I found a pretty mediocre Vladof machine gun.
Except it was pretty accurate. About 88. And it had recoil reduction and rate of fire.
IIRC max. accuracy goes up to 98.7, but only sniper rifles can get that high. For a mid range gun 88 is good enough, and if you have high proficiency you can still use it like a sniper rifle.
So what did I do? I found a Heavy Gunner class mod that gave crazy amounts of extra capacity and rate of fire.
I chewed through EVERYTHING. Also ammo.
I have a level 50 soldier, and early on I used a Support Gunner mod (+20 team ammo regen and +10 skills in total) all the time. But when I reached playthrough 2 I found my killing power insufficient, so I changed to a Heavy Gunner (+70 mag size and +60% RoF), and respec into Supply Drop. Surprisingly a single point of Supply Drop (coupled with 5 Metal Storm, 5 Refire and 5 Deploy) is quite sufficient at keeping my ammo count maxed.
And then I found a SMG that fired four bullets per shot. No accuracy whatsoever, but that didn't matter. You pointed it at a wall and a second later there'd just be bullet holes.
Oh yeah... Double Anarchy. Find one with a decent clip size, and it will be the ultimate close quarter weapon. I keep one on my soldier for getting second wind.
And then I found a kickarse Pangolin shield with nearly double the capacity of the last shield I had found.
Lucky you... I am still trying to find a nice shield for PT2 (currently using a quick healing one with 1400 shield and about 140 recharge). In PT2 if the enemies think about my shield, my shield evaporates. Originally I had max points in skills boosting turret damage, but in PT2 I had to pull them out to get Quick Charge in order to venture out of cover.
Well I finally got it. I remember seeing something about increasing the number of special abilities shown on weapons, can someone post that again?
I haven't applied any patch yet - since the patch only causes more problems and fixes nothing I couldn't by editing the INI files.
Plus I hate the online-activation SecureROM. The 2nd patch fixes nothing and adds that SecureROM to make the game compatible with the DLCs. No doubt the 3rd patch will force SecureROM down my throat too.
Though people found that the patch notes do not contain everything fixed - there're lots of hidden changes. Stupid GearBox devs.
So in case you don't want to use the patch:
==== Adjust Font Size for 5th Item Property ====
Edit file: Borderlands\WillowGame\Localization\gd_globals.INT
Replace:
AttributePresentationTranslation="$NUMBER$ $CONSTRAINT$ $DESCRIPTION$"
With:
AttributePresentationTranslation=<font size="14">$NUMBER$ $CONSTRAINT$ $DESCRIPTION$</font>
You can use a smaller number if you can read it, since some items have really long descriptions that can wrap into the 6th line.