Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 55 56 [57] 58 59 ... 124

Author Topic: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)  (Read 624221 times)

Foxbyte

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #840 on: April 09, 2010, 07:04:57 pm »

Just in case other people in this thread are having trouble with DT and miners; you have to unassign and reassign the Mining labour in-game or else they won't go and get their picks, it seems.  :o
Logged
There is an engraving of three dwarves in a dining room. The third dwarf is a soaper.

Ampoliros

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #841 on: April 09, 2010, 07:17:04 pm »

Just in case other people in this thread are having trouble with DT and miners; you have to unassign and reassign the Mining labour in-game or else they won't go and get their picks, it seems.  :o

Seems to be the same with wood cutting, too, at least for me. oh well, soon moar updates will come.
Logged

Ilmoran

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #842 on: April 09, 2010, 07:53:18 pm »

I've pretty much had that problem off and on any time I assign a task before I assign a laborer for it.
Logged

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #843 on: April 09, 2010, 08:04:12 pm »

That makes sense, since equipment handling is now different than it was in 40d...and they have equipment preferences too.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #844 on: April 10, 2010, 01:20:52 pm »

All the addressess (0x0166ed2c, 0x0166eccc, 0x0166ecb4) shows me right info about dwarves and setting their jobs is working excellent right - i can see in DF that job which was grey disabled becomes white enabled.

BUT!! FFFFFFFUUUUUUU--ing dwarves won't work until i resave/load game OR switch the job on/off manually.

They can loiter for ages with NOJOB status and having the job enabled.
Then i catch them, disable/enable that job and they run to the workplace. WTF!
Logged
Finis sanctificat media.

random51

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #845 on: April 10, 2010, 03:11:23 pm »

I do hope he manages a full integration with DF 0.31 soon. Currently, I it seems that it cannot even see several positions. Reported 78 Dwarves when I had 100, and often will not even connect to DF without me restarting either DF or Therapist.

Not to mention it not properly recognizing 1/2 of the positions. I almost wish it would look at where the game is located, check the raws for what the position names are, etc.


Two or three of us have posted how to fix this in the last couple pages. It requires all of a minute or two and the change of one line with a text editor. You probably could have done it in about the same amount of time it took you to post this message.
Logged

chmod

  • Bay Watcher
  • I get by with a little help from my friends
    • View Profile
    • UDP Viper
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #846 on: April 10, 2010, 04:30:46 pm »

0.5.0 is up. I'll update the thread later. But I gotta run!
Logged

SquidgyB

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #847 on: April 10, 2010, 04:37:29 pm »

WOOOOOOOOOOOOOO.

Thank you so much, as soon as I opened it it's obvious there's so much more info available - thank you thank you thank you!

(Donation will be on it's way around the end of the month ;)
« Last Edit: April 10, 2010, 04:41:24 pm by SquidgyB »
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #848 on: April 10, 2010, 04:38:35 pm »

Coolness, I'll check it out later.
Logged

SquidgyB

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #849 on: April 10, 2010, 05:20:23 pm »

Connetcs first time, has all the dorfs listed, I can't see any issues yet :D

Happy days!
Logged

random51

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #850 on: April 10, 2010, 05:21:55 pm »

Working good here.

Labor 213 is Tan a Hide, if anybody else wants to add it to the config.

edit game_data.ini

find

[dwarf_jobs]
size=212

change 212 to 213

then find

212/type

and add these two lines after it

213/name = "Tan a Hide"
213/type = BUILD
Logged

Kallanz

  • Escaped Lunatic
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #851 on: April 10, 2010, 05:30:21 pm »

Thanks chmod!
Without you i would not be able to play this game.
Will donate when i get my salary at the end of this month.
Logged

Ilmoran

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #852 on: April 10, 2010, 07:20:27 pm »

Working good here.

Labor 213 is Tan a Hide, if anybody else wants to add it to the config.

edit game_data.ini

find

[dwarf_jobs]
size=212

change 212 to 213

then find

212/type

and add these two lines after it

213/name = "Tan a Hide"
213/type = BUILD

I'm not sure that's correct.  I'm showing job 213 for two of my dwarves, who are actually performing two different tasks.  The common element for all 3?  They're in the reaction_other file.  Both of my dwarves are performing custom tasks, and in the vanilla raws, tan a hide is in reaction_other.
Logged

Phoebus

  • Bay Watcher
    • View Profile
Re: Dwarf Therapist (LATEST 0.4.2 10/26/09 see first post)
« Reply #853 on: April 10, 2010, 08:14:49 pm »

Working good here.

Labor 213 is Tan a Hide, if anybody else wants to add it to the config.

edit game_data.ini

find

[dwarf_jobs]
size=212

change 212 to 213

then find

212/type

and add these two lines after it

213/name = "Tan a Hide"
213/type = BUILD

I'm not sure that's correct.  I'm showing job 213 for two of my dwarves, who are actually performing two different tasks.  The common element for all 3?  They're in the reaction_other file.  Both of my dwarves are performing custom tasks, and in the vanilla raws, tan a hide is in reaction_other.
Then this would be more appropriate?
Code: [Select]
213/name = "Custom Reaction"
213/type = BUILD
Logged

NW_Kohaku

  • Bay Watcher
  • [ETHIC:SCIENCE_FOR_FUN: REQUIRED]
    • View Profile
Re: Dwarf Therapist (LATEST 0.5.0 4/10/10 see first post)
« Reply #854 on: April 10, 2010, 09:20:28 pm »

Oh wow, updated for the new version?!

Thank you, this will make my life as a dwarf-dictator so much easier... once I actually get around to playing the game instead of just modding it relentlessly.
Logged
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare
Pages: 1 ... 55 56 [57] 58 59 ... 124