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Author Topic: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)  (Read 620664 times)

musicmastermsh

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1140 on: May 25, 2010, 09:11:53 pm »

I still get the "Unable to talk to Dwarf Fortress" error starting about the time I've got 12 or so dwarves, and from then on DT won't load up.  HALP! 
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chmod

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1141 on: May 25, 2010, 11:04:36 pm »

If I'm missing it, just point me to the post, if not, what's the wait?
Well it's work, and you're asking for it for free. So... it'll get there when it gets there.

I still get the "Unable to talk to Dwarf Fortress" error starting about the time I've got 12 or so dwarves, and from then on DT won't load up.  HALP!
Yeah you have the *other* version of 0.31.04. I'm working on it.

Cue needy birds picture:


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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1142 on: May 26, 2010, 08:04:12 am »

LOL nice picture.

Don't let us "needy users" burn you out though =)
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Mods and the best utilities for dwarf fortress
Community Mods and utilities thread.

musicmastermsh

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1143 on: May 26, 2010, 05:56:21 pm »

ogod I'm a user

What have I done!?

As long as it isn't something I can/should be fixing, I don't mind a wait.  It's a good piece of awesome!
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rynait

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1144 on: May 28, 2010, 03:45:39 pm »

Hello,

How do i "map" out caste information in order to make "new" column. 
The caste info I am looking at is Deon's mod. I searched for  manual or hints to "make" the column and
finding a way to tie the caste relationship.

Any link or suggestion would be appreciated.

Roy
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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1145 on: May 29, 2010, 12:40:31 am »

Hello,

How do i "map" out caste information in order to make "new" column. 
The caste info I am looking at is Deon's mod. I searched for  manual or hints to "make" the column and
finding a way to tie the caste relationship.

Any link or suggestion would be appreciated.

Roy

I am really not sure, you would need some memory vectors and the like I would think, then you would also need to change the source and recompile it to accept that.  I have to admit DT does often surprise me so maybe there is a way that you can do that all currently inside of it, but if there is it would be an amazing piece of forward thinking, and while I believe Chmod is awesome, I am not sure he is clairvoyant yet... However this could prove my suspicions.
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Mods and the best utilities for dwarf fortress
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rynait

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1146 on: May 29, 2010, 01:07:53 am »



I am really not sure, you would need some memory vectors and the like I would think, then you would also need to change the source and recompile it to accept that.  I have to admit DT does often surprise me so maybe there is a way that you can do that all currently inside of it, but if there is it would be an amazing piece of forward thinking, and while I believe Chmod is awesome, I am not sure he is clairvoyant yet... However this could prove my suspicions.


reconstruct the source?!!  oh gee that complicates the idea.  So I stick to the current DT rather than mess
around with Chmod's touch. :)

Roy
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Turambar

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1147 on: June 04, 2010, 01:53:11 pm »

So how exactly do you figure out what to change in order to get Therapist to work with new versions of Dwarf Fort?
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Malicus

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1148 on: June 04, 2010, 02:54:40 pm »

This should work with 31.05, if put into the folder as v0.31.05.ini with the other similar files:

Code: [Select]
[info]
checksum                = 0x4c091569
version_name            = v0.31.05

[addresses]
translation_vector      = 0x016c53cc
language_vector         = 0x016c539c
creature_vector         = 0x0168070c
dwarf_race_index        = 0x014abee4
#???position_vector         = 0x0fafba08

[offsets]
word_table              = 0x0058
current_job_id          = 0x0008

[dwarf_offsets]
first_name              = 0x0000
nick_name               = 0x001C
last_name               = 0x0038
custom_profession       = 0x006c
profession              = 0x0088
race                    = 0x008C
position                = 0x0090
flags1                  = 0x00F8
flags2                  = 0x00FC
sex                     = 0x0110
id                      = 0x0114
positions               = 0x0180???
squad_name              = 0x01D8
squad_leader_id         = 0x0268
birth_year              = 0x0298
money                   = 0x02F8
current_job             = 0x0390
physical_attrs = 0x0464
labors                  = 0x0774
happiness               = 0x0834
souls                   = 0x0748
skills                  = 0x01FC
traits                  = 0x0224
likes                   = 0x0758

[position_offsets]
token                   = 0x0000
flags                   = 0x0020
general_name_singular   = 0x00E8
general_name_plural     = 0x0104
male_name_singular      = 0x0158
male_name_plural        = 0x0174
female_name_singluar    = 0x0120
female_name_plural      = 0x013C
# 2 bytes each...
custom_color_red        = 0x037E
custom_color_green      = 0x0380
custom_color_red        = 0x0382

[valid_flags_1]
size                    = 1
1/name                  = "Not from around these parts"
1/value                 = 0x80000000

[invalid_flags_1]
size                    = 7
1/name                  = "a zombie"
1/value                 = 0x00001000
2/name                  = "a skeleton"
2/value                 = 0x00002000
3/name                  = "a merchant or diplomat"
3/value                 = 0x00000040
4/name                  = "outpost liason"
4/value                 = 0x00000800
5/name                  = "an invader or hostile"
5/value                 = 0x00020000
6/name                  = "an invader or hostile"
6/value                 = 0x00080000
7/name                  = "an invader or hostile"
7/value                 = 0x000C0000

[invalid_flags_2]
size=2
1/name                  = "dead, Jim."
1/value                 = 0x00000080
2/name                  = "from the Underworld. SPOOKY!"
2/value                 = 0x00040000

Oddly, DT crashed while searching for the creature vector, but it had already found the one that seems correct, so I could work with that.
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chmod

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1149 on: June 04, 2010, 05:08:20 pm »

Ahh new DF releases are bittersweet, thanks for nailing those down Malicus. I had been aiming for a new release this weekend anyways, so adding 0.31.05 is a good excuse. Also linux support is almost 100% again, and setting mining and woodcutting are working. So this should be a good release.

Stay tuned.
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Greiger

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1150 on: June 04, 2010, 05:19:15 pm »

Peep! Peep peep peep peep PEEP PEEP PEEP PEEP peep peep!  Peep peep ...wark kweh.


Translation from user baby birdeze:

Keep up the good work dude!  Dwarf therapist is an awesome program. (insert chocobo noises here)
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muty

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1151 on: June 04, 2010, 08:25:42 pm »

Also linux support is almost 100% again
I love you, thanks :)
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chmod

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1152 on: June 04, 2010, 08:30:52 pm »

So I've been testing a bit with v0.31.04 (graphics as well as legacy) and v0.31.05 (graphics as well as legacy) on windows, and earlier today I got v0.31.04 and 05 working on Linux.

Things are looking pretty solid so far. I'm targeting a release for tomorrow afternoon. :)
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Malicus

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1153 on: June 04, 2010, 09:50:52 pm »

Oh, right, that .ini is for the non-legacy version, by the way.  I'd heard that the numbers are different for the legacy versions, but I didn't bother checking that (mostly because the main reason I searched for those was for my own use, anyway).
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Huin

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Re: Dwarf Therapist (LATEST 0.5.2 5/18/10 see first post)
« Reply #1154 on: June 05, 2010, 09:32:52 am »

Just compiled up a Linux version from the Mercurial repo (changeset b4f573c27052). It seemed to connect to DF, but pressing "Read Dwarfs" caused it to hang and use increasing amounts of RAM (had to kill it fairly swiftly). Running on Ubuntu 10.04. It's entirely possible that I compiled it incorrectly (qmake followed by make, using QT4). Am I missing any important changesets?
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