My biggest problem with borderland was it's difficulty. Namely, it's WAY to easy. I'm not extra good at FPSes or anything, I just like to think I'm somewhat apt when it comes to tactics. (Funny enough, you can even employ tactical gameplay in borderlands in some maps
)
So basically you try to counter the lacking difficulty by advancing faster in the storyline. Problem is... it never gets hard enough until you hit a brickwall. Was it 3 or 4 levels difference? RPG effect kicks in and you cant even touch your enemy. I'm serious, youre chewing away 1hp chunks from a 1500 hp enemy (who happened to bring 5 buddies), and they can one-hit kill you.. There is no friggin sliding scale, its just too easy and suddenly it's impossible.
Now... once you hit lvl50 and complete the storyline the second time... the game gets a nice boost with bosses, subbosses and whatnot. Its a whole lot better and makes you play a bit more careful again. Problem is: 1) It's still too easy. 2) You are probably bored right out of your friggin mind by then.
Borderland needs a roguelike mode
Random generated dungeon and enemies, always getting harder, item identification, proper damage calculation (and not just level based dmg reduction...) and permadeath - tadaaa - interesting for YEARS.
At any rate, I'm glad I didnt buy Borderlands, and my initial statement I'll buy it when it'll cost 30 bucks - well, make that ten.
That being said: it was great fun for 2 weeks
So everyone killed mothrakk on foot? I didn't even get out the car...
Both works just fine. My point was... charging into the direction mothrakk came from is mostly easier and more effective than dodging the bombs in any other direction, plus it gives you more carefree shooting time. Well.. dont charge in when you're too far away to be actually able to dive through under him without being hit
but usually, it's the best option.
And by the by... killing anything doesnt count until you do it in playthrough 2.5