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Author Topic: Borderlands  (Read 68743 times)

GlyphGryph

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Re: Borderlands
« Reply #510 on: May 24, 2010, 11:22:28 am »

Of course, for Mordecai the vault guardians are so incredibly easy its not even funny. (mumble grumble bastard brother playing hunter which means he ignores shields mumble grumble)
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Sir Pseudonymous

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Re: Borderlands
« Reply #511 on: May 24, 2010, 11:28:03 am »

I don't think there was a single main-quest mission with eridians where you couldn't just run past them, especially with lilith and the whole phase-walk thing. That's what I did for the last couple of areas, because the game was freezing every other minute or so for anywhere from ten seconds to five minutes... >:/
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I'm all for eating the heart of your enemies to gain their courage though.

Mephisto

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Re: Borderlands
« Reply #512 on: May 24, 2010, 11:30:39 am »

They were fairly easy with Roland, also. Just lay down a shock turret and keep them busy with a decent rapid-fire weapon. IIRC, when the shields are gone, any elemental shot works wonders against them.

Roland was awesome. With the right artifact and sufficiently high bullet capacities, he could fire continuously with no chance of running dry.
« Last Edit: May 24, 2010, 11:32:32 am by Mephisto »
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Grendus

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Re: Borderlands
« Reply #513 on: May 24, 2010, 11:35:17 am »

Tough to get the shields down though. Lillith in particular has the worst offensive ability (which is mitigated by being the best 'OHSHIT' button in the game). I'm playing through again as Mordecai, which should be easier, either by going deep sniper or remembering to bring along a shock weapon (silly me, I switched to incendiary and explosive for the Atlas soldiers) or just switching to shock Bloodwing.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Micro102

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Re: Borderlands
« Reply #514 on: May 24, 2010, 12:10:37 pm »

I'm looking for the skull splitter sniper (or something like that)

It's like a shotgun sniper.
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Grendus

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Re: Borderlands
« Reply #515 on: June 06, 2010, 11:29:33 pm »

Bit of a necro here, but I finally got to Knoxx and I'm pissed. If I play on playthrough 1, it doesn't scale the levels properly and I end up fighting level 35 enemies. If I go on playthrough 2, I have enemies taking my shields down with one shot from an assault rifle (god I hate shock weapons). Can I get a middle ground between joke and impossible?
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Lap

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Re: Borderlands
« Reply #516 on: June 06, 2010, 11:31:50 pm »

Did all these DLC's eventually deal with rockets and SMG's sucking as well as speedy chick generally being overpowered?

I also have to say that this game had the worst final loot drop of any of the Diablo style games. Seriously, absolutely nothing besides a paltry amount of money you can get once. Extremely disappointing and makes it not worth going through the last part again.
« Last Edit: June 06, 2010, 11:35:24 pm by Lap »
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BuriBuriZaemon

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Re: Borderlands
« Reply #517 on: June 06, 2010, 11:35:58 pm »

Any plan to release Borderlands Game of the Year or Complete or Gold Edition in which the original and all expansions are included?
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Grendus

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Re: Borderlands
« Reply #518 on: June 06, 2010, 11:52:49 pm »

SMG's were Liliths weapon. Spec her right and SMG's can be some of the best weapons in the game. The main problem with the rocket launchers was that they didn't impact with character hitboxes. If you're shooting rockets at your enemies you'll never hit. You have to make it explode near them. Made them kind of hard to use, but viable.

As for Lilith being overpowered... maybe? She did get a lot of stacking bonuses, granted, but her ability left something to be desired in large scale combat. Remember that, the game was not balanced for PvP, it was designed around large scale combat. A small explosion that only hits nearby enemies is almost useless offensively, though the invisibility was the best thing for close calls. I personally preferred Bloodwing though. Specced right, he'd kill 2-3 of the tougher enemies and give you full health on a 10 second ish cooldown. Pretty good imo.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Lap

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Re: Borderlands
« Reply #519 on: June 07, 2010, 12:09:33 am »

I played with my clan to 50 and then went through it again. There was about 8 of us and we had two of every class and these were the conclusions:

Even going full SMG spec using the best smg's that 5 players could find, my group all agreed they sucked and I ended up playing with every single type of weapon besides smg's with Lillith. And with rockets, even with 100% accuracy/hit rate the rockets are just not worth specing in and rarely worth using. We only found one that was worthwhile to use for a few levels and it was quickly obsoleted. One we later found at level 20 that seemed to be a pretty good electricity based one was also fairly worthless because most of the enemies we fought that were electricity based were the flying ones which made hitting them difficult.

Even using the item editor to make the best possible SMG and rocket launcher we could think of still gave a lackluster result. Rockets don't have enough AoE to make them worth their slow travel speed and low ammo. They should really up the damage on these immensely and try to make them a weapon you use on occasion to kill really hard stuff instead of trying to balance it as a weapon that Brick can use as his primary weapon.

SMG's just don't have the punch or the range/accuracy to justify such low ammo.

As for the classes, which one is the most fun to play is up to debate. Which one is the best...not so much.

It depends on if you are doing multiplayer a lot, but let me explain each in detail here.

