Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 20 21 [22] 23 24 ... 124

Author Topic: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)  (Read 620933 times)

Kale

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #315 on: September 17, 2009, 04:41:03 pm »

Thanks! That worked perfectly.

P.S. It isn't cheating because you can modify their labor settings through the in game interface. Was this an oversight?
Logged

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #316 on: September 17, 2009, 06:03:28 pm »

Thanks! That worked perfectly.

P.S. It isn't cheating because you can modify their labor settings through the in game interface. Was this an oversight?
Yea it was a bug. I put too many professions in there and didn't test it enough. It's fixed for the pending version.
Logged

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #317 on: September 17, 2009, 09:53:11 pm »

For now, could you tell us, off the top of your head, any others that need changing?

Quote
So in your case you would need to remove the line:
59   = Clerk

And i think Administrator and Trader should be removed from there... and maybe some others, i am not sure :D

(I'd rather not have to guess.)

(And/or, when you expect the next version?)
« Last Edit: September 17, 2009, 09:55:56 pm by Albedo »
Logged

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #318 on: September 17, 2009, 10:02:43 pm »

For now, could you tell us, off the top of your head, any others that need changing?

Quote
So in your case you would need to remove the line:
59   = Clerk

And i think Administrator and Trader should be removed from there... and maybe some others, i am not sure :D

(I'd rather not have to guess.)

(And/or, when you expect the next version?)

61 was the other one. You can see the full diff for the fix here:
http://code.google.com/p/dwarftherapist/source/diff?spec=svn229&r=229&format=side&path=/trunk/etc/game_data.ini
Logged

Albedo

  • Bay Watcher
  • Menacing with spikes of curmudgeonite.
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #319 on: September 18, 2009, 01:08:09 am »

Roger that, thanks!
Logged

Stephen

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #320 on: September 18, 2009, 03:26:24 pm »

I wish there was something I could do to make it possible for you to develop a Mac port of this!  It's quite frustrating to sit here and realize that, as much as I want one, it currently can't be done, and I can't think of any way to change that!
Logged

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #321 on: September 18, 2009, 03:38:11 pm »

I wish there was something I could do to make it possible for you to develop a Mac port of this!  It's quite frustrating to sit here and realize that, as much as I want one, it currently can't be done, and I can't think of any way to change that!
Why did you buy Mac? ;-)
Logged
Finis sanctificat media.

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #322 on: September 18, 2009, 03:53:31 pm »

I wish there was something I could do to make it possible for you to develop a Mac port of this!  It's quite frustrating to sit here and realize that, as much as I want one, it currently can't be done, and I can't think of any way to change that!
I have been lobbying my manager at work for access to a macbook pro that's laying around in storage. Apparently its reserved for someone starting soon. So I may or may not get it, and also I wouldn't get it for long even if I did. But if I do, I will try to whip up a port.

Is bootcamp an option?
Logged

tefalo

  • Bay Watcher
  • Priest of Syrinx
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #323 on: September 18, 2009, 03:56:20 pm »

Snatched children shows up in DT. :o
Logged

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #324 on: September 18, 2009, 03:57:56 pm »

Snatched children shows up in DT. :o
Please file a bug report and attach the save game with a snatched child on the map. I have never seen a snatched child return so I have no idea what to look for to keep them from showing up.
Logged

tefalo

  • Bay Watcher
  • Priest of Syrinx
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #325 on: September 18, 2009, 05:04:19 pm »

Quote
I have never seen a snatched child return

Isn't it easy to just not count it anymore then? In any case, i'll fix an account and do that.
Logged

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #326 on: September 18, 2009, 05:07:48 pm »

Quote
I have never seen a snatched child return

Isn't it easy to just not count it anymore then? In any case, i'll fix an account and do that.
It is most assuredly not easy. Out of the 1632bytes that make up a dwarf structure in memory, it could be any 1 or 2 or 4 of them from version to version. And sometimes the flags are piled on top of each other. So if the state flag is at byte 900. I may need to be interpreted as either a short, ushort, int, or uint. And even then you may have to shift the int over an arbitrary number of fields to test for a certain flag. And on top of that, I don't even know what the "formerly fortress member but now a returned snatched child adult" flag is.

Your saved game would help immensely. Thank you!
Logged

tefalo

  • Bay Watcher
  • Priest of Syrinx
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #327 on: September 18, 2009, 05:19:09 pm »

Quote
"formerly fortress member but now a returned snatched child adult"
Maybe I explained something poorly. A child was snatched away, not returning or anything. But the child still shows up in DT.

And registering an account didn't go too well.
"What, they want a mobile phone number?"
*Dusts off mobile phone and gives number*
No activation thingy yet... maybe it takes time, i don't know.
Logged

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #328 on: September 18, 2009, 05:32:45 pm »

Quote
"formerly fortress member but now a returned snatched child adult"
Maybe I explained something poorly. A child was snatched away, not returning or anything. But the child still shows up in DT.

And registering an account didn't go too well.
"What, they want a mobile phone number?"
*Dusts off mobile phone and gives number*
No activation thingy yet... maybe it takes time, i don't know.
Did you re-read dwarfs after the child was snatched? It doesn't keep reading on a timer or anything. When you read the dwarfs it only reads a snapshot of the game at that time. It is not recommended to leave DT open while you are playing DF.

How to use:
 1) Launch DF
 2) load your fort
 3) Pause the game
 3) Launch DT
 4) Read dwarfs using DT
 5) make changes using DT
 6) commit pending changes from DT
 7) close DT
 8) unpause DF
 9) keep playing... rinse... repeat etc...
Logged

Stephen

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.3.2 9/13/09 see first post)
« Reply #329 on: September 18, 2009, 05:57:00 pm »

I wish there was something I could do to make it possible for you to develop a Mac port of this!  It's quite frustrating to sit here and realize that, as much as I want one, it currently can't be done, and I can't think of any way to change that!
I have been lobbying my manager at work for access to a macbook pro that's laying around in storage. Apparently its reserved for someone starting soon. So I may or may not get it, and also I wouldn't get it for long even if I did. But if I do, I will try to whip up a port.
Wow.  Well, if you manage it, awesome!
Quote
Is bootcamp an option?
Well, it would require purchasing a copy of windows, which is a big decision to make.  But dozens of these little things have stacked up, and it's looking like I'm probably going to cave and get a copy of XP off ebay.

I wish there was something I could do to make it possible for you to develop a Mac port of this!  It's quite frustrating to sit here and realize that, as much as I want one, it currently can't be done, and I can't think of any way to change that!
Why did you buy Mac? ;-)
Because I'm a hipster douchebag who likes to do things the hard way so that I can complain about it.
I can't really pin down exactly why.  There's a lot of smaller, simple things that I like better about the OS X interface than windows.  The (temporary) lack of viruses and (variable) longevity were the most practical excuses.  The whole "minority OS" thing probably had something to do with it too; I suppose I can be one of those people who are impractical in their shunning of potential monopolies.
Oops, let's not turn this into that discussion though, sorry.
Logged
Pages: 1 ... 20 21 [22] 23 24 ... 124