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Author Topic: Dwarf Therapist (LATEST 0.5.7 7/13/10 see first post)  (Read 624659 times)

FireFoxx80

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1440 on: July 11, 2010, 11:40:03 am »

Just to confirm, DwarvenEngineer's settings work for me:

Windows 7 x64
DF 0.31.10 graphics

Thank you DE, you've made the game playable again! And thank you chmod for all the excellent hard work you put into DT.
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neil_v

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1441 on: July 11, 2010, 11:40:13 am »

this one works for me (xp sp3)

re named the file "v0.31.10_graphics.ini"
Code: [Select]
[info]
checksum                = 0x4c398089
version_name            = v0.31.10 (graphics)

[addresses]
translation_vector      = 0x016d3404
language_vector         = 0x016d33d4
creature_vector         = 0x0168e744
dwarf_race_index        = 0x014b9f1c

[offsets]
word_table              = 0x0058

[dwarf_offsets]
first_name              = 0x0000
nick_name               = 0x001C
last_name               = 0x0038
custom_profession       = 0x006c
profession              = 0x0088
race                    = 0x008C
flags1                  = 0x00F8
flags2                  = 0x00FC
sex                     = 0x0110
id                      = 0x0114
recheck_equipment       = 0x021C
birth_year              = 0x0298
current_job             = 0x0390
physical_attrs          = 0x0464
states                  = 0x0684
souls         = 0x0790
likes                   = 0x07A0
labors         = 0x07BC
happiness               = 0x087C

[soul_details]
skills                  = 0x01FC
traits                  = 0x0224

[job_details]
id                      = 0x0008
on_break_flag           = 0x0011

[position_offsets]
token                   = 0x0000
flags                   = 0x0020
general_name_singular   = 0x00E8
general_name_plural     = 0x0104
male_name_singular      = 0x0158
male_name_plural        = 0x0174
female_name_singluar    = 0x0120
female_name_plural      = 0x013C
# 2 bytes each...
custom_color_red        = 0x037E
custom_color_green      = 0x0380
custom_color_red        = 0x0382

[valid_flags_1]
size                    = 1
1/name                  = "Not from around these parts"
1/value                 = 0x80000000

[invalid_flags_1]
size                    = 7
1/name                  = "a zombie"
1/value                 = 0x00001000
2/name                  = "a skeleton"
2/value                 = 0x00002000
3/name                  = "a merchant or diplomat"
3/value                 = 0x00000040
4/name                  = "outpost liason"
4/value                 = 0x00000800
5/name                  = "an invader or hostile"
5/value                 = 0x00020000
6/name                  = "an invader or hostile"
6/value                 = 0x00080000
7/name                  = "an invader or hostile"
7/value                 = 0x000C0000

[invalid_flags_2]
size=2
1/name                  = "dead, Jim."
1/value                 = 0x00000080
2/name                  = "from the Underworld. SPOOKY!"
2/value                 = 0x00040000
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billw

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1442 on: July 11, 2010, 11:41:29 am »

Good job, I was just about to download the source and try to work it out, but these solutions work for me !
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Delduvat

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1443 on: July 11, 2010, 11:42:07 am »

I got it working (for me anyway) on graphical mode, windows 7 (64-bit, if that matters).  Had to manually dig for some of the dwarf offsets.  Everything after states was offset by an additional 0x48.  (States may be too, wasn't sure what that field is)

In order to find the creature vector, I had to set the nickname of one of my dwarves to 'this_is_a_long_name'

31.09 Graphical:
Spoiler (click to show/hide)

31.10 Graphical:
Spoiler (click to show/hide)

(Fixed version number in 31.10 file)

That worked, thanks…
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Heavenfall

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1444 on: July 11, 2010, 11:42:50 am »

Thank you, DwarfEngineer. And thank you, chmod, for a crucial component of dwarf fortress gameplay.

Strike the earth!
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Upon him I will visit famine and a fire, until all around him desolation rings
and all the demons in the outer dark look on amazed and recognize
that vengeance is the business of a dwarf

Ghundio

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1445 on: July 11, 2010, 12:03:32 pm »

Thank you... so much...
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Go into your stocks menu. You'll see a masterwork adamantine sword of some kind. Zoom to its location and you'll be directed to the bottom of the curious structure.

Go now and claim what is rightly yours. And watch out for the zombies.

Chattox

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1446 on: July 11, 2010, 12:40:12 pm »

I love you all, this is awesome
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

chmod

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1447 on: July 11, 2010, 01:07:31 pm »

Wow I went out drinking last night, wake up hung-over to find 3 pages of people trying to get DT working. I'll take a crack at making a release later today.
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shibdib

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1448 on: July 11, 2010, 03:47:09 pm »

Wow I went out drinking last night, wake up hung-over to find 3 pages of people trying to get DT working. I'll take a crack at making a release later today.

4Loko'd last night so i was feelin the same way this morning.. fun times

« Last Edit: July 11, 2010, 09:08:09 pm by shibdib »
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elfhater

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1449 on: July 11, 2010, 04:46:55 pm »

So I installed the latest Dwarf Therapist on my laptop and it worked without incident. I just installed it on my desktop, and ran it while I was still in the world building stage of DF, and it started up, gave me an error message, exited, and froze my mouse. Now if I hit ctrl+alt+del, my mouse works in that window, and then goes back to not working when I exit out of it in any way.