Lilith is by far the most overpowered, mainly due to her special ability.
Use in Multiplayer-Yes. One or two Lilths running around completing travel quests and talking to people saves the party hours of time while the others power through enemies. Everyone gains exp regardless of distance.

The ability to become invincible and be able to travel super fast is enough, even without it doing damage on start and finish, which it does.

With phase walk you will:

-Never die or get trapped
-Save hours of walking places (can do travel quests with ease)
-Level Faster
-Be able to farm dungeons obscenely fast. I can run through and hit all the chests in the crystal caves in less than two minutes with Lilith at any level, and with anyone else it would take me 5x as long (or be impossible at lower levels). This is made even better because Lilith can use a catalyst class mod that increases the chance to find rare items (only mordecai can also do this).

Her only downside is that some of her abilities/class mods focus on SMG's which are by far the worst weapon type in the game. Going through to 50 I was using everything EXCEPT smg's with her. Even when I found one that was OK I'd only use it when I was out of ammo with ALL other guns, and even then the SMG ate through the maximum ammo amount way too fast. SMG tries to be a little of everything and fails terribly because of it.

Brick
Use in Multiplayer-No. His special ability is actually a hindrance to the team. Running around right next to a monster spamming large effects only means that your teammates will be unable to get critical hits as they struggle to not target you or the spam you create. The speciality with rockets also spams effects way too much. In multiplayer, monsters may become so powerful that meleeing them with your special can result in near instant death.

Pros
-High life means you personally shouldn't be dying too much and some of your class mods can give that benefit to your team in multiplayer.
-Special is useful in singleplayer and quite funny.

Cons
-Above mentioned multiplayer hindrance and weaknesses.
-Rocket Launchers are underpowered and underammoed even with rocket ammo regen.

Soldier
Use in Multiplayer-Yes.The turret can be very helpful to the team as can the class mods. It is even viable playing with 4 soldiers (although I'd take at least one Lillth).

Pros
-Turret is very useful, though less in singleplayer.
-Both assault rifles and shotguns are good weapon classes.
-Can easily switch skill selection from a singleplayer build to a multiplayer one.

Cons
-Lowest potential for damage output by himself.

Mordecai

Use in Multiplayer-Probably not. The more people are playing, the harder it is to get criticals as their attacks and movements can often get in the way and make precise aiming harder. Even the birds positive effects such as extra ammo and items are not needed when you already have soldiers.

Pros
-Criticals and damage output are amazing.

Cons
-The bird is pretty much shit at all levels (especially early on).
-Pistols, which often have scopes, often serve the exact same purpose as sniper rifles so the specialities in both is kind of redundant and not as useful as something like assault rifle/shotgun combo.
« Last Edit: June 07, 2010, 12:18:12 am by Lap »
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MagmaDeath

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Re: Borderlands
« Reply #520 on: June 07, 2010, 12:36:57 am »

I disagree with the bird being shit.

You spec it right, it will fly out, kill as many as 5 guys, fly back, and you just throw it back out, all the while regenerating health.

And his weapons classes nearly make it great to take him.
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Lap

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Re: Borderlands
« Reply #521 on: June 07, 2010, 01:04:14 am »

Our logic for the bird was this - In our full multiplayer games the monsters have tons of health. They have enough health that the bird doesn't clean house when you throw him out. Also, because the bird kills less in multiplayer, it also spawn less ammo, money, or whatever side effect you have attached on him (which was rarely helpful as the soldiers or bricks kept us full of ammo 24/7 and we were always up to our ears in cash anyways).

When you compare the bird, which is primarily damage, to all the other characters whose specials have either more utility and/or increase your survivability the bird comes in dead last among all the specials. In the same time it took mordecai to a group of units speced with his bird, the brick or lillith cleared the same amount faster. The only advantage to the bird was that you could throw the bird in somewhere and hide around the corner, which is a tactic only really useful in singleplayer.

Our mordecais quickly learned they got way more overall killing power by specing one of the other trees. The only time I would recommend speccing the rogue tree is if your party doesn't have any way to daze enemies. In that case the life steal ability and the daze ability on your bird will be worth it.

I'd also like to note that ALL of this comes from the initial release. If they've significantly patched the game's weapon/class system, some of this might not be valid. I checked all the patches. None have significantly changed the class/weapon balance.
« Last Edit: June 07, 2010, 01:19:21 am by Lap »
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BuriBuriZaemon

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Re: Borderlands
« Reply #522 on: June 07, 2010, 01:20:29 am »

I only played the original, but the bird made the game too easy for me.  ???
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Lap

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Re: Borderlands
« Reply #523 on: June 07, 2010, 01:30:28 am »

If you are talking singleplayer the game is too easy with every character because everyone has skills that start with "when you kill an enemy..." Since everything has low health you can essentially have your special power going almost nonstop (or in bricks or soldier's case, be invincible).

Another problem is that the "when you kill an enemy..." abilities don't scale at all with player number. They're way too good in singleplayer, but anything beyond 2 players means those skills suck and you should switch your build to the ones that affect your whole team.
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ToonyMan

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Re: Borderlands
« Reply #524 on: June 07, 2010, 01:59:21 pm »

Yeah it's amazing how I found this epic revolver on my first play-through and it's still better than most of my guns.
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