Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 77 78 [79] 80 81 ... 124

Author Topic: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)  (Read 620720 times)

userjjb

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1170 on: June 06, 2010, 06:46:41 pm »

Fixed setting mining and woodcutting? Yes! Keep up the good work, your tool is indispensable!
Logged

njero

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1171 on: June 07, 2010, 12:29:35 am »

Weird, no connection using DT 0.5.3 on Phoebus 2.1.

Maybe I need to look again to make sure that Phoebus package is using the DF version I thought it was.
Logged
these aren't buzzards, they're cliff racers!

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1172 on: June 07, 2010, 04:41:23 pm »

Weird, no connection using DT 0.5.3 on Phoebus 2.1.

Maybe I need to look again to make sure that Phoebus package is using the DF version I thought it was.
Let me know in the form of a bug report please if it's still not working for you.

Link in my sig.
Logged

BlackRogue

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1173 on: June 07, 2010, 04:43:33 pm »

Phoebus 2.1 works just fine for me so I don't know what's up.
Logged

njero

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1174 on: June 07, 2010, 07:28:10 pm »

Phoebus 2.1 works just fine for me so I don't know what's up.
Yeah, that was just the first thing to come to mind. I didn't really think it would be that simple.

chmod, I'll post something if I get the chance. At this point both you and Toady have a faster development cycle than I can match in play time! If I can't find an obvious oversight mistake on my part before you've moved on to a new version I'll see if I can't get you some bug info. :D
Logged
these aren't buzzards, they're cliff racers!

Alu

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1175 on: June 08, 2010, 09:43:20 am »

Is there a way to search for Dwarfs with good fighting abilities?
Right now I check one dwarf after another which is kind of ineffective imo..
Logged
"He admired a wonderful Trap lately"

Maldevious

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1176 on: June 08, 2010, 09:44:41 am »

Not a huge problem, but one worth noting: if you launch Dwarf Fortress using the Launchy program, Dwarf Therapist can't find DF. Not a big deal, but thought I'd post about it.
Logged

FuzzyDoom

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1177 on: June 08, 2010, 11:24:38 pm »

I just downloaded this, big help!
Logged
Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1178 on: June 09, 2010, 12:28:02 am »

I just downloaded this, big help!
Hehe, I just saw your signature. Are you sure you can spare the ram that DT uses? :)
Logged

ronnyfire

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1179 on: June 09, 2010, 01:27:24 am »

FuzzyDoom, do yourself a favor and spend $50 or so and get yourself 2 gigs of ram xD
Everything will be much happier

Heck, even just a single gig would be a massive improvement :P
Logged

FuzzyDoom

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1180 on: June 09, 2010, 03:49:24 am »

I get no lowering of DF when I have DT up...but if I don't pause DF before I maximize DT...

And you guys are assuming that my comp can handle 2GB of RAM, and that I have the money to buy that. Worry not, I'm going to save up ~$800 over the summer to buy myself a nice, new computer.
Logged
Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

mumblerit

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1181 on: June 09, 2010, 02:26:31 pm »

cant seem to scan to find new values.... must fix dt... need dt....
Logged

EvilGrin

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1182 on: June 09, 2010, 02:29:12 pm »

Is there a way to search for Dwarfs with good fighting abilities?
Right now I check one dwarf after another which is kind of ineffective imo..

Make a Military Grid View (really this should be included by default IMHO).
Logged

caperon

  • Escaped Lunatic
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1183 on: June 09, 2010, 02:35:41 pm »

I think i managed to get the memory layout for 06. Hope it works for everyone. Tnx to chmod for the amazing wiki

http://code.google.com/p/dwarftherapist/wiki/MappingNewVersions

and Narc0tic for the help at irc channel

v0.31.06_graphics.ini

Spoiler (click to show/hide)

Logged

schlappi

  • Escaped Lunatic
  • dwarves without missing limbs are boring wimps.
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.3 6/5/10 see first post)
« Reply #1184 on: June 09, 2010, 02:51:24 pm »

Thanks for the effort, but this ini does not work for me...
Logged
Pages: 1 ... 77 78 [79] 80 81 ... 124