'll be Krakatoa.  The Nightland and CoC games will hopefully materialize someday, probably about three months after I lazily abandon Krakatoa, if my past patterns are any indication.  At any rate, it's consumed me ever since I though of it, but still needs a lot of work.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.
Pages: [1] 2 3 4