If this is a known bug and the answer is somewhere else on the forums, you'll have to excuse me for not being able to find it, since my mouse doesn't work and I have to navigate by keyboard.
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shibdib

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1450 on: July 11, 2010, 04:50:14 pm »

So I installed the latest Dwarf Therapist on my laptop and it worked without incident. I just installed it on my desktop, and ran it while I was still in the world building stage of DF, and it started up, gave me an error message, exited, and froze my mouse. Now if I hit ctrl+alt+del, my mouse works in that window, and then goes back to not working when I exit out of it in any way.

If this is a known bug and the answer is somewhere else on the forums, you'll have to excuse me for not being able to find it, since my mouse doesn't work and I have to navigate by keyboard.

weird, the latest isnt an official release. Try a restart and see if it happens again, if so i recommend you wait for an official release
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genveir

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1451 on: July 11, 2010, 05:15:33 pm »

using those vectors it was easy to get legacy working too. Here's legacy 31.10:

Code: [Select]
[info]
checksum                = 0x4c397516
version_name            = v0.31.10 (legacy)

[addresses]
translation_vector      = 0x017be13c
language_vector         = 0x017be10c
creature_vector         = 0x0177947c
dwarf_race_index        = 0x0157e1cc
[offsets]
word_table              = 0x0058

[dwarf_offsets]
first_name              = 0x0000
nick_name               = 0x001C
last_name               = 0x0038
custom_profession       = 0x006c
profession              = 0x0088
race                    = 0x008C
flags1                  = 0x00F8
flags2                  = 0x00FC
sex                     = 0x0110
id                      = 0x0114
recheck_equipment       = 0x021C
birth_year              = 0x0298
current_job             = 0x0390
physical_attrs          = 0x0464
states                  = 0x0684
souls         = 0x0790
likes                   = 0x07A0
labors         = 0x07BC
happiness               = 0x087C

[soul_details]
skills                  = 0x01FC
traits                  = 0x0224

[job_details]
id                      = 0x0008
on_break_flag           = 0x0011

[position_offsets]
token                   = 0x0000
flags                   = 0x0020
general_name_singular   = 0x00E8
general_name_plural     = 0x0104
male_name_singular      = 0x0158
male_name_plural        = 0x0174
female_name_singluar    = 0x0120
female_name_plural      = 0x013C
# 2 bytes each...
custom_color_red        = 0x037E
custom_color_green      = 0x0380
custom_color_red        = 0x0382

[valid_flags_1]
size                    = 1
1/name                  = "Not from around these parts"
1/value                 = 0x80000000

[invalid_flags_1]
size                    = 7
1/name                  = "a zombie"
1/value                 = 0x00001000
2/name                  = "a skeleton"
2/value                 = 0x00002000
3/name                  = "a merchant or diplomat"
3/value                 = 0x00000040
4/name                  = "outpost liason"
4/value                 = 0x00000800
5/name                  = "an invader or hostile"
5/value                 = 0x00020000
6/name                  = "an invader or hostile"
6/value                 = 0x00080000
7/name                  = "an invader or hostile"
7/value                 = 0x000C0000

[invalid_flags_2]
size=2
1/name                  = "dead, Jim."
1/value                 = 0x00000080
2/name                  = "from the Underworld. SPOOKY!"
2/value                 = 0x00040000

edit - PS: You can just find the creature vector by subtracting 0x44c90 from the language vector, that's what I did for my first post.
« Last Edit: July 11, 2010, 05:19:37 pm by genveir »
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elfhater

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1452 on: July 11, 2010, 05:40:50 pm »

So I installed the latest Dwarf Therapist on my laptop and it worked without incident. I just installed it on my desktop, and ran it while I was still in the world building stage of DF, and it started up, gave me an error message, exited, and froze my mouse. Now if I hit ctrl+alt+del, my mouse works in that window, and then goes back to not working when I exit out of it in any way.

If this is a known bug and the answer is somewhere else on the forums, you'll have to excuse me for not being able to find it, since my mouse doesn't work and I have to navigate by keyboard.

weird, the latest isnt an official release. Try a restart and see if it happens again, if so i recommend you wait for an official release

Okay, now that my mouse works again (after reboot) I can go into more detail. When I said "latest" I meant 0.5.6 from the Google Code repository, not 0.5.6b which I didn't know about until just now. And I'm running it with Mayday's DFG, the latest of which is based on DF 0.31.08. I didn't know about the 0.31.10 release until just now either.

Now I'll be happy to test the behavior.

*time passes*

Yeah, I just ran DT without DF even running, and it froze my mouse again. So there's a problem with 0.5.6 independent of its functionality with a particular version of DF.

I'm running Vista 64-bit on an AMD triple core system. I don't know what all DT tries to hook into so I don't know what sort of diagnostic information would be useful for a matter like this.

Update: 0.5.6b does the same thing under the same circumstances. Oh, and it's a PS/2 mouse, not a USB one.
« Last Edit: July 11, 2010, 05:48:21 pm by elfhater »
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shibdib

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1453 on: July 11, 2010, 05:44:32 pm »

uac?

im running on win 7 64 bit
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elfhater

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Re: Dwarf Therapist (LATEST 0.5.6 6/29/10 see first post)
« Reply #1454 on: July 11, 2010, 05:49:39 pm »

uac?

im running on win 7 64 bit

User Access Control is off, and I don't see how it would turn off the mouse at any rate.
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