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Author Topic: [i]A Dingy Life[/i] - Early Amethyst 16th, 1224  (Read 5472 times)

Calvin

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #45 on: July 25, 2009, 07:29:51 pm »

OH FUCK I FUCKED UP.


excusemewhileifixtheproblemandignoreeverythingthatjusthappened
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Calvin

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #46 on: July 25, 2009, 07:36:55 pm »

Not much of a change, really.

You're still pretty close to where you want to go before.
And you have a new way of making money, besides trading.
Any change of directions?

[Crew Sheet updated!]

Arr!

  Looking at yee new ship, the Dodgy Emperor, you remember everything now. You are in the port of Jugido Aquador, which is Aren Guild Nolin Alliance territory. The Guild Alliance also lent ye two basic cannons, and two crates of Cocoa to trade with a passport, which when you visit a new port and get it signed by the Customs Officer, you get payed. Where shall ye' sail to, in this new glorious adventure?


Spoiler: Ye Olden' Map (click to show/hide)
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Tylui

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #47 on: July 25, 2009, 07:38:22 pm »

:D

Yarr, travelin' be a boring thing ta do. Methinks I'll read a book or two.

...Bloody pirates! Mostly too stupid for books! I've read me Cryomancing book at least a hundred times an' the only other blasted book on this Godforsaken "Emperor" is bloody manual about gears and needles and shite. Fock it! I'm readin' me book yet again...


p.s. I think my piratey banter needs work. >_<
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Tylui

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #48 on: July 25, 2009, 07:39:36 pm »

So does gray mean undiscovered? As we go there, will we discover what factions they belong to? or could ya fill the colors in for us? :D
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Emperor_Jonathan

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #49 on: July 25, 2009, 07:39:45 pm »

Sail to the northern port on that egg island.
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Luke_Prowler

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #50 on: July 25, 2009, 07:43:12 pm »

I cook something for the crew
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Emperor_Jonathan

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #51 on: July 25, 2009, 07:46:14 pm »

Before we leave: Try and find some people to join us on this adventure.
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Tylui

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #52 on: July 25, 2009, 07:57:22 pm »

(Should this: "Status : Liberal" be different?)

Looking for other crew members is something I thought about... Clip Clops, apparently, is too self absorbed however.
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Calvin

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #53 on: July 26, 2009, 03:29:47 pm »

Arr!

  Ye walk into thee olden' Tavern, looking for some meatbags to join with yar adventures.

  As you walk in, the smell of alcohol and dirty men hits your nose, with a few "Arr's" and "Grr's". You pass by drinking competitions and armwrestling duels, watching the men watch your every move. As you approach the bar and sit down, the bartender welcomes you with a warm greeting. You ask if anybody here would like to join your adventures, and he passes you a flier with a list of people.

( You get more places to hire from with different types of people, when you have higher relationship with the faction )

  The rest of the names seem to be crossed out, signifying that they were already hired by another piratey crew.
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Luke_Prowler

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #54 on: July 26, 2009, 03:56:13 pm »

I honestly don't trust a doctor with an eye patch.
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Quote from: ProtonJon
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Calvin

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #55 on: July 26, 2009, 03:57:28 pm »

Actually, eyepatches were used to adapt to the darkness on a ship.

Try staring at a monitor in the dark for a long time, and then turn off the monitor, or walk into a dark bathroom/closet.

You can't see shit, until for a few seconds. So eyepatches are suggested for people who often go in/out of the ship.
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Tylui

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #56 on: July 26, 2009, 03:58:58 pm »

I like them both. Although, Roger seems to be confused as to whether he's a Carpenter or a Mason. Either way, they'd both be extremely helpful to us.

Eric could heal wounds to some extent.
Roger could heal the ship, and fix the broken peg legs!

Can we hire two of them?
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zchris13

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #57 on: July 26, 2009, 03:59:48 pm »

That carpenter asks for alot of gold.
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Calvin

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #58 on: July 26, 2009, 04:00:19 pm »

If you can afford to hire both of them.


Also, carpenters are valuable on a ship. They can repair damage while you fight, hopefully winning the battle for you.
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Tylui

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Re: [i]A Dingy Life[/i] - Early Amethyst 13th, 1224
« Reply #59 on: July 26, 2009, 04:03:05 pm »

Do you think we could afford them both? What is the economy like in this here world?
